In this edition of Meet the Team, it's our pleasure to introduce you to Denis Korkh, a member of Star Trek Online's intrepid art team. Denis works on the game's ships, some of which you've seen in our Ships of the Line section. Read on to learn more about Denis!
What do you do on Star Trek Online?
I build some of the ships that will populate Star Trek Online. Sometimes this means replicating what has already been tried and true and other times it’s definitely about sneaking in the awesome and hoping that the real hardcore fans don’t come after me with torches, bat'leths and phasers when all’s said and done.
How long have you worked in gaming, and what did you do before Star Trek Online?
I worked in games for only about a year before I joined Cryptic and I’m extremely grateful for having lucked out so big so early. Before Cryptic, I was working on Sony Home, building most of the environments that were there at launch and a few that came out a little later. Before that I did odd 3D contracts for a while and even further back I did some work at Giant Killer Robots for Spiderman 3, Happy Feet and Fantastic Four 2.
Who is your favorite Star Trek character and why?
Hands down, Leonard McCoy. Every major character on Star Trek is important and indispensable since the conflicts they encounter test both their wit and their friendship more so than the strength of their shields. But “Bones” is a one-of-a-kind for me. He is both classy and theatrical, he doesn’t need humor relief and can either kill or heal you with his stare alone (the tech he uses is just for show).
What is an interesting fact about you that players would be surprised to know?
I was once overrun and mugged by seven or 10 gypsy kids. It happened so fast and was so strange that had I not been with my friend I would have probably dismissed it as the product of some wild daydream.
If you could choose to be an alien on Star Trek, which species would you want to be?
I would be the Borg. It seems fairly straight forward and easy. Being connected to the collective at all times and having clear instructions seems like a really efficient and simple way of life.
Which is cooler: monkeys, robots, pirates or ninjas?
It’s a tie between monkeys and robots and I would love to watch the two battle it out. I would say that humans are somewhere close to the middle where those two meet.
What advice do you have for someone who wants to break into the gaming industry?
Besides jumping through all the usual hoops like school, portfolio, researching the industry and applying, I would recommend immersing oneself in the crowd of people with similar interests and passions. Being part of a network of people in the chosen industry creates, at random, some of the most rare and interesting opportunities. Also treat everyone with respect, but that’s generally a good idea no matter what you do.
What was your first favorite video game?
Sid Meier’s Civilization, the very first one. I played it for days on end on the black and white laptop at my father’s office. I didn’t know English and it wasn’t translated so it was a bit frustrating to figure out how to use the interface, but once I did my life would never be the same.
Welcome to the community at large. I really enjoyed your description of McCoy. Especially the staring bit. I have never though about DeForest Kelley's portal of the character in that light before, but it is so true.