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Join Date: Dec 2007
Posts: 142
Thanks for adding this, it is really a great addition to the Foundry and it will make some of the triggers I use more streamlined.

For people who haven't tried it yet, you can set hidden buttons in dialog trees to show visible once you reach a specific dialog prompt. E.g. you can read one branch of dialog and then it can trigger/unlock a whole other branch that was previously hidden.

You can also set objects, NPCs and NPC groups to appear visible when you read specific dialog prompts now too using the same system. On holodeck you can currently set things to appear once the entire dialog tree has been completed and reached the "success" option. But now with this new thing you can set it so that your things appear when you reach a specific box of text inside a dialog tree.

Before this goes to holodeck:

1) Please can you expand this so that NPCs default prompt dialogs can also be selected as valid prompts that can trigger stuff? At the moment ONLY the free range dialog bubbles that you can place on maps are valid choices when the UI presents you with a list of dialogs to choose from.

I.E. at the moment you can't use these new features with NPC default dialogs, dialog trees placed in the story tab and I don't think Talk to Contact dialogs are valid either. It would be nice if you could extend this to work in all dialog types.

2) Also if you could get this to work with dialogs on different maps that would open up a whole lot more possibilities, e.g. I could set something to trigger on the current map based on what you read on a previous map.
Join Date: Dec 2007
Posts: 142
# 2
06-30-2011, 07:02 AM
Another step in the right direction, well done Cryptic!
Join Date: Dec 2007
Posts: 142
# 3
06-30-2011, 09:43 AM
neat, I haven't tried any of this yet, but Gal makes excellent and logical suggestions.
Join Date: Dec 2007
Posts: 142
# 4
07-01-2011, 03:29 AM
I haven't tried the new features yet, but it seems to me the performance of the new build is greatly improved. Very nice.
Join Date: Dec 2007
Posts: 142
# 5
07-02-2011, 11:09 PM
The performance is way better. However, I'm worried about the new ability to preview how things look in the Foundry. When you place an invisible box it covers everything up and you can't see what's underneath it. It doesn't seem like much testing is being done by Foundry authors on the new build, so I'm afraid we're going to be stuck working through some awkward feature implementations when this build goes live.
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