Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
Sorry if this is in the wrong part of the forums, I noticed there was a change in the forums and didn't know where else to put this since I don't see a board for engineers or cruisers anymore. I've noticed the Federation shipyards, but i figured since this has to do with how I have both my Eng and Assault cruiser set up for PvP this board might be more suitable.

So right now I specced out my ship to be decent at tanking, however, that's all it can do. My goal is to get this ship balanced, I want to be able to take some heavy hits as well as put something out. Every time I go 1v1 with somebody I survive, but I don't do anything to their ship, we just keep trading blows without either one giving out. I'm not expecting to be able to do as much as a tac officer, but I just feel that I'm not putting out nearly as much dps as I should. I want to be able to do some damage while having good survivability, so here's how I'm specced so far.

Boff abilities

Tac ens
Beam overload

Tasc Lt.
Tactical team
BFaW (I'm planning on swapping this out for tac team as well though)

Eng Lt. Comm

Engineering team
Auxillery to structural
Emergency Power to shields

Eng Comm
Engineering Team
Emergency Power to Shields
Reverse Shield Polarity
Extend Shields

Sci Lt.
Transfer shield strength
Hazard Emitters

For gear I have

Fore: 2 tetryon, 1 phaser, beam banks, 1 quantum torp
Aft: 3 Tetryon, 1 quantum torp

Def, eng, and shield: Aegis

Eng consoles: 2 Field generators (+35% shield cap), 1 neutronium alloy (+18 kinetic and energy resistance), 1 ablative Armor (+26 phaser, disruptor, plasma, tetryon)

Tac consoles: 3 Directed energy distribution manifold (+26 beam weapons)

Sci consoles: 2 Halon (+16 hazard system)

As far as how I spent my skills, I just selected my BO powers and maxed out the ones that are highlighted, including my beam weapons, torps, and also maxed out all cruiser captain skills.

So what do you guys think? I'm looking forward to getting some advice from the pros!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-25-2011, 05:40 PM
Quote:
Originally Posted by Geoff_484
Sorry if this is in the wrong part of the forums, I noticed there was a change in the forums and didn't know where else to put this since I don't see a board for engineers or cruisers anymore. I've noticed the Federation shipyards, but i figured since this has to do with how I have both my Eng and Assault cruiser set up for PvP this board might be more suitable.

So right now I specced out my ship to be decent at tanking, however, that's all it can do. My goal is to get this ship balanced, I want to be able to take some heavy hits as well as put something out. Every time I go 1v1 with somebody I survive, but I don't do anything to their ship, we just keep trading blows without either one giving out. I'm not expecting to be able to do as much as a tac officer, but I just feel that I'm not putting out nearly as much dps as I should. I want to be able to do some damage while having good survivability, so here's how I'm specced so far.

Boff abilities

Tac ens
Beam overload

Tasc Lt.
Tactical team
BFaW (I'm planning on swapping this out for tac team as well though)

Eng Lt. Comm

Engineering team
Auxillery to structural
Emergency Power to shields

Eng Comm
Engineering Team
Emergency Power to Shields
Reverse Shield Polarity
Extend Shields

Sci Lt.
Transfer shield strength
Hazard Emitters

For gear I have

Fore: 2 tetryon, 1 phaser, beam banks, 1 quantum torp
Aft: 3 Tetryon, 1 quantum torp

Def, eng, and shield: Aegis

Eng consoles: 2 Field generators (+35% shield cap), 1 neutronium alloy (+18 kinetic and energy resistance), 1 ablative Armor (+26 phaser, disruptor, plasma, tetryon)

Tac consoles: 3 Directed energy distribution manifold (+26 beam weapons)

Sci consoles: 2 Halon (+16 hazard system)

As far as how I spent my skills, I just selected my BO powers and maxed out the ones that are highlighted, including my beam weapons, torps, and also maxed out all cruiser captain skills.

So what do you guys think? I'm looking forward to getting some advice from the pros!
A few things you may want to consider;

1) You have a total of 4 team skills in that build... and global cool downs mean your pretty much wasting 2, at the best one for sure.

2) you have that setup to heal not do dmg. (Aux to struc / Extend / EPTS 3)... you have no offensive skill on the build so its hardly going to do any dmg.

3) there is no point at all in mixing weapon types pick on tet or phaser don't waste skill points on both

4) you have NO burst plan in that build... you will never kill anyone unless you either get lucky or there terrible players... to kill someone you need to do dmg in as short a window as you can... or have a really good sustained attack with again some kind of short burst... you do have one BOL but I doubt that will be enough.

- If you ware running torps consider at least one copy of HY 1... Hy 1 is arguably the best Torp skill anyway.

- Consider also a Beam Target Sub System.... if you time it right you can try to disable engines and kill a good portion of a targets defense rating

- Extend is great in groups if your going to heal... consider swapping it when you don't need the extend for DEM 3 or EWP 3... Dem will give you direct to hull dmg... EWP will give you dmg and if you snare someone you will reduce there defense ratings by slowing them down or stopping them.

- Consider loosing the Hazard Emiters or the TSS... for a copy of tractor 1. I wouldn't do this by itself however Target Engines 1 - Eject Warp Plasma 3 - Tractor 1... could give you that window of good spike, and if you get a HY on hull it will be very likely to crit nice if your targets defense rating is down.

Anyway just a few suggestions, if you plan to do dmg in a a engi cruiser your going to have to be creative as its not a high dmg combo... you can score kills if you don't play it like a zombie, as you have that setup your going to fly around for a very long time, you won't die often, however you will get roasted by most competent escorts as you really have no way to hurt them enough to force them to disengage, I think it will be more likely they will tank your dmg then you theirs. Have fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-25-2011, 06:05 PM
Quote:
Originally Posted by Husanak View Post
A few things you may want to consider;

1) You have a total of 4 team skills in that build... and global cool downs mean your pretty much wasting 2, at the best one for sure.

2) you have that setup to heal not do dmg. (Aux to struc / Extend / EPTS 3)... you have no offensive skill on the build so its hardly going to do any dmg.

3) there is no point at all in mixing weapon types pick on tet or phaser don't waste skill points on both

4) you have NO burst plan in that build... you will never kill anyone unless you either get lucky or there terrible players... to kill someone you need to do dmg in as short a window as you can... or have a really good sustained attack with again some kind of short burst... you do have one BOL but I doubt that will be enough.

- If you ware running torps consider at least one copy of HY 1... Hy 1 is arguably the best Torp skill anyway.

- Consider also a Beam Target Sub System.... if you time it right you can try to disable engines and kill a good portion of a targets defense rating

- Extend is great in groups if your going to heal... consider swapping it when you don't need the extend for DEM 3 or EWP 3... Dem will give you direct to hull dmg... EWP will give you dmg and if you snare someone you will reduce there defense ratings by slowing them down or stopping them.

- Consider loosing the Hazard Emiters or the TSS... for a copy of tractor 1. I wouldn't do this by itself however Target Engines 1 - Eject Warp Plasma 3 - Tractor 1... could give you that window of good spike, and if you get a HY on hull it will be very likely to crit nice if your targets defense rating is down.

Anyway just a few suggestions, if you plan to do dmg in a a engi cruiser your going to have to be creative as its not a high dmg combo... you can score kills if you don't play it like a zombie, as you have that setup your going to fly around for a very long time, you won't die often, however you will get roasted by most competent escorts as you really have no way to hurt them enough to force them to disengage, I think it will be more likely they will tank your dmg then you theirs. Have fun.
Thanks for the advice!

I'm going to go over this post a few times and do some respeccing in tribble first
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-26-2011, 10:18 AM
Everything Hussanak said is good advice.

I wanted to add that it might be worthwhile to load up on weapon batteries, or run a copy of EPtW. Engineers have a hard time maxing out burst damage, but they can do really good sustained damage -- anything you do to get closer to having your weapon power maxxed out at all times (in spite of drain) will play to that strength.

You should be able to develop a rotation of abilities to ignore weapon drain. EPS Transfer and Nadon Inversion are kind of the basis, but it's good to have weapon batteries or EPtW for when they are on cooldown. As an engineer in a cruiser, it's hard to make a burst happen on purpose, so you have to constantly keep pumping out high damage and be ready to exploit gaps in your enemies defenses. EPS consoles can also help keep weapon power up.

It might be good to learn to fight without RSP. As an Engineer, you've got other emergency abilities, so you might be better served getting a bit of offense out of that slot.

EWP can be very effective and a lot of fun, but it takes a little practice to get good with. My favorite move is using EM and EPtE together with EWP to back over a victim at high speed, then shifting to full speed forward and doing it again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-27-2011, 01:41 AM
Quote:
Originally Posted by Geoff_484
Eng consoles: 2 Field generators (+35% shield cap)
Field generators don't stack. Use the borg console instead. I'd also drop the ablative armor for an EPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-27-2011, 02:18 AM
I prefer to put the borg console in sci slot on cruiser..... extra SIF or RCS console comes handy on them....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-27-2011, 04:33 AM
Quote:
Originally Posted by Dalnar
I prefer to put the borg console in sci slot on cruiser..... extra SIF or RCS console comes handy on them....
This

On anything but a SV/Carrier
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-27-2011, 10:09 AM
Quote:
Originally Posted by MelineAaele View Post
This

On anything but a SV/Carrier
... is it bad if I have the Borg console in a Sci slot on my Sci ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-27-2011, 10:16 AM
Quote:
Originally Posted by mvs5191 View Post
... is it bad if I have the Borg console in a Sci slot on my Sci ships?
They should just make it a sci console
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-27-2011, 04:29 PM
Quote:
Originally Posted by Kroegler
They should just make it a sci console
This ^^! :p
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:55 AM.