Lt. Commander
Join Date: Dec 2007
Posts: 120
# 201
06-29-2011, 03:30 AM
Quote:
Originally Posted by Dalnar
Luckily, such players are usually on both sides, so its even :p
Not me. Apparently somebody made a Voodoo miniature of my ship and stuck it with Peng needles.

I always end up teaming with Galaxy-X Wesleys Full-Impulsing solo to their doom before you can even type "stay close"...

Once a guy simply rage-quit my team in the middle of a match and started playing solo because I was calling targets....

I hate pugging.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 202
06-29-2011, 03:38 AM
Quote:
Originally Posted by Lord-Thy View Post
I hate pugging.
You are soft :p yes sometimes its frustrating, but the reward for winning is much more sweet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 203
06-29-2011, 07:30 AM
Quote:
Originally Posted by Dalnar
Luckily, such players are usually on both sides, so its even :p
They always seem to be on my side

Quote:
Originally Posted by admneal View Post
Well, I dont really need you to show me anything.... Lol the hubris to assume that I do.
As a sci ship and I guess a sci officer, you have more tools to do damage to shields and other systems rather than just the beams only.... and you really dont have to worry about holding the ship together due to far better shields. So, if I could cut anyone buffs off at any moment I chose while messing up their cool downs... I would do better damage as well. So, to compare your ablities in a totally diffent ship, and say you "know" what beams do doesnt weight much to me. After playing countless rounds on pvp, I have seen my beams all 5-7 of them (depending on build) do zip to others shields. Running the best gear and all the power my ship as allows.

So, some see it as a shield resistance issue, I see it as problem with the damage beams do to the shields. Why nerf when you can buff? I have been vocal about cannons becauae they do supreme damage to everything. cannons focus was supost to be hull, beams burned shields. That is not the case in game, cannons cut right trough my shields, yet I can't damage the shields of something thats not built to tank with weapons designed for shields.
It's not hubris, I'm trying to help you. If you want to go on claiming that beams need some touching up without accepting any help or advice from others, that's your perogative.

How are you working your beams? You keep saying that they're doing pitiful damage for you, yet you still haven't said what you're doing that gives you such lousy output.

My Scissor technically have better tools for getting though shields, but the examples I was giving were on my FBP/Gravity Well builds that don't have any shield strip powers. I have no issue wearing down shields with those - and a Cruiser should be able to the same thing much faster due to 2 extra weapons and far higher weapons power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 204
06-29-2011, 07:32 AM
Quote:
Originally Posted by admneal View Post
Well, I dont really need you to show me anything.... Lol the hubris to assume that I do.
What of the hubris to assume that you don't?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 205
06-29-2011, 12:47 PM
Quote:
Originally Posted by Husanak View Post
You make a point about sci ships... however, at this point if you have been playing the game any you have to admit the sci sci shield tank factor is beyond silly. With EPTS TSS and Sci fleet, and knowing when to switch to shield power... there should really be no time that your resists drop below 50%, couple that with the largest shield pool of any ship... and perhaps one copy of Tac Team 1. For a good 30 seconds you can even sit at 75% shield resists (cap)... I don't know it seems to me it should be more difficult to hit a "cap" in anything in any game. Perhaps what they need to consider more is diminishing returns on shield resists, of course some skills "sci fleet" for instance still has old pre resist fix numbers... I still have a hard time believing sci fleet was intended to take an entire team to shield cap for 30 seconds.
Oh yeah, you're spot on on that - sometimes it becomes really stupid, I have been in situations where my shields wouldn't buckle form 100% under focus fire from 4 or 5 ships.

However, and this is even sillier, I have been blown up on bleedthrough only more than once. The first time it got me absolutely unprepared...I was going like "ok, got a BOP on my tail, full shields power, let's engage an EpTS and keep a TSS ready, just in case". Did that, shields holding at 100%...and notice my hull going 90...87...82...75...64...was so surprised I forgot to engage the Hazard Emitters and blew up

The whole shields mechanics need a big overhaul, and unfortunately that would require a big overhaul for the science ships as well, since they rely solely on shielding for survival; Otherwise, they'd go the way they were an year ago, doing fine until somebody actually decided to fire at them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 206
06-29-2011, 12:50 PM
Quote:
Originally Posted by SteveHale View Post
What of the hubris to assume that you don't?
Let presume for an instant, I did.... what makes him anymore qualified than myself on the matter? Once again this was NOT a post on build help... this was an observation from my POV. Just going to have to agree to disagree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 207
06-29-2011, 12:58 PM
Quote:
Originally Posted by mvs5191 View Post
They always seem to be on my side



It's not hubris, I'm trying to help you. If you want to go on claiming that beams need some touching up without accepting any help or advice from others, that's your perogative.

How are you working your beams? You keep saying that they're doing pitiful damage for you, yet you still haven't said what you're doing that gives you such lousy output.

My Scissor technically have better tools for getting though shields, but the examples I was giving were on my FBP/Gravity Well builds that don't have any shield strip powers. I have no issue wearing down shields with those - and a Cruiser should be able to the same thing much faster due to 2 extra weapons and far higher weapons power.
Oh there goes that argumentum ad populum thinking again... define "they" anyway. Three or four people agree with you and that forms some type of final say on the matter? In addition, based on my observations on other posts, my "critics" on this have the same bias. You tell me " Don't believe my own eyes.... everything is working fine" Seeing a group of ships with beams on a sci or escort and the shields don't go down? Not everyone built can be bad; and even if it were due to bad builds, the collective force of the number of beams should do something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 208
06-29-2011, 12:58 PM
Quote:
Originally Posted by Husanak View Post
For a good 30 seconds you can even sit at 75% shield resists (cap)... I don't know it seems to me it should be more difficult to hit a "cap" in anything in any game. Perhaps what they need to consider more is diminishing returns on shield resists, of course some skills "sci fleet" for instance still has old pre resist fix numbers... I still have a hard time believing sci fleet was intended to take an entire team to shield cap for 30 seconds.
Fastest and simplest solution would be to lower Shield Res Cap to more humane values, like 35% or 40%. Maybe a small difference among ship claases: Escorts max 30%, Cruisers max 35%, SVs max 40%.

And there's also HULL Resistance Cap to consider.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 209
06-29-2011, 01:09 PM
Quote:
Originally Posted by admneal View Post
Once again this was NOT a tread on build help... this was an observation from my POV.
Your build is of some importance though. Without any knowledge of your build it is impossible to judge whether you see the same damage that others do and simply feel different about it, or whether you see significantly less damage than other cruiser pilots and thus complain about a situation that could be fixed by some minor tweaks to your build.

Not talking about your build leads to a situation that is comparable to someone complaining about too little damage from cannons who then is not willing to answer the question whether he uses CRF/CSV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 210
06-29-2011, 01:13 PM
I haven't been here since open Beta and my ENG Cruiser tops the charts, both damage and kill count, consistently. What accounts for our difference in opinion on this matter?
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