I'm sure that if we list all the available buffs for our ships via abilities/skills, consoles, standard equipment, and buffs given by teammates, we'd certainly find plenty.
But it occurred to me while doing a ground mission, that there is currently a great variety of consumable buffs for ground, ironically most of which seem to have a relatively minimal impact on actual gameplay (since many can only be consumed when not in attack mode...but I digress).
I'd like to see more variety when it comes to consumable ship buffs. Boosting Engines/Auxiliary/Weapons/Shields is great, but how about giving us some other consumables to keep it interesting....
1. How about 1-time use trans-warp coils, good for maybe a hopscotch to a system in the same or adjacent sector.
2. Temporary Immunity buffs versus specific damage-types (ie. anti-polaron shield boost)
3. Temp sensor augmentation which detects cloaked ships
4. Instead of just a flat engine buff, how about engine buffs which affect turn rate only.
Anyway, I'm just typing while thinking here, there's probably a boatload of suggestions and ideas on what kind of consumables could be added, but after having picked up a banana split, followed by a Bolian Soufflé, followed by Vorta Rippleberry....it just occurred to me that ships only had 4 consumables, which seems utterly lacking in imagination by comparison.
Emergency thrusters: Temporary turn rate increase
Triage Facility: Increases crew recovery rate (could even be tied into future DOFF system)
Anti - Tachyon Flare: Exposes Cloaked ships.
You could even create items that mimic existing powers.
The real neat thing though will be how do we acquire these items? It would be great if there were in game ways to gain them. Maybe DoFF missions? What about as PVP rewards? Maybe tie some of them into the crafting system?