Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-02-2011, 01:02 AM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
1) I've flown all of them at one point except for the carriers. I primarily PvE, both teamed and solo, I PvP some.

2) The Oin Heavy Raptor and the Negh'Var Battle Cruiser. The Hegh'Ta is too fragile for my tastes, the B'Rel is even worse and has other problems as well.

3) Overpowered? None.

4) The Varanus Fleet Support Vessel. It still turns too slowly for a science ship, which makes it difficult to use many of the offensive science powers. The support drones that it launches are, quite frankly, worthless. Also, I really feel that we need a cruiser with a LCdr Tactical slot instead of Ensign Tactical slot.

5) I like the Universal Bridge Officer Slots and feel that all Klingon ships should have at least one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-02-2011, 01:03 AM
Quote:
Originally Posted by Heretic
Hey guys,

I just wanted to give you all a head's up that Geko and I are going to be getting our hands dirty over the next few months with a number of different aspects of ships. As a result, I am particularly interested in hearing your opinions and thoughts in several areas.

This being said, I want to keep your expectations moderated; there's a ton we'd like to do, a lot we can do, but also quite a bit we won't be able to do for a wide variety of reasons from time to balance. Also, I can't at this point give out as many details about what we are doing as we have with the duty officer system, and I apologize in advance that this will be a lot more listening and analyzing and a lot less spilling cans of beans.

Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
1. Cruisers. Big sexy slow moving death dealers.
2. I alternate between the excelsior...the dreadnaught and the refit Galaxy class.
3. I think PVP is fairly blanced honestly. though i hear fire at will is OP. and as someone who uses it...i gotta agree...
4. I actually find science ships to be underpowered. they seem to lack that punch i like. same with raptors klingon side. though you klinks who fight the BOP syndrome to fly raptors my raptor pilot salutes you. xD
5. For the dreadnaught...the sheer power. Love how tough it is..moves like a brick though...a very very tough brick. my excelsior for the Lt commander tactical slot....sexy as hell. For the refit galaxy class...splitting into a msall more maneuverable cruiser and giving BOP and raptor pilots a look at what its like to ride your rear in pvp xD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-02-2011, 03:01 AM
Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
All of them, basically. All of them in PvE, and later some of them in PvP. Typically soloed (PvE).

Quote:
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Assault Cruiser, Star Cruiser, Neg'Var Battlecruiser, Recon Science Vessel, Long Range Science Vessel Retrofit, Tactical Escort Retrofit, Gorn Fleet Support Vessel.

Quote:
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
The differences are not that big, and most of the strength and weaknesses come from the powers.

The Advaned Heavy Cruiser Retrofit seems to have an unfair advantage with its +1 turn rate over other cruisers of its tier.
The Long Range Science Vessel Ablative Armor is pretty strong, almost like the old 15-second RSP strong. Generally, having a Commander and a Lt.Cmdr BO slot differ opens combinations that sometimes seem stronger.
The Multi-Vector Assault Escort seems to have significant advantages when in MVAM mode to all other ships, and even its BO configuration makes it highly desirable (and overall potentially outshining the Bird of Prey)

For PvE, I think Cruisers are basically indestructable if played right, and both Cruisers and Escorts breeze through space combat very quickly (Escorts quicker than Cruisers). I think overall Escorts are the most fun to play in space combat, at least at normal and advanced difficulty.

A little weird to me is that some people deem the Federation Cruisers as OP compared to the Klingon ships - though all Kling Cruisers have better turn rate and a cloak. The Neg'Var certainly beats the Galaxy-Retrofit when not cloaked. But I think this might be all due to the two factions setting up their ships differently - KDF for alpha strikes, FED for Healing. So it seems the problem is that the defensive powers of Engineering are simply better than the offensive ones. Considering how many people complain about Cruisers not dealing enough damage and jumped onto the broken Beam Fire At Will as their clutch for this, I think it is required to look into these powers. Maybe a few nerfs to resist and heal powers, and a few small buffs to the offensive power?

Quote:
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
For PVE, Science Vessels are a little weak on that front. Science suffers a lot from the enemy not really using any powers or tactics that Science abilities can disrupt or circumvent. For example, Charged Particle Burst is wonderful in PvP, as it ignores shield resistance, which makes a lot of ships so tough. But in PvE, not many enemies even have shield resistance buffs, so CPB is just a weak damage burst skill in PvE - no reason to sacrifice 2 weapons for that. Too boot, you often fight only one single enemy, so area effects are less useful.

Over the tiers, I think in Tier 3, the Klingon Battle Cruiser is better than the Heavy Cruiser, as it has better offensive potential (almost escort-level turn rate, and turn rates are not boosted as strong at that tier which increases the gap at tier 5). (That said, I would love to have a Tier 5 non-Advanced Heavy Cruiser...)

The Raptor is underpowered. The Federation equivalents inherent better turn rate cannot be compensated with an engineering console, and within the KDF, it has to compete with the Bird of Prey. Giving it an Engineering instead of Tactical Ensign could make it more interesting to players.

The Assault Cruiser is slightly underpowered. The Star Cruiser is a better healer and the Excelsior is a better damage dealer. Give the Assault Cruiser the Excelsior turn rate, and it should work fine.

The Fleet Support Vessel is a little on the weak side as its healing pets are weak. (And generally, please, can we have less pets in PvP, or at least the option to not use pets?). It does not integrate well with the Klingon fleet, which mostly focuses on first strike tactics using stealth. That is a problem it shares with the Patrol Cruiser.

The Carrier is unfun to play with and unfun to play against. The ship turns frustratingly slow, and the control about the pets is too indirect. Also, on the opposing end -those pets turn PvP into PvEvP. If there was a way to equip some kind of alternative special weapons (torps or beams) in those Pet slots, the Carrier might be more fun and less annoying to fight. People that really must have their pet classes and think fighters in Startrek fit can still have their ship for that (and just need to get better pet controls), but others can do different things with it.

Quote:
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
Stations
Everyone wants to have Universal Stations, of course.

I think generally configurations that allow you to mix two different classes for Commander and Lt.Cmdr are interesting to players, especially if we talk about offense-oriented builds.

The reason for that is probably that you can not really use more than 4 Tactical powers at once on an alpha strike in the first place. So it is nice to add the offensive powers of a second class into the mix - and especially nice if that's Photonic Shockwave.
The BoP and the MVAM AE are very powerful for that reason.

For all other class combinations - there are drawbacks and advantages, but one of the biggest advantage for all is that it allows you to use more high level ranking skills at the same time without running into shared and global cooldowns.

If you introduce such ships, give such BO combinations to all factions, and maybe come up with something for the "focused" ship classes.

Ships that have 3 Ensign slots of the same class are generally bad, unless they are science slots. Science has a lot of good ensign powers, and even the low-ranking ones provide good benefits. Filling Engineering and Tact Ensign slots is always hard, because you quickly run into shared cooldowns with either higher ranking powers or other Ensign powers. That limitation doesn't exist for Science powers.

It is probably too late for this, but I always wondered why the _Exploration_ Cruiser is the ship with the Engineering Ensign and not with an Ensign (or even Lt.Cmdr) Science. But then; I would have probably designed all Federation ships with a science focus and all Klingon ships with a tactical focus. (E.g. instead of giving ships a second Bridge Officer of their associated shhip/BO class, I would have given them one associated with their faction. So all Tier 5 Federation vessels would have had a Lt.Cmdr Science, and all Tier 5 Klingon vessels would have had a Lt.Cmdr Tact).

Consoles
Science Consoles are weak. It's the default place for the Borg Universal Console for me. The only ship that really needs them is the Science Vessel. I think "nerfing" the Science Console might have been done better in a different way - for example, add some kind of stacking penalty / diminishing return. The way it's now, for a ship that has only 2-3 science stations, 2-3 science consoles are irrelevant.

Engineering Consoles are great to have. Tactical consoles are great for anyone relying on weapons. There are several good choices even. (But don't bother with those Engineering Regeneration booster consoles)

Aesthetics
I hate the Tier 3 Golfball ships. But their stats are good for an SV of that tier.
I love the Tier 2 Science Vessels, and I enjoyed the Tier 3 Cruiser.
The Tier 3 Escorts are neat as well.
The Recon Science Vessel look good from the top,but the engineeing/deflector section doesn't.
Sovereign has the best assault cruiser parts (though I like the Imperial nacelles, but not the rest).
The Defiant is the best-looking Tactical Escort Retrofit by far.
I have grown somewhat fond of the Cochrane LRSV, but with the Intrepid pylons (otherwise, the nacelle position just doesn't look right, and the Discovery pylons just work the wrong way around)

Special Ability
I don't like any of the KDF special abilitie, other than cloak/battle cloak (enhanced battle cloak works badly).
On the Federation side, Ablative Armor and Cloak is nice. Saucer seperation and MVAM mode are of course good also, but primarily due to the advantages the bring.
The Galaxy X Lance is neat, but the KDF/Naucassian equivalent mechanic is not.

...

On a general note: I don't like the current ship skill system. At Tier 5, the skill list is cluttered with a skill for almost every ship, for no good reason. Easiest solution: Give us one skill for each ship type (Cruiser, Science Vessel, Escort, Raider, Carrier) and be done with it. There is no reason to have the current skill list, except to force us into spending our respecs (and buying them on C-Store, to use the standard boogey man ).
I am also not sure i like the whole idea of the "spec a lower tier skill for 50 % the benefit". It sticks out like a sore thumb to the way all other skills work. Maybe it would be better to split what the ship skills do into 3 areas (shield improvement, hull improvement, turn rate/speed improvement?) for each ship.
(e.g. "Cruiser Shield Management" and "Escort Engine Management" and "Science Damage Control management"), and put the ships for different ships in different tiers. (Cruiser Hull Tier 3, Cruiser Shield Tier 4, Cruiser Engine Tier 5; Science Shield Tier 3, Science Maneuverability Tier 4, Science Hull Tier 5, Escort Engine Tier 3, Escort Hull Tier 4, Escort Shield Tier 5, Raider Engine Tier 3, Raider Shield Tier 4, Raider Hull Tier 5, Carrier Shield Tier 3, Carrier Hull Tier 4, Carrier Engine Tier 5)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-02-2011, 03:27 AM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
1. i played 2 KDF toons so far, singleplayer mostly, i will concentrate on the one that i got up to Endgame.
As i said in the FED thread already, i tend to stick to the CANON Ships, on KDF side that meant for my first char:
B'Rel > Raptor > K'T'inga > Vor'cha > Negh'Var ...including wasted respecs where needed.

the only Canon ship missing from the KDF that would make any sense is the D-5 Battlecruiser / tanker from ENT. but i blame Star Trek for not giving the Alien Species more Ship types, heck they didn't even give the Klingons or Romulans one new Ship in the Dominion War when they showed the big Fleet's, can't blame Cryptic for that imbalance.

2. i am still unsure what Ship to use for Endgame.
I have a tactical Gorn, so if i want to go with the roleplay-thing i would end up with a TAC Gorn in a SCI ship?! (not sure if good)
Carriers are more for SCI chars too...
So i am left with Cruisers, BoP's or other ALIEN ships. (and i keep BoP's for my 2nd char)... so i'm kinda STUCK with the Negh'Var as it seems.

3. i would carefully say that Carriers and BoPs need a good long look.
Carriers can tank like stones, and the pet spam needs to be taken care of while fighting them too, in a one on one i was never able to destroy a carrier, i did not die very often either... but ... well it's odd.
I'd say they need to get looked at in a controlled environment, which i will not get in a public PvP match ;P

BoP's... i don't like the universal BOff slots. Not at all.
You never know if you will get hit Escort style with high DPS or if he throws crazy SCI abilities at you.
If they had a limited amount of universal Slots (for example only the Commander BOff), that would be OK with me, but the complete crew, is that really needed?

Using BoPs on my 2nd char (Captain 4 right now), i feel a bit confused in which direction i should even take my own BOff's... -> lots of experimenting, not very casual friendly.

4.
Cruisers, especially Vor'cha and Negh'Var feel... boring... basic... can't do anything special...
they are maybe as good as the Sovereign as beam boats.
Not sure if they can compete with the Excelsior.

5.
i tried all the special Alien Ships on Tribble when i got to BG1, and i have to say i like none of them.
The Gorn ship has a boring stationary repair drone ability (that will get shot down in PvP fast).
The Orion ship is just ugly... nothing i would ever want to fly... not with my Gorn at least, don't even know what it does ;P
The Nausicaan Guramba Siege Destroyer is... to expensive, and the ability felt just awkward and unreliable to me when i was testing it. I like the looks of it, but thats about it.
The Kar'fi carrier looks more like a Train... and i don't see anything special about it?
The B'Rel retrofit... that was not what i expected from it... i thought i would be able to shoot torps while cloaked, (as advertised)... not decloak shoot a torp and recloak... and get decloaked by using repair abilities...
i guess the ship has it's use if you fly in a team with Carriers who provide pet UI spam... so it is hard(er) to target you... but in a singleplayer zone i don't see any good use for that ship.

but as i said i only tried those on Tribble to see what they can do, and i was not impressed with any of them.

Don't get me wrong, those ships are good for singleplayer roleplaying intentions and provide much needed flavor to the KDF, but i don't feel like those ships are the KDF's *top gear*.
On FED side the refits ARE clearly the top gear though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-02-2011, 03:40 AM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
BoP all the way, picking up a new one every time I made the next rank. I didn't go for the B'Rel Retrofit though, since its cloak is, IMO, not as good as the regular battle cloak, for the following reasons:

- In the Sortie missions, the ship gets detected at a range of 12 km with the cloak active (and nothing else going on, other than moving towards my target). The other ships don't do this.
- I can fire my torpedoes while cloaked... Or not, I have to decloak for a bit to fire them... Same for healing, I can do it while cloaked... Or not, since my cloak drops temporarily for the duration of the heal. This means that, although on paper it says I can heal while cloaked, in reality this isn't the case. Only thing I could effectively do is heal a bit of hull with ET, all others have a duration, for which I will be decloaked the entire time and subject to attacks. In the end, I'd be better off decloaking when healing (I have shields to protect me then), something I can do a well in the Hegh'ta as in the B'Rel. I also only use energy weapons, making the projectile shooting totally useless to me.

I level playing PvE only, and even now don't PvP frequently. This was a bit of a mix of soloing and grouping (the latter taking place with fleetmembers).

Quote:
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
See 1. I fly the Hegh'ta, for reasons already listed above. Should those problems be improved, then that might make the Retrofit more interesting. It does have a better turn rate.

Quote:
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Can't answer these since I don't PvP enough and don't fly anything other than the BoP.

Quote:
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I like the BO slot lay-out of the Bird of Prey, and the chance it gives me to customize it to my needs. I run with two sets of Beam Overload and Canon Rapid Fire, suplemented with TT and APO, as well as DEM, EPtS and RSP, plus ST and HE. This allows me a good amount of healing, while still dealing lots of damage. The only thing that makes this less potent than possible is the fact that this is a science LG. Compared to the Tactical LG I have it's definitely less of a punch for the science guy.

I think that's pretty much it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-02-2011, 04:53 AM
Quote:
Originally Posted by Heretic
Hey guys,

I just wanted to give you all a head's up that Geko and I are going to be getting our hands dirty over the next few months with a number of different aspects of ships. As a result, I am particularly interested in hearing your opinions and thoughts in several areas.

This being said, I want to keep your expectations moderated; there's a ton we'd like to do, a lot we can do, but also quite a bit we won't be able to do for a wide variety of reasons from time to balance. Also, I can't at this point give out as many details about what we are doing as we have with the duty officer system, and I apologize in advance that this will be a lot more listening and analyzing and a lot less spilling cans of beans.

Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
1.) All of them. Fed-side, mainly PvE, KDF-side, a mix of both. Group and solo.

2.) Fed-side: Assault Cruiser, Advanced Heavy Cruiser-R, Defiant-R, Intrepid-R, Nebula-R, MVAE, MVAE-R, Fleet Escort, Star Cruiser. KDF-side: Hegh'ta BoP, Vo'Quv Carrier, Raptor, Varanus, Negh'var, Vor'cha-R. Both PvE and PvP. Group and solo.

3.) Any ship with Fire at Will and 5+ Beam Arrays is currently OP for PvE.

Any ship with a Commander and Lt. Commander from a different specialty (e.g. MVAE-R, Nebula, D'Kyr, etc) has the 'potential' to be considered OP, unless the BoP is given a 12th BOff-slot (especially for PvP purposes). The single, greatest appeal for the BoP (and the long-standing justification for all of the BoP's drawbacks) is the ability to run combinations of BOffs, thanks to Universal stations, that 'were' unavailable on other ship classes... As these combinations of 'off-spec' Commander/Lt. Commander BOffs become more and more available, the drawbacks of the BoP become a significant handicap, which is magnified in top-tier PvP.

The MVAM console is very powerful (particularly the Beta version), when separated, however, the long cooldowns serve to mitigate some of this power. If the turn rate bonuses were tweaked slightly downward (so that none of the versions could out-turn a BoP), it might be more balanced. The accompanying MVAE-R also illustrates the off-spec Lt. Commander BOff combination that is whittling away the appeal of the BoP.

4.) The DSSV (and its KDF corollary, the Varanus) suffer from a turn-rate weakness, that limit the effectiveness of directionally-limited Science powers.

The Assault Cruiser is mildly inferior to the Excelsior, but an increase in turn rate to match the Excelsior would balance things, and provide a genuine choice for slightly more tank or slightly more firepower, rather than having a noticeable advantage on the part of the Excelsior.

The Raptor's pivot axis (and poor turn-rate/inertia combination, for an Escort) is a distinct disadvantage, particularly against other Escorts, and cannot be easily compensated by simply adding an RCS console or two.

The Vor'cha-R, while a capable ship, should be the KDF equivalent to the Excelsior, with the LtC Tactical BOff, instead of the Assault Cruiser's Lt + Ens. With it's lower hull than comparable cruisers (but higher turn-rate, much like the Excelsior), it is the ideal candidate for this upgrade.

The Carriers got hit a little too hard with the nerfbat in the last go 'round, it is strange that they get Science Vessel BOff layouts, Science Vessel weapon slots, but do not benefit from things like Science Vessel shield-levels, Sensor Analysis, etc.

Some special abilities are barely useful in any circumstance, while others are so situationally useful, as to be 'nearly' useless; some examples, the Varanus' repair drones, the Nebula's TDG - Note: Hate when people lag bomb outside of ESD with this..., etc.

Again, the BoP continues to fall further behind the power curve, as new and 'unique' BOff combinations are released. The MVAE-R illustrates the problem most significantly, able to combine one of the arguably most effective combinations of a Tactical Commander and Lt. Commander Science, while still retaining a full complement of supplementary skills (in the Lt and Ens Tac, and Lt Eng) and gaining the powerful MVAM special ability. The BoP sacrifices hull, shields, a weapon slot, balanced (but not weighted toward any specialty, which limits damage potential, by comparison) console slots, and an Ensign BOff; and gains Battle Cloak and a good turn rate... When the BoP's most appealing feature (the ability to run combinations of BOffs that were not able to be achieved, previously, in other vessels) becomes a non-advantage, because ships with those combinations are now available, it is time to bring the BoP back into line, and the seemingly-logical solution would be to give it an Ensign BOff-slot... Either make it a Universal, or simply make it an Ensign Tactical slot (which would fit the 'Raider' designation), if a Universal would be too powerful, but, with all the other drawbacks that the BoP suffers for its only-remaining 'unique' advantage (the Battle Cloak), there needs to be a change.

5.) I am a huge fan of the Sovereign-class hull, but choose not to fly it currently, due to the FAW problem (I was a 2x FAW user from long ago, but stopped flying the ship, when that became an abusive combination) and its lower turn-rate than the Excelsior... For Cruiser choices, it currently comes to the Star Cruiser for a Healer, or Healer/damage hybrid; and an Excelsior, for a damage cruiser. Still, it is one of the prettiest hulls in Star Trek (and CapnLogan has outdone himself with the model).

I am a big fan of the variety of choice in BOff layouts, for both sides, and is one of the reasons that I love the BoP (and MVAE-R, Nebula-R, Excelsior, etc.)...

The Vor'cha is beautiful, but using components of the original and CapnLogan's new skin for it, creates one of the most fierce and striking starships available to either side.

The Hephaestus-class skin is awesome, although I'm not a huge fan of the saucer (and typically swap a Cerberus one for it)... The nacelles, in particular, are my favorite on any ship in-game.

The T5 Raptors (both variants) are beautiful, and I really like the extra Tac Ensign with the extra Eng Console, however, the pivot axis problem negates the 'uniqueness' of this layout, by necessitating the addition of an RCS console.

Funnily enough, though, my favorite, overall, hull in the game is the T2 Excalibur... Looking like an adapted Constitution, fitted with Sovereign-era technology, it is a logical progression of hull designs from what we saw in the movies, and really is one of the most 'Star Trek' original designs from Cryptic.

Love the MVAM Console, but think it needs a little tweaking, so as not to be too powerful.

Absolutely adore the Aegis Shield effect on every ship (though, it looks better on Fed ships), would love to see variant components of these set items (e.g. a resilient/regenerative Aegis shield; a resilient/covariant Borg shield, etc.)

Don't like to leave the Borg items' visuals enabled, but love to see the effects flicker when the procs are triggered, that's an awesome effect.

-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-02-2011, 05:54 AM
Quote:
Originally Posted by Heretic
Hey guys,

Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
3 characters 1 tac, 1 eng, 1 sci.
1. A)Raptors, mostly pve, group when i can
B) Battle cruisers, pve, group when i can
C) Bops, pve, group when i can
2. A) Tier 5 Raptor for pvp, Nausicaan for pve. mostly pve, but some pvp. group when i can
B) Refit Vor'Cha for pvp, Orion for pve.rest as 2a
C) Will be Bop for pvp, Varanus for pve. rest as 2a
3. In pve, none. Not enough data for pvp.
4. I think the BoP and Raptors needs a hair more hull.
5. I love for the most part how the Klink ships come together, the whole package.

In STO in general the only problem i have with the ships is that Cruisers tend to have all the pluses in pvp. Highest hull, highest crew, most weapon slots, more overall power (+20 as opposed to +15). I notice that in pvp more than half of all fed use cruisers and about half of klinks do in pvp, i think the numbers should be tweaked to encourage more of the lighter ships.

It should be noted that although on the Klingon side i tend to run class ships, on my feds i tend to use more sci and tac ships for all 9 of my alts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-02-2011, 02:41 PM
[quote=Heretic]
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?/QUOTE]

Tactical officer. BOP all the way up. Both solo and group content. Heghta BOP at level cap (although considering the B'rel-R). I think ships are pretty balanced. Best feature of BOP is universal bridge officer slots and even distribution of console slots. Battle cloak is nice too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
07-02-2011, 02:51 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
1. Escort/BOP due to speed and firepower to get through the missions as quickly as possible. I don't PvP til I hit cap, and usually solo til STFs, or just team with my fleetmates.

2. Depending on my character's class, I do enjoy the MVAM Escort with the Boff set up of the original ship. On the KDF side, I LOVE MY VO'QUV CARRIER I do PvP and STFs often with my Fleetmates so we don't wait in ques endlessly.

3. I do not feel that any ships are currently overpowered.

4. 2 answers, one for each faction: While I understand it's limitations, the Galaxy X is still one of my most favorite ships on the FED side. But I have difficulty using it due to turn rate (gotten too use to escorts I suppose as I was a cruiser captain for the past year til MVAM came out) and not enough tac skills to take advantage of DCs or DHCs. In it's current configuration, when I do use it in Fleet PvP or STFs, I load it with beams and heal skills and Tank and Heal. When I solo PvE, I load cannons and take as long as I need to.

5 as well as 2nd answer to 4. Favorite feature would be the Boff layout of the Vo'Quv Carrier, only ship in the game with at least 3 LTC skills. Also being the largest pilot-able ship in the whole game, with the most crew, just a great symbol of the Empire. That being said, I feel it's underpowered without more weapon slots. I understand I can view the hanger bays as my 'weapon slots' but I think the trade off would be fair in that weapon power is generally lower in order to keep Shields up as well as high aux to launch pets. If not it's weapon slots, then it's shields need a buff as it's a cruiser (hull) with a science function so the sci shield buff should be present as well.

As the carrier is as big as it is, it should take a coordinated effort (imo) to take it down, not just one really good escort, although kudos to those pilots

STFs and PvP in my Carrier is the most fun I have in-game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-02-2011, 04:43 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
2 klingons, engineer / science
1. raptors for PvE leveling
1a. PvP is non-existant at lower levels, please rectify this by giving incentives TO pvp. Current fastest way to level is PvE grinding.

2. Carrier for the engineer currently. PvP focused
2a. BoP for the science. PvP focused

3. Fed side: it's not one ship, but the whole gamut of choices of ships you can fly, each with different BO combinations. Please give more ship selections to klingons

4. B'rel. You guys made the cloak the only cloak where heals and buffs to your cloaked ship will reveal it for the entire duration of the heal. Please do pop in and give us PVP'ers a chat once in a while, either in the PVP forums or OrganizedPVP.

4a. As far as PvE is concerned, a T2 ship is enough for end game PvE.

5. Varanus' abilitiy with the healing drones is vastly underpowered compared to the additional console slot for the Fed DSSV.
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