Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Fleetyard R&D: Carriers
07-06-2011, 06:15 PM
Hey guys,

I will probably be throwing out a few more threads like this over the next month or so as we go through and tweak a bunch of ship issues. Some of things we are working on we aren't ready to talk about yet, but we can certainly start to talk about some of the balance issues.

VERY IMPORTANT: If you don't see us ask specifically about something, please do not assume that we don't care about it or aren't aware of it. There are a number of restrictions to what we can and can't do - the usual suspects like schedule and technical issues (which, for example, is holding up the irritating-as-hell HoT issue with the Enhanced Battle Cloak), but others have to do with other things happening that we can't talk about.

Also, and almost as important, everybody has different opinions on what direction they want to see the game or specific ships go in, and there's no way we can make everyone happy. What we can do is listen to the feedback and balance that with what we can do and what other longer term plans are working under the hood.

With all of that out of the way, let's get on to some things we're thinking about regarding carriers in general and the Kar'fi in particular.

Carriers
Some people love them, some people hate them. Some people think they are reasonable in the IP, some don't. For the forseeable future we do see a role for them to play in the KDF. Similarly, we do not currently have any plans to give carriers to the Federation.

Fighters
I almost titled this "Spam", but my professionalism won out this time (barely). Right now, fighters die too fast, yet there are, frankly, too many on the screen for performance and targeting purposes. There are some user interface issues that I think are the biggest problem here, but in parallel I think there is some benefit to simply cutting down the sheer number of fighters, but making them more effective individually.

Controls
This is being looked into. This is, unfortunately, a very meaty problem that is going to be expensive to address; user interface changes are not cheap. That being said, we are seeing if there are some things we can do to ease things a bit in the mid-term.

Vo'quv
There seems to be a split in opinion as to - after FAW is dealt a swift slap in the face, of course - whether the Vo'quv is fine or not. It is an incredibly beefy ship with a really nice bridge officer seating, and this makes it tough to take down without coordination or tactics. That being said, right now we're leaning towards leaving it alone for the moment, at least until we see the effect the FAW fix and the above-mentioned fighter thinning-out have.

Lower-Tier Carriers
This is currently under consideration.

Kar'fi
The Kar'fi is a bit of a problem child. It has a very aggressive bridge officer seating, but its turn rate is what you would expect from a large carrier. Combined with the lack of a cloak, this makes it relatively fragile. On top of this, although it has four forward weapon slots, this puts it in the awkward position of whether to devote more power to Weapons or more power to Auxiliary.

To this end, we are considering the following changes:
1. Adding a second hanger bay.
2. Adding a Kar-fi-only Science console with a power called Phase Shift based off of the Fek'ihri escort NPC currently in the game. This console would come with the ship. If we do this, existing Kar'fi would be given this console for free.
3. Modifying the fighters (only) to give them increased maneuverability to improve their attempts to kamikaze, since right now they miss far too frequently - which sometimes also leads to AI issues.

Phase Shift
Type: Toggle
Duration: 10 seconds
Cooldown: 180 seconds
Effects:
  • Becomes untargetable (you actually lose targeting lock on it)
  • Gains stealth against ships roughly outside of normal combat range
  • Can move freely through other ships
  • Cannot launch fighters or frigates
  • Cannot use torpedos or mines

It would still be able to use other powers (including heals and beams), but this would be intended to provide an emergency reprieve capability to at least partially compensate for the lack of high level Engineering bridge officer slots.

The intent would be for the Kar'fi to be a very aggressive carrier - but definitely a carrier - that is more maneuverable than the Vo'quv, but with less ability to survive serious punishment.


Opinions and feedback are welcome, but please keep it productive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-06-2011, 06:23 PM
What type of console are we talking about? The advantage to tying powers to a console, I'd think, would be that you could either pull the console out for use in other ships (unlikely here? but definitely the kind of thing I want from power consoles) and/or so that you can free up a console slot.

Will the Kar'fi get an extra sci slot to hold the console? Will the console work in other ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-06-2011, 06:39 PM
Phase shift looks really interesting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-06-2011, 06:43 PM
Quote:
Originally Posted by Leviathan99
What type of console are we talking about? The advantage to tying powers to a console, I'd think, would be that you could either pull the console out for use in other ships (unlikely here? but definitely the kind of thing I want from power consoles) and/or so that you can free up a console slot.

Will the Kar'fi get an extra sci slot to hold the console? Will the console work in other ships?
Did you actually read the post above? geez
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-06-2011, 06:46 PM
The Phase Shift looks promising. I'd be interested to know if that console can be used on other ships.

If so, I'm wondering about combining it with cloak on Klingon ships.

It seems that this phase shift would address some of the heal issues with the enhanced cloak, although on a limited time basis. Kind of a reverse enhanced cloak (can fire phasers while cloaked, but not torpedoes).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-06-2011, 06:48 PM
Quote:
Originally Posted by gaius View Post
Did you actually read the post above? geez
It looks like he did read the post. I think there is some ambiguity that he would like cleared up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-06-2011, 06:52 PM
Sounds like some great idea's ; I would like to test them out espaicaly "phase shift" =) the new idea for fighters sounds cool, ( I personaly like seeing an overwheelming amount of fighters about to strike.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-06-2011, 06:53 PM
Quote:
Originally Posted by Leviathan99
What type of console are we talking about? The advantage to tying powers to a console, I'd think, would be that you could either pull the console out for use in other ships (unlikely here? but definitely the kind of thing I want from power consoles) and/or so that you can free up a console slot.

Will the Kar'fi get an extra sci slot to hold the console? Will the console work in other ships?
It says Kar'fi only console so I would assume it would not work on other ships, it probably would take up an existing sci slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-06-2011, 06:54 PM
Quote:
Originally Posted by Heretic
2. Adding a Kar-fi-only Science console with a power called Phase Shift based off of the Fek'ihri escort NPC currently in the game.
Where's the ambiguity in that?!? KARFI ONLY SCI CONSOLE for crying out loud.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-06-2011, 06:58 PM
I love the idea of adding a second bay. And the phase cloak could be just what it needs. I may just have to use the ship.

Decreasing the amount of spam, while making each little npc a little tougher or dps increase could be good. A lot of testing to get that right though.

I love the idea of making the phase cloak a console. I don't know about having it on any ship. But a future Fek'ihri ship or ships that could use this would be worth having the carrier, or vise versa.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:23 PM.