Lt. Commander
Join Date: Dec 2007
Posts: 120
Vulture Wheel
by darrenkitlor

(=| Release Trailer (720p) |=)
(=| Old Teaser Trailer |=)


Vulture Wheel Wallpapers (16x9 aspect ratio)
hint: click on the images to see them full-size
|=| |=| |=|

Feedback welcome!
Quote:
Requirements:
KDF, Levels 16+
Synopsis:
Against the backdrop of a Gorn revolution, a Lethean doctor stands accused of murder on a corrupt Klingon border world. Exonerate her and bring order to the regionů
Further Information:
http://starbaseugc.com/index.php/ugc.../vulturewheel/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-07-2011, 01:12 PM
I have to be honest; this looks pretty epic. Cant wait to try
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-07-2011, 03:26 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
I have to be honest; this looks pretty epic. Cant wait to try
I think I'm going to get negative reviews because the trailers look so epic.

It's actually more character oriented that my previous missions. The "dramatis personae" is fairly long too. Even the space battle in the beginning has character elements. There's quite a bit hidden dialogue in the branches and even a TNG reference or two.

Also, you choose whether there's ground combat in the night map. I tried to leave a lot of it up to the player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-07-2011, 06:34 PM
I havent finished yet but man that city is incredible
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-07-2011, 07:57 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
I havent finished yet but man that city is incredible
It's not much. Hopefully, I can create more to it by using project/map import.

If you could post what you did or (preferably) didn't like, I'll make both this mission better as well as any follow-ups.

There are quite a few background stories in the mission:
  • Gorn v. Klingon racial tensions (esp. after the genocide)
  • The Boatman and Kookaburra (Nausicaan brothers: one a smuggler between factions and another a fragile, broken thing)
  • Doc Jesse's past as a KDF combat medic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-12-2011, 03:20 PM
Update:
Vulture Wheel Wallpapers (16x9 aspect ratio)
hint: click on the images to see them full-size
|=| |=| |=|
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-13-2011, 06:36 PM
I loved this mission Darren, great work. My only complaint is it didnt last long though(although thats really a compliment) :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-14-2011, 12:09 AM
Quote:
Originally Posted by The.Grand.Nagus View Post
I loved this mission Darren, great work. My only complaint is it didnt last long though(although thats really a compliment) :p
I understand. I really should go all out on one (more puzzles).

It's a common complaint for most of my missions. It's tough judging how long a mission should be, especially when you have access to all the dialogue options (there were a bunch--and I plan on more, though disguising some as puzzles like the PADD puzzle in Bulldog Days).

Chances are most players were able to avoid ground combat but I designed the ground portions so that players could choose that, based on their route.

Hopefully, this mission was slightly longer than State Secrets or Drawing Proof (which were both dialogue heavy).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-14-2011, 12:31 PM
The city is incredibly well made. The basic idea of the story is good.

PLEASE add some puzzles/choices to make it a mystery/detective story instead of a straight-forward click'n'go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-14-2011, 01:03 PM
Quote:
Originally Posted by Leirus
The city is incredibly well made. The basic idea of the story is good.

PLEASE add some puzzles/choices to make it a mystery/detective story instead of a straight-forward click'n'go.
There's only so much choice I could put in it without branched objectives, sadly.
  • Ground combat is determined based on whether you go near lighted areas to get to the bar.
  • There are fail states for dialogue (but ultimately, few like failing dialogue, so this was rather minimal).

I'll add more, if you really want it. I thought about a hacking puzzle for the lethean simulator device.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 03:37 PM.