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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
06-27-2011, 02:42 AM
Quote:
Originally Posted by Ebeneezergoode
People can hear you buffing up while cloaked, and Sci ships can often detect cloak that far out. I learned that the hard way. I'm not sure how far out you can be heard, but I usually won't risk it closer than 12km unless they're already engaged. Once buffed, I'll do a short burst of full impulse to get in range. It cuts down reaction time for sci ships, and other ships shouldn't know you're there until it's far too late. I do something similar with tricobalt instead of lance in my BoP and it works very well, though targets running with shield buffs are a lot harder to alpha, and that's often the only card the Galaxy X has to play that seperates it from any other cruiser right now.
I know that.. I fly KDF and Defiants also..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-27-2011, 02:46 AM
Quote:
Originally Posted by Dalnar
I tried that, wasn't happy. I dont like neglecting broadside also, but want to focus on forward arc more.

2xDHC,1x torp, 1x beam arrray
2x turret, 2x beam array

Turn rate is not a problem, once you get used to it. People who say its horrible, didnt try enough. Beside, if you would up the turn rate by +1, you would end with assault cruiser clone with cloak and spinal lance, and that would make assault cruiser even worse choice that its now. I wonder if people are so blind as to not see it.

The turn rate is low yes, but you DO NOT have to turn, in 90% situations is better to reverse (burst speed) and change your heading. That low innertia of the ship will help with that a lot as it will keep your temporar speed longer. if someone wants, i can get with him in private matches and show him some "turtle" maneuvers.

There is so many things how to improve your turn rate, yet people refuse to use them, instead claiming ship is bad.
  • Engine power setting
  • RCS console
  • Emergency power to engines
  • deuterium surpus
  • evasive maneuvers
  • attack pattern alpha
  • aux to dampeners

Yet if you would check, 90% of the cruiser builds of people that say Galaxy-X is bad, has no EPtE nor Aux to Dampeners. And half of them would moan that they dont want to use RCS console, because want something else...

My engineering BOs for regenerative shields is...

EPtE 1; ET 2; EPtS 3; Aux to SIF 3
EPtW 1; Aux to D 1; EPtS 3

So far, i haven't found anything better. Although i was thinking about dropping one EptS 3 for warp plasma...
Mmm..

I fly a Excelsior with single cannons atm, and have quite respectable performance from it.

Since the difference is a Tac console and a Beta in trade for cloak buff and the lance, I cannot see why it wouldnt work.. I shall have to respec to a GalX soon, just to test it out..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
06-27-2011, 03:08 AM
Quote:
Originally Posted by Ebeneezergoode
People can hear you buffing up while cloaked, and Sci ships can often detect cloak that far out. I learned that the hard way. I'm not sure how far out you can be heard, but I usually won't risk it closer than 12km unless they're already engaged. Once buffed, I'll do a short burst of full impulse to get in range. It cuts down reaction time for sci ships, and other ships shouldn't know you're there until it's far too late. I do something similar with tricobalt instead of lance in my BoP and it works very well, though targets running with shield buffs are a lot harder to alpha, and that's often the only card the Galaxy X has to play that seperates it from any other cruiser right now.
The "unless they are already engaged" seems crucial to me - just wait a moment. THis gives you also the opportunity to find ot who of them is "tanky" and who has just spend his heals to support someone else, and pick accordingly.

Succesful KDF attacks often require a "bait" (Battlecruiser or Carrier), while the BoPs lie in wait. The same works for Galaxy-Xs and Defiants. (Only what happens after your alpha strike differs).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
06-27-2011, 03:30 AM
Quote:
Originally Posted by MustrumRidcully View Post
The "unless they are already engaged" seems crucial to me - just wait a moment. THis gives you also the opportunity to find ot who of them is "tanky" and who has just spend his heals to support someone else, and pick accordingly.

Succesful KDF attacks often require a "bait" (Battlecruiser or Carrier), while the BoPs lie in wait. The same works for Galaxy-Xs and Defiants. (Only what happens after your alpha strike differs).
Yeah, we don't always have that luxury though. Especially not in Cap & Hold or Ker'rat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
06-27-2011, 12:43 PM
Quote:
Originally Posted by MelineAaele View Post
Mmm..

I fly a Excelsior with single cannons atm, and have quite respectable performance from it.

Since the difference is a Tac console and a Beta in trade for cloak buff and the lance, I cannot see why it wouldnt work.. I shall have to respec to a GalX soon, just to test it out..
ok.. I tried it out

6 arenas, 3 1st places, 1 2nd, 2 3rd

Each match had atleast 3 escorts, one of them a LF

Not quite the performance I get in the Excel, but still quite respectable.. fun to buff up, decloak, tractor them and end the alpha with 2x 12-15k hits off the lance
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
06-27-2011, 02:22 PM
Quote:
Originally Posted by MelineAaele View Post
Borg + Cov shield

Tac Lt : TacT - CRF1

Eng CM : EPW1 - ASIF1 - EPS3 - DEM3
Eng LC : EPW1 - DEM1 - EPS3

Sci Lt : SciT1 - TB2
This. Very similar to what I use. I'm sure you got a big smile when that lance crit did 30k+ 2x. For added maneuverability I switched out both EPW1 with EPE1. Was highly amusing to see my ship zip around, then gain a sudden boost when the power activated again, but in the end Power to Weapons is a better choice IMHO.
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