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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-26-2011, 03:27 AM
The spinal beam miss yes, But you can improve your chances a lot. accuracy trait + tractor beam...and do not use it on targets with evasive / omega...after i have found the right combination i hardly miss, but often hit hardened shields which seems to do nothing (my fault for bad timing actually).

I'm using 2x DHC on mine, and i have no problem facing target. Sure it takes effort, but it comes down to the helsman. Even Galaxy can turn quickly if you use proper set of abilties.

Its tough ship to play yes, but there is plenty of other fed cruisers for easier gameplay out there...no need to turn this one to another clone of theirs. Its a unique fed gameplay option, dont ruin it with another sovereign clone with cloak and spinal phaser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-26-2011, 06:26 AM
I am seeing some eye opening statements regarding the Dreadnought. My issue is: I was flying as a "beam boat cruiser."

So that is one mindset I need to change for the Dreadnought. So another question regarding the ship. Since I am not to think of it as a beam boat, what weapons should I be using? I know that I should be specced into phasers because of the lance. So should it be canons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-26-2011, 07:30 AM
Quote:
Originally Posted by Dalnar
The spinal beam miss yes, But you can improve your chances a lot. accuracy trait + tractor beam...and do not use it on targets with evasive / omega...after i have found the right combination i hardly miss, but often hit hardened shields which seems to do nothing (my fault for bad timing actually).

I'm using 2x DHC on mine, and i have no problem facing target. Sure it takes effort, but it comes down to the helsman. Even Galaxy can turn quickly if you use proper set of abilties.

Its tough ship to play yes, but there is plenty of other fed cruisers for easier gameplay out there...no need to turn this one to another clone of theirs. Its a unique fed gameplay option, dont ruin it with another sovereign clone with cloak and spinal phaser.
it is possible to make it work, i will admit i have seen once or twice someone use it very effectively, might have been you even. its a very focused ship built from a very general purpose line of ships so its learning curve is different from everything else. its only useful when you fly it like you describe, and then it ends up being a one trick pony. just not my cup of tea though, but i am glad at least some people can be effective with it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-26-2011, 08:58 AM
Part of the trick in this ship comes from the proper application of defense debuffs. I'm not going to claim that compared to the Excelcior with Beam Overload 3 that you'll do better always, or top the DPS numbers different ship different trade offs. IMHO the Excelcior is the "Best" cross between escort and cruiser classes in game at the moment.

But if you want to make the lance hit more consistently I'd suggest the following in your Alpha:

Target Engines 2
Tractor Beam 1
Charged Particle Burst 1
Fire On My Mark III

The logic behind this is relatively simple, you want to do your best to drop your target's Bonus defense as low as possible which directly affects their chance for a "miss". Bonus Defense is tied to engine power (which many people leave low). That with Tractor Beam 1 should drop your target's bonus defense to nearly 0 (in some cases negative bonus defense). You'll apply Fire on my Mark for the hull debuff, pop an AUX Battery Charged Particle Burst 1 for your free 2000(ish) per facing shield strip and create an opening in the shields. At this point a lance strike should hit more often than not.

CPB 1 isn't a mandatory skill, but when you target engines (and disable them now and then) the usual formula is to pop a Tac Team, since it's a cheap skill in terms of cool down, while attempting to either reroute power to engines. At full spec using CPB 1 you're effectively removing 8000(ish) shields in total, by passing any shield resists.

Anyway just some thoughts that worked for me in the past.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-26-2011, 09:05 AM
Quote:
Originally Posted by BlackMagnum
...So another question regarding the ship. Since I am not to think of it as a beam boat, what weapons should I be using? I know that I should be specced into phasers because of the lance. So should it be canons?
While I have tried using DHC on the ship, I'd personally suggest not depending on them. Once that Alpha is done, it can be a long three minutes of trying to survive with a crippled broadside. If the ship was given an INNATE cannon rapid fire 1 I'd probably advocate more cannon usage, but as it is, you trade a lot of sustained DPS for a little burst DPS using cannons.

I tend to prefer:

Fore:
2x DBB
2x Beam Array

Aft:
3x Beam Array
1x Tric

If you do use cannons, I'd recommend a phaser only spec, using the Phaser boosting consoles so that all your beams/cannons/lance get the full benefit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-26-2011, 10:56 AM
Quote:
Originally Posted by CaptainCorvoe
a fourth rear weapons slot and a ltcmd tac slot
Why would it need a second fourth rear weapon slot? :p

With the latest buff to the Galaxy-X, I think it's fine. It's still not a ship for everyone, but it's no worse than the Assault Cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-26-2011, 11:47 AM
The problem with Galaxy-X is that people follow wrong assumtion that it plays like cruiser and the lance just adds spike.

Most take common beam cruiser build and apply it, then think...ah phaser lance ! superb....i will broadside my enemy, then turn and spike it dead.

Now thats the problem...the common broadside cruiser build cannot turn in time to exploit the opening for the lance.

broadside + lance doesn't work, unless you want it really as occassional spike for unlocloaking opening. If you want the lance to actually finish the job instead start it, you have to invest in movement abilities (EPtE, Aux to Damp) and actually fly it like "escort" aka point on your target most of the time, else you will NEVER land the lance as finisher. When you realize you have to use the forward arc, you can as well use DHCs, which is another strong point of the ship.

The trick is movement. A broadside cruiser doesnt need to move much, Galaxy-X needs movement.

Now you can wonder how to fight escorts with that dreadfull turn rate ? simple

Escort/Bop licking your nacelless ?

1. tractor beam
2. reverse (i have throttle on mouse wheel - best for manuvers) so for me is just wheel back to reverse
3. EptE - backward burst

---> now you target will be before you

4. NUKE to drop shields / snb shields buff + lance while target is immobilized with lance
5. Profit !

if you are low, below 50% hull

4b. Aux to damp + brace for impact + RAMMING SPEED


Nothing beats the feeling when you tractor escort behind you, get behind it, and ram it to death Works best on those pesky squishy BoPs..

--

The other option is to use the lance for frist alpha..thats tricky, if targets harden shields you will "miss" or rather do minimum dmg to shields. The lance is much more powerful as finisher, than opener. Especially when it drains your weapon power.

--

Galaxy-X is the crappiest fed cruiser for broadsiding (Galaxy-R has more engineering options to buff dmg such as DEM)
Galaxy-X is the best fed cruiser for spike

There is nothing wrong with the ship. Although as i said, i would prefer +10weapon/+10 engine power, it fits the role of the ship more. Definitly not lt.cmd tactical, nor another tactical console).

---

Now i do not want to lecture anyone about the ship, flying it about 14 days with my tac. But that are my observations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-26-2011, 12:04 PM
Quote:
Originally Posted by Dalnar
The problem with Galaxy-X is that people follow wrong assumtion that it plays like cruiser and the lance just adds spike.....

1. tractor beam
2. reverse (i have throttle on mouse wheel - best for manuvers) so for me is just wheel back to reverse
3. EptE - backward burst

---> now you target will be before you

4. NUKE to drop shields / snb shields buff + lance while target is immobilized with lance
5. Profit !

Now i do not want to lecture anyone about the ship, flying it about 14 days with my tac. But that are my observations.
Are you using the Borg Tractor or spec your BOFF into it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-26-2011, 12:16 PM
Currently common BO, as my tac is not much of pve type...i have to do STFs :-((( but will switch to borg one, once i have it. So i can get science team instead that tractor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-26-2011, 12:21 PM
Just my 0,02 Euros.
I think the Galaxy -X needs a better turn rate.
The tactic some are suggesting is a devastating Alpha strike, but what if it fails?
(believe me in many cases your emeny WILL survive it)

I would love to swap the ability to use cannons for a higher turn rate any time, i always saw the Spinal lance as a weapon of opportunity, the only real reason for me to use that ship is the BO layout. (and because i hate the Excelsiors and the Sovereigns looks )
Right now the only way to increase your turn rate in a efficient way is Auy to Dampeners, but you sacrifice a lot of survivability if you decide to use 2 of those powers (and even more if you use Tractor Beam, btw.).
While you cannot outrun a superior number of enemies, you will die more often on occasion.


In my opinion the Galaxy -X could be a really great ship IF it had a higher turn rate, so that torpedoes, the spinal lance or even heavy cannons could be used more often, instead once every half hour, when your enemies happen to be in your front.
I have no idea, why they couldn't just make it a copy of the negh va (turn rate), i will never understand that.


Btw. killing an emeny with an alpha strike, so he has no chance to defend himself is not very fun IMHO.

But i have only Ker'rat solo experience with that ship.
(Originaly i thought that this could be the perfect ship for me, but it wasn't. 20 Bucks thrown out of the window, sadly.)
But when playing in a team, this whole story may look different, of course.

Live long and prosper.
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