Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-20-2011, 02:35 PM
alot of things are taking up silly spaces in my inventory scorpion shuttles, the veteran shuttle pet, carrier pets.
Could they not be 'abilities'?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-20-2011, 02:35 PM
1. Are there any plans to add an option to change your race and traits -like a respec?
2. Do we get an option to store/mail Bridge Officers in order to train them on different toons or exchange them in our fleets internally?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-20-2011, 02:35 PM
In the latest Priority One Interview, Dstahl mentioned getting work done on either a Sovereign or a Galaxy interior to match some of the work done on the TOS interior. Is it really either/or and if so is there going to be a vote taken to see which or is it an internal dev choice?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-20-2011, 02:35 PM
I don't see an enhanced cloak fix in the engineering report (or is it called something else). Is the brell going to get a fix soon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 Random Events/Occurrences
06-20-2011, 02:36 PM
Any plans to have more random events/occurrences happening in game. (Perhaps isolating an instance of Earth Space Dock which is overrun by Borg or Q randomly visiting you on your bridge).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-20-2011, 02:37 PM
Currently, the only thing we know about the Marauding system is that it will be tied to Duty Officers. The Federation Diplomatic Corps exists outside the Duty Officer system, but DXP can also be earned via that system. Will Marauding eventually be made a separate system we can also pursue in normal gameplay? For instance, will you make it so we can earn MXP for certain types of exploration missions, the transport raids, etcetera, and will there be special missions only available once in a while? As an example, the FDC gets access to unique First Contact missions, would such a Marauding system give access to, for example only, special "Annexation" missions, where we take over a planet's government and bring it into the Empire?

Also, is there any additional word on whether the BoP animations will be made optional? I know it is a lot of work, but you must realize that introducing something 8 months after launch that totally ruins the looks of some people's characters isn't going to be taken well by some people (and yes our ships are as much characters as the ones with 2 legs). Would there be a possibility of simply adding "fixed wing" versions of the BoPs, with identical stats but lack animations? Surely, you didn't delete the old models that lacked the animation skeletons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-20-2011, 02:37 PM
Back at the time of the launch of the Foundry, there were promises regarding all assets created for the featured series as well as c-store being available for use in mission creation. Since then, none of the assets added to the game have been made available. Are we going to see an update in the near future that will address this, and if not, can we please get an update as to why this has not been the case so far?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-20-2011, 02:38 PM
1. please when can we get some updates to foundry assets, there are lots in game already, that weren't drawn well (i.e.) missing sides or bottoms. also when can we get new ones

2. costumes on the KDF side, they're completely lacking, now that we've seen some of the new ones for npc's when will we get access.

3. Targ breeding...we've seen the tag pits now, when can we start?

4. shuttlebays - how are those coming?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-20-2011, 02:39 PM
Firstly, just want to congratulate you guys on season 4's ground combat revamp and klingon content. You all deserve a pat on the back for that one.

Lots of questions, sorry.

Are there any plans to add more filters to the exchange, Primarily in terms of bridge officer skills?

Are there any plans to allow us to mail/send comissioned bridge officers between our characters, rather than having to trade with another person to get the job done?

Are there any plans to introduce a "Dual Torpedo Launcher" or something to that effect (Even with increased cooldown)? And on that note, are there any plans to make torpedoes more viable?

With the new ship UI options, are there any plans to make ship tray layouts saveable?

Is the "queueing" ability that's usable for stuff like THY ever going to be adapted for stuff like CRF, as opposed to it starting upon activation?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-20-2011, 02:39 PM
New hair tech seems to have dropped off the radar, are we going to see it reintroduced anytime soon

Will we see playable captain versions of the new bridge officers being available, or will it be possible to have them using the first officer to captain conversion

Will we see the ability to create proper hybrid species instead of having to use the alien generator

With the introduction of the new Bridge Officers and the ability to choose the class and genders of them, will we see something similar if a bridge officer or a duty officer is given as a featured episode reward.

In the latest engineering report, it says that there is plans to separate the visual appearance from kits and armor and make it part of the tailor, will we see this happen for ships items too, for example running the Aegis Shields but having the visual effect from the Reman shields, or running the Borg engines but having the Breen engine visual effect.
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