Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Question reguarding BOP Refit
06-09-2011, 10:16 AM
I thought I read somewhere that the BOP refit had been nerfed beyond recognition, I am wondering what exactly was done to it? I really like the ship design over the regular bop so knowing what is broke or has been nerfed would help alot, thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 10:16 AM
Well I'll post mine but some might think it's a crazy build but I love it! My build is made to just add confusion to the battleground.

I'm a Tac Captain

Cm. Tac: Omega 3, Beam Overload 3, Beam Overload 2 and Tac Team 1
LtCm. Tac: High Yield Torp 3, High Yield Torp 2 and Tac Team 1
Lt. Eng: Eng Team 2 and Power to Aux 1 (this will change most likely to RSP 1 or Power to Damp 1and Power to Engines 1)
Lt. Sci: Tractor Repulse 1 and Polarize Hull 1

*added*
This build isn't for everyone. It has very low survivability but works great for Hit n Runs
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 10:16 AM
and for PvE?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 10:16 AM
Quote:
Originally Posted by Kristyna
and for PvE?
That really depends on what you want to do. With solo PvE, I use this build and have no problems. You might have to cloak or run away if it gets really bad but the good news is, you have full uni BOff slots so you can heal fast and get back in.

I have never used this in group End Game stuff so I can't help you there. My guess is a Vor'cha would be better for that....good DPS and Support along with nice hull and turn rate.

Although...I did find this build to be nice for PvE back when I used a Hegh'ta. (this was a long time ago and I like heavy tac skills)

Cm. Tac: Omega 3, Beam Overload 3, Beam Overload 2 and Tac Team 1
LtCm. Tac: High Yield Torp 3, High Yield Torp 2 and Tac Team 1
Lt. Sci: TSS 2 and Tractor 1
Lt. Sci: Hazard 2 and Polarize Hull 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 10:16 AM
Quote:
Originally Posted by Zurganus
Ouch, ok, was hoping it wasnt as bad as the person made it sound, I was wrong.
Depends on what you class as bad and how you want to use it to be fair.
I use mine just for the sole purpose of causing havoc and it works really well for that.

If you thought you could just sit there a HYT like crazy, then yea, it is bad for that, however...

Tac/Sci/Eng teams you remain cloaked, mines (with or without skills) you remain cloaked.

3 Seconds decloak skills, used properly can wreak havoc and you can survive, examples are;

Gravity Well,
Photonic Shock Wave,
Sensor Scramble ( though I'd be close so it hits quickly )
Viral Matrix ( same as scramble )

Or basicly any insta-work skills you only get the 3 second decloak, timed skills however you get the 3 seconds + duration of the skill.

You can also use it as a normal BoP with normal BoP loadouts and skills.

Personally, I go with the up close havoc style, with Aux 125, even Sci ships have problems seeing you as long as you do not try to go to fast (50% or less speed), Tricobalt torps are funny for pushing people about combo with shock wave.

Gravity well them in, shock wave them back out, and 1 person gets a tri up the backside to push them about a bit more. thinking of adding the tractor mines to then pin said person while I make my escape

So all in all, it depends on how you want to use it that will define how good/ bad it is
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 10:16 AM
hello guys ive heard there are bug issues with e battle cloak on the B'rel Bird-of-Prey Retrofit
if u use the wrong ablity so when u do decloak u dont have any shields is there any truth to this rumor
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 10:16 AM
Quote:
Originally Posted by JohnAcher
hello guys ive heard there are bug issues with e battle cloak on the B'rel Bird-of-Prey Retrofit
if u use the wrong ablity so when u do decloak u dont have any shields is there any truth to this rumor
Yup if you use your abilties you decloak for a few.

What worse is your doing the klingon daily and your BO remind you to jam the communication you decloak.

You think with as little stuff on klingon side they be able to test thing. What a point of specail power the lets you do a few things while cloak when you declaok when bo on your ship tells you something.

Yeah i know there aware of it but the answer we get to it some day is not acectable in the sorry state it currently in. I level my klingon for this ship and found it nothing but frustations.

At least if they made this power a console we coudl remove it till the fix it. But know console are only for the federation side. Klingons get nothing but have test stuff that buggy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 10:16 AM
I'm new to leveling a KDF character past Commander.

Does the retrofit BoP only have the 2 costumes? Or are can you use any of the higher-end BoP costumes on it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 10:16 AM
Quote:
Originally Posted by frak View Post
I'm new to leveling a KDF character past Commander.

Does the retrofit BoP only have the 2 costumes? Or are can you use any of the higher-end BoP costumes on it?
2 costumes. The BG BOP also two Costumes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 10:16 AM
Quote:
Originally Posted by RCO
2 costumes. The BG BOP also two Costumes
Thanks.

/10char
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