The current state of overtuning in Ground 2.0 demands perfect play even against low ranked mobs. Maintaining control of the battle is vital to success.
CAMT: Crew Attack My Target
Use when you want your BOs to focus all their weapons fire on a single enemy. Also applicable to individual BOs. Click the crosshairs next to an individual BO's face for individual CAMTs or the crosshairs at the top to CAMT all your BOs. Icons will appear to the left of any mob indicating which BO is CAMT'd on which mob. The group version of CAMT is a keybindable effect.
Stops all action so you can better micromanage your BOs on a player-controlled toggle; you can still give orders to BOs while paused, and they will execute those orders when Pause Zone ends. Only works for 45 seconds at maximum, and is supposed to start at the full :45 when beaming down to a ground map. Counts up slowly to the full :45 when not in effect. Keybindable effect.
Weapons hit harder when you shoot an enemy in the back or sides. Do this to enemies, and prevent enemies from doing the same to you. Flanking is a passive damage buff applied on a per-shot basis.
Weapons hit harder when you are crouching. However, the same buff also greatly reduces your melee damage resistance. If you're being melee'd, stand up and use your Pulsewave Assault weapon against the enemy. BO AI is poorly scripted in this case; BOs always match your crouching/standing state, even if they're being melee'd.
Enemies can't shoot what they can't see, although grenades and mortars can be lobbed over cover to hit hidden enemies. Cover that is relatively short compared to the height of most characters can be fired over when standing. Doesn't work on Foundry maps.
Firearms (Suppressing Fire 3)
All the LC skills to 7/9 for skilled damage buffs on all weapons.
Personal Shields Engineering (Shield Recharge 3)
Turrets (Turret Fabrication 3)
Not Explosives (doesn't buff Transphasic Bomb's damage counter to in-game text, and Chroniton Mine Barrier's damage only went from 259 [0/9] to 294 [9/9])