Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
07-08-2011, 07:57 AM
i would like to see the power reworked so that its a toggle like the MVAM, then with a 3 or 4 minute cooldown after use, but you can leave it on for as long as you like. The power would increase defence but lower damage output or something like that.


if thats not going to happen, then i say lower the cooldown slighly to about 2.30.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
07-08-2011, 10:21 AM
I definitely want to see this switched to a toggle.

I like the notion of it having a set value of hitpoints. In order to keep it as a "cut and run" ability, have it drain shield power entirely and have the shields nearly drained when they come back online, after the armor is depleted. It would make sense to require all that power diverted to powering the replicators on the hull that create the armor and makes it so that when you use the ability, you know very well that once its gone, you're very exposed. Keeping the torpedo-only limitation re-enforces this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
07-08-2011, 10:58 AM
Quote:
Originally Posted by Disciple_of_Scot
As and aside: Since not used it outside PvP I've not actually been able to pay attention to how it looks. I'll try to rectify that asap.
There is an image of the Intrepid class with Ablative Armor deployed in my Ship Size Comparison Chart. (It actually makes the ship about 16 meters longer.

I like the suggestion of reducing the resistance buff, while adding a Hull buff. This would fit the idea of it being "Ablative Armor", in that eventually it is shot off. In theory, a (for example) 40% Hull buff is the same as a 28.6% resistance buff. The balancing factor comes when the armor is shut off, and how much of the "real" hull was protected by the buffed Hull points.

I also like the idea of turning the power (and ALL ship special powers) into consoles, and agree this isn't a power that Escorts or Cruisers should be given. However, I don't see the harm in allowing it to be transferred to the DSSV at the very least. Possiibly the RSV as well.

I'll add that I have considered the idea of the MVAM console being combined with the Saucer Separation console so that they are the same thing. The console would provide MVAM on the Prometheus, and Saucer Separation on the Galaxy, Sovereign, and Star Cruiser. Somewhat along the same lines, perhaps Ablative Armor could be introduced to other ships (such as the Prometheus, or Star Cruiser, although they could not mount that AND MVAM/Saucer Sep) but it would be a signifiicantly different kind of armor. (Perhaps an "active armor" that reflects damage back at the firer, or similar variations)

Of course, having the same console provide different powers may not be possible with the way the game is currently structured, but it was a thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44 based on voyager scene
07-08-2011, 11:46 AM
The cool down should be 2 minutes power usage should last 20 seconds
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
07-08-2011, 12:00 PM
Quote:
Originally Posted by redleader View Post
For me, the biggest problem with AA is not the recharge time but the time it takes for the armor to be applied since you press the button. The animation is cool, but in PVP when your shields are down you will probably die in 1-2 seconds. It would be great if AA could be applied instantly (as miracle worker does) or at least faster.

If AA is supposed to be an emergency power, it needs to be useful to solve the emergency.
Ah yes. I had forgotten that aspect of AA. And yes I do agree that the ability needs to kick in as soon as possible to be an effective OH SH** emergency power. The graphics animation times should have no barely in activation times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
07-08-2011, 02:37 PM
Quote:
Originally Posted by Z3R0B4NG View Post
screw the cooldown!

i vote for:
COMPLETE REVAMP of the Ablative Armor Mode into an ON/OFF toggle switch!




- Prometheus MVAM, is a on/off toggle
- Galaxy-Refit Saucer Seperation, is a on/off toggle
- Defiant-Cloak, is a on/off toggle
- D'Kyr shuttle, is an on/off toggle
- Guramba Siege Destroyer Siege Mode, on/off toggle !
- B'Rel retrofit battle cloak thingy, toggle!
...

why are these things able to stay on longer then a few seconds?
Because those special abilities look and feel AWESOME and i want to watch at them the whole time i play! (especially the Ablative Armor is an awesome visual effect!)

Almost all special abilities of Endgame Refit ships have been ON/OFF toggle switches.

But the Intrepid gets a crappy 15 second click-thingy with a cooldown that takes forever?


the current 15 second timer isn't even canon:

Voyager NEVER would have made it through her final episode alive if the Armor would have dropped after a few seconds!


for the record:
i dont even CARE what the ability does right now.
whatever it does right now, forget it and do something different with it....
like dropping shields while active but doubling the ships base HP by twice... or whatever.

That Ablative Armor is only a *clickable* 15 second thingy makes the Intrepid-Refit completely unappealing to me and i don't even want to use it over any other Ship because of that very reason.
example numbers:

Thank you. It should be. i would be willing to settle for a "each second you use = 2 secs recharge"

30 secs use = 60 secs recharge. 5min use = 10 min recharge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
07-08-2011, 03:29 PM
Quote:
Originally Posted by Blasten_Blaster View Post
Thank you it should be. i would be willing to settle for a each second you use = 2 secs recharge

30 secs use = 60 secs recharge. 5min use = 10 min recharge.
i like the sound of this one!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
07-08-2011, 04:09 PM
Quote:
Originally Posted by Blasten_Blaster View Post
example numbers:

Thank you. It should be. i would be willing to settle for a "each second you use = 2 secs recharge"

30 secs use = 60 secs recharge. 5min use = 10 min recharge.
Quote:
Originally Posted by deepeyed View Post
i like the sound of this one!
oh ya science ships are already under powered enough and all other perks have a toggle switch. so armor should too.

My philosophy is any ship should be able to hold it own against another ship 1v1 regardless of opposing ship types. I have used many different builds/specs and when i test it out 1v1 against my friends cruisers i can hold my own on by healing. But against an escort type nothing i always get killed in alpha strike or as i call beta strike (the 2nd pass)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
07-08-2011, 04:30 PM
Quote:
Originally Posted by Blasten_Blaster View Post
oh ya science ships are already under powered enough and all other perks have a toggle switch. so armor should too.

My philosophy is any ship should be able to hold it own against another ship 1v1 regardless of opposing ship types. I have used many different builds/specs and when i test it out 1v1 against my friends cruisers i can hold my own on by healing. But against an escort type nothing i always get killed in alpha strike or as i call beta strike (the 2nd pass)
You may need to work on your build some. If an escort is taking out an intrepid, especially one using ablative, in the first pass then you are doing something wrong. That's not an attack on you by any means. I'd be very interested in seeing what you are doing to reduce the impact of that escort's alpha.

The truth is, Ablative is incredibly powerful and shouldn't be something you can just pop in an out of at will. That would be horribly broken. A shorter cool down would be horribly broken as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50 Agreed!!!
07-08-2011, 05:20 PM
Quote:
Originally Posted by Elnaith View Post
TBH the only positiv thing about the Intrepid Refit is the Ablative Armour FX (Skin). The skill is far from usefull if you don't PvP. I have never activated the skill because its use is perhaps the most restricted one in the game.
I only activate it just because of the FX. Give me the skin at the tailor and I will put it out of my power bar.
Completely agree!
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