Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-27-2009, 08:22 AM
By "Bridge Crew", do you mean "Senior Staff"? Or are positions like CMO, Chief Science Officer, and Chief Engineer not included?

Will the Bridge Crew always be on duty, or do they have personal lives away from their stations? If the latter, in what ways will we be able to interact with our crew members while off-duty?

Is the Bridge Crew system being designed to allow for the future temporary replacement of NPC crew with PC crew? If the Bridge Crew is integrated too heavily into the mission structure, for example, that will make it more difficult to implement player crews in the future.


Powers &8^]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-27-2009, 12:00 PM
I'd like them to be called Senior Staff not Bridge Crew
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-27-2009, 12:06 PM
I have several questions concerning the bridge crew:

1.will crew morale affect the funcionality of the bridge crew, or will the bridge crew's mood be the same if the starboard nacelle gets blown up?

2. will the crew be able to suggest decisions influencing your own?

3.what is the rate of which the bridge crew is leveled up?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-27-2009, 12:06 PM
Quote:
Originally Posted by red_shirt_ View Post
part2: will the bridge of a given ship have a set number of "slots" (stations), say a defiant will have a max of 5 seats and a sov can accommodate 10 people on the bridge. And will the seats can only welcome a max number of crew mates per specialization. Like crewing the 10 seats on a sov bridge with 10 science officers (even if it's not the smartest strategy).

Thanks for offering another chat with the dev session!
Craig Answered this in a TenTonHammer Interview:
Quote:
Ten Ton Hammer: With the bridge crew, how large of an influence do they have on the overall abilities of a given ship class? Do they reflect the innate abilities of the ship, or enhance them? How will that relationship work?

Craig Zinkievich: Itís an interesting, parasitic relationship between the ship and the bridge crew. One of the things that the ship configuration defines are how many of what type of bridge officers can be on that ship when youíre in space flying that ship. Youíll have your stable of guys, but which ones are active or which ones are actually on the bridge is specified by the configuration or class of your ship.

Having said that, the coolest powers that are in the game currently for me are bridge officer powers, the things that your bridge officer has. You ask your Worf to line up the photon torpedo spread, you ask your Data to realign your deflector dish to send energy pulses back at the person whoís attacking you. So it feeds upon itself Ė the ship defines what sort of officers you can have on the bridge or what kind of permutations you can have, but then your officers really affect the way that your ship functions.

So if you get a more escort class ship, youíve got more tactical guys, youíve got more pew-pew. If youíve got a science ship you probably have more seats for science officers on the bridge, and so the science guys can actually bring their really cool skills to the ship.


Source: http://www.tentonhammer.com/node/66095/page/2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-27-2009, 12:11 PM
Quote:
Originally Posted by Holoclone
Will my bridge crew all advance at the same rate?

Here is some info on this, but not a direct answer:
Quote:
Ten Ton Hammer: Are the bridge officers another of the customization elements that players will acquire throughout various aspects of normal gameplay?

Craig Zinkievich: Definitely. Youíll pick up different members as you play, or youíll run across unique alien races that have unique, cool skills that you canít get any other way. And whether or not you take one of those guys and recruit him into Starfleet or whether you ask him to train one of your bridge officers in those skills is really up to you. I mean, you donít want to start off with Spock and then have to cut Spock loose just because you found some phat loot. So youíll be able to train up your bridge officers. Some people donít care, but personally I do Ė the attachment to the bridge officers is a big part of the game.

But the skills that they learn, the bridge officers will level up those skills. You get points that youíll spend to say, look with this guy I want this skill to be better. They rank up along with you, so you have to promote them throughout the game. So thereís a lot of advancement for your bridge officers as well as you.


Source: http://www.tentonhammer.com/node/66095/page/3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-27-2009, 11:10 PM
  1. "CZ: I think they are more in the capacity of pets where you will tell them what to do and command them, but one of the cool things that we are trying to do is to integrate them into the story so that allot of the alerts and events that happen within the game donít get communicated to you via the user interface or flashing chat bubble, but instead are communicated through your bridge crew and bridge officers so that they are the ones that are letting you know whatís going on." -- How is this coming along, and can you give us some general examples of what you have planned?
  2. Additionally, are they plans to make the 'Pets' have more value to us personally, or will they effectively be a '+10 Ring of Fire' w/ legs or a 'WoW Pet' in humaniod form?
  3. What type of Audio FX, can we expect from Bridge Pets, if any?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-28-2009, 01:49 AM
Questions:
1. During space combat will the tactical officer select targets. If so will his selection of threat based targets increase when he skills up. Or will it be me that selects targets.
2. The engineering officer seems he will be the one that maintains shields and warp drive. Can or will he be directed to do so or will he auto by preset prioritys.

Comparing to a game like WoW are the pets going to have settings to act sometimes on their own or will they need constant direction. attack, follow, stay, passive. aggressive. And will they have specific racial traits or special features that can have settings on or off?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-28-2009, 01:51 AM
1.)when my ship get's destroyed for what ever reason or get's killed on away mission's will I have to remake a new bridge crew ?
2.)and other than away mission's and ship to ship boarding party's how else will I be able to see my bridge crew ?
3.)also it has been said that our greater ship crew can repair our ship's when not in space dock somewhat , in what way's will we see the greater crew if at all ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
06-28-2009, 05:43 AM
what i will like to now is can i for an example go on to another players ship to help out at the stations can he/she carry on what he/she is doing and leave the docks will you be able to go with them or not PM me with the answer i have a couple more i wish to share with you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
06-28-2009, 09:55 AM
Quote:
Originally Posted by RunnerChase View Post
1.)when my ship get's destroyed for what ever reason or get's killed on away mission's will I have to remake a new bridge crew ?
I cannot find the link right now, but Niether You, nor your Bridge Crew will 'die' --- just your faceless 'Crew' members on your ship. You and your Bridge crew will basically just be 'incapacitated' or 'escape' the explosion.

Quote:
Originally Posted by jackb2 View Post
what i will like to now is can i for an example go on to another players ship to help out at the stations can he/she carry on what he/she is doing and leave the docks will you be able to go with them or not PM me with the answer i have a couple more i wish to share with you
No ship interiors (other than those for specific episodes), and no 'Player crews' -- players will not be 'manning' stations, helms, engineering, or even 'riding' along on other players' Ships.
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