Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP For lower levels
06-22-2011, 12:03 AM
I've recently re-entered PvP at lower levels (currently PvPing in the Lt Cmdr and Cmdr brackets) and I'm noticing a lack of coordination, most prevalent on the KDF side of things (since I'm playing Feddies), but also present on the Starfleet side. I've a few tips/suggestions/reminders about strategy and etiquette that, hopefully, people will take to heart when they next enter an arena match against the opposite faction:

1. Don't give up and suicide.
I see this all too commonly these days from KDF players. I just do NOT understand it; my latest match today saw a team of KDF suiciding after losing a mere three ships. The match before that, they started quitting after 6.
Losing your initial push may be disheartening, but in giving up/suicide you can gain no other outcome that complete failure. You do yourself a disservice in lack of practice, and you do your team a disservice. Stop, regroup, and (if KDF) CLOAK and DISCUSS your options; stealth gives you the time you need to do so.

2. Team up.
It surprises me how long I will be in a match beofre I finally stop waiting and just group my team up myself. I've been a latecomer to a match and found all my allies hadn't even bothered to group up before being engaged; TEAM UP. Say Hi, suggest targets, and keep an eye on how each other is doing. PvP is not a solo sport, your best success comes with teamwork.

3. Coordinate.
As with 2 above, DISCUSS and pay attention. If you can heal and don't need the healing yourself, heal someone who needs it; the cooldown will start and you can use it again, it's not like you'll run out. Be mindful of the skills you have and if someone else can benefit from it, consider them; they help you win, after all. Also, FOCUS FIRE. Spamming BFaW only works at lower levels if you've got a lot of ships doing it, and doesn't require skill; you can get kills faster and be more efficient by announcing a target, killing that one, and moving on.

4. Ask.
See an ally that was an absolute beast? See an enemy that did a great job in his/her role? Send them a whisper and ask them how they did it. Most people are courteous enough to tell you what they did, and some will go further and help you to adapt what they did to your playstyle. If you feel you are constantly on the losing end and want to get better, finding people who perform well in a given match and introducing yourself can go a long way. Which sadly brings me to...

5. Check that attitude.
Sadly, I can't begin to relate just how poor the attitudes are becoming on both sides. How I miss the games where "gg" was traded between all members. Sure, it still happens, but there's plenty of bitterness that can be traded, and is. Remember: it's just a game. Also, there is a counter for everything, even if someone considers a skill broken. Don't accuse random pugs of being premades that only use exploits. Don't be so poor as to suggest that the moment a certain skill changes an entire faction will have to re-learn how to play.
Sometimes, you just have to realize that you're the one who lost this time. Learn what you can from the match, shake hands, and move off; you don't need to meet these people again.

This has been a public service announcement for the purpose of encouraging good-natured but abhorrently bloody and vicious PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-22-2011, 12:17 AM
Everone that has (succesfully) PvPed for a while should know 1 to 4, so it's good if it's taught to the new ones early on.

5 is something even some of us more hardcore PvP players haven't quite gotten yet, I am afraid. It's good to remember people of it regularly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-22-2011, 03:50 AM
In my experience, lower level klinks are nowhere near as qualified as their VA counterparts. I often feel at lower levels that it is my game to loose when playing as a fed. Fed win ratios are much higher at lower tiers. I am honestly not sure why the division exists, but it seems to be there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-22-2011, 05:05 AM
tier 1 and tier 2 pvp is awsome, its the closest thing to a canon space combat experience. higher tiers are way over the top.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-22-2011, 05:34 AM
I like T3 pvp tbh...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-22-2011, 08:27 AM
Quote:
Originally Posted by Dalnar
I like T3 pvp tbh...
I haven't played T3 PvP in forever... Do Tachyon Beam 3 packing Sci ships still utterly dominate?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-22-2011, 10:35 AM
Quote:
Originally Posted by MustrumRidcully View Post
5 is something even some of us more hardcore PvP players haven't quite gotten yet, I am afraid. It's good to remember people of it regularly.
All the more reason to teach people earlier on, yes?

Quote:
Originally Posted by Artificialx
In my experience, lower level klinks are nowhere near as qualified as their VA counterparts. I often feel at lower levels that it is my game to loose when playing as a fed. Fed win ratios are much higher at lower tiers. I am honestly not sure why the division exists, but it seems to be there.
It's funny, over the course of three KDF officers, I can't remember any particular bracket where the Federation was naturally predisposed to be the general winners. I'm only noticing now that I've created new Feds that this seems to be happening.

I even specifically remember a match at Captain level where my BoP and another one held off 4 Feds (2 of the Galaxies, one Intrepid, and a Defiant) and we kicked the tar out of them. This was a year ago. Now... KDF performance is fortunate to meet us at the halfway point. If I get a real fight that has even play, I'll cheer and laud both teams quite happily! (Despite being a blue for these matches, I still love seeing Klingons win. So much so that I craft gear for KDF players that want to do well/get better in PvP. SPEAKING OF WHICH, if you are a low-tier KDF player in need of crafted gear to remain competitive in PvP, give me a shout. If I have the materials available, I will do my best to outfit you accordingly.)
Quote:
Originally Posted by mvs5191 View Post
I haven't played T3 PvP in forever... Do Tachyon Beam 3 packing Sci ships still utterly dominate?
To be honest, I don't notice Tachyon Beam much. I fly a Sci vessel myself in T3 at the moment, and I'm virtually always doing the top damage for my team and have most contribution kills, but I play with turrets, DBBs, and tractor beams/repulsors. There are many ways to dominate, it seems.


All in all, to those like me going through the lower tiers again: encourage and educate the players for an overall better experience!
To newbies: You can't get better unless you try! Practice does, as the old adage goes, make perfect (or as close as you can get to it).
To both: Keep things cordial and friendly once you've stopped shooting at each other! There's something to be said about feeling like you just played a good match even when you lost, and there's nothing so discouraging like feeling you're at the bottom of the game with no way up or out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-22-2011, 10:57 AM
Tiers 2-3 have to be my favourite PvP levels for both factions (I'm not a fan of the T4 BoP only having 3 fore weapon slots). The combat is more strategic, thoughtful and generally more fun, win or lose. Also, depending on your ship, you generally only have four stations of which that ship specialises in (rather then seven) and two stations of the other two departments.

In fact, I deliberately levelled an engineer just to fight Cmdr level PvP.

This may however be down to the fact that there isn't much large fleet premade action. You might bump into the odd member of LF or some other fleet, but never in large numbers.

Some observations on lower level PvP:-
1. Having levelled two escort captains lately, I was amused how much healing I did in PvP. It's not always true, but for the most part, my measly glass cannon was out healing the cruisers.

2. Some captains, Klingon and Federation, have this tendency to full impulse to the otherside and attack. Your team, knowing they have no choice but to follow in the vain hope of saving the idiot, full impulse after him and find themselves outnumbered (because the idiot blew up) and outpowered.

3. When in a fed ball, one ship gets the idea of luring the enemy out, thinking they can tank 3+ ships before their teammates arrive. In one second flat the guy has every debuff known to Feds and Klinks, promptly blowing up. The lured klinks then race off.

4v (my biggest gripe). Why oh why do you have 8 feds queued up for FvK and only 3 or 4 for FvF. I wouldn't mind so much, but it's not unknown for there to be only one Klingon in the queue. By the time there are enough klinks, we could have done 3 FvF matches.

Quote:
Originally Posted by mvs5191 View Post
I haven't played T3 PvP in forever... Do Tachyon Beam 3 packing Sci ships still utterly dominate?
I've seen one or two BoP's use Tachyon Beam (though probably not 3), but not all that effectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-23-2011, 05:09 AM
Quote:
Originally Posted by Alendiak
Tiers 2-3 have to be my favourite PvP levels for both factions (I'm not a fan of the T4 BoP only having 3 fore weapon slots). The combat is more strategic, thoughtful and generally more fun, win or lose. Also, depending on your ship, you generally only have four stations of which that ship specialises in (rather then seven) and two stations of the other two departments.
I would have to agree with tiers 2 & 3 being my favourite levels to PvP at too. Everyone has to be much more selective about what abilities they take and when to use them, there are just too many fancy powers being thrown around in high level PvP. I don't think anyone should be able to take two copies of any ability, which is also much harder to do at low levels.

Distinctly remember feeling short changed too when I got my T4 BoP, seriously considered continuing in my T3 one for the better speed and manoeuvrability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-23-2011, 06:29 AM
Quote:
Originally Posted by Alendiak
I've seen one or two BoP's use Tachyon Beam (though probably not 3), but not all that effectively.
Ah, I just remember thinking that a Sci with Tachyon Beam 3 and either 100 Aux or a Battery would strip the shields off of anything at that tier, and there wouldn't be too many options to heal the shields back up for the target... but I never actually got to test it since I always flew Escorts until VA so I could blaze through PvE as fast as possible :p
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