Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-07-2011, 07:00 PM
Quote:
Originally Posted by Husanak View Post
It would be nice if they did a good Spam pass on the game...


Carriers (Need to loose some numbers and gain some sort of direct control interface)
It's funny you mentioned that...

http://forums.startrekonline.com/sho...d.php?t=222461
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-07-2011, 07:02 PM
Quote:
Originally Posted by Foxrocks
Science NEEDS a real offensive power like photonic fleet. It has, on many occasions, been the DPS to break a stalemate in my experience.

But it is also easily countered. Fly away. Kill them. They die super easy.
Your right it does need a DMG skill.... Sensor Scan is the Sci Alpha.... Why not add a Sci version of FOMM that instead of debuffing just gives the sci dmg.... it would be a nice perfect circle.

Tac gets a weak debuff and a massive dmg skill
Sci gets a week dmg skill and a massive debuff

So how about a SCI Exploit Weakness skill... that can be explained as a sci Captain targeting structural weak spots... and the Exploit Weakness skill could be a simple +25-50 Bass dmg... think a weak Alpha without the extra crit buffs.

Simple and non spammy... fills the hole with some basic dmg... and is a good mirror of the tac skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-07-2011, 07:05 PM
Quote:
Originally Posted by Kilawpilath View Post
Controls
This is being looked into. This is, unfortunately, a very meaty problem that is going to be expensive to address; user interface changes are not cheap. That being said, we are seeing if there are some things we can do to ease things a bit in the mid-term.


I'm hoping they look hard... the controls don't have to be super detailed... although the more the better. I mean the pets use skills would it be hard to tie there use to a button instead of a timer ?

If anyone from Cryptic is reading this.... THIS IS THE KINDA TECH THAT YOU CAN PORT TO ANY CRYPTIC ENGINE GAME FOR EVER AFTER... ie It is worth the investment
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-07-2011, 07:10 PM
Quote:
Originally Posted by Husanak View Post
Controls
This is being looked into. This is, unfortunately, a very meaty problem that is going to be expensive to address; user interface changes are not cheap. That being said, we are seeing if there are some things we can do to ease things a bit in the mid-term.


I'm hoping they look hard... the controls don't have to be super detailed... although the more the better. I mean the pets use skills would it be hard to tie there use to a button instead of a timer ?

If anyone from Cryptic is reading this.... THIS IS THE KINDA TECH THAT YOU CAN PORT TO ANY CRYPTIC ENGINE GAME FOR EVER AFTER... ie It is worth the investment
Oh I agree with you. I'd love to see it happen. But they'd also have to do something about the amount of pets the Carrier deploys to make it eaiser to have a simplified control interface for those pets. I think of either City of Heroes Mastermind for the original image, or what they have in Champions Online for the other pets in that game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-07-2011, 07:12 PM
If we replace Photonic Fleet, we need something that either does damage or boosts damage.

Any ability that generates damage without being a direct damage buff is going to be classified as a pet/spam, so it's going to have to be a damage buff - but then that starts treading on Attack Pattern Alpha's toes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-07-2011, 07:17 PM
Quote:
Originally Posted by mvs5191 View Post
If we replace Photonic Fleet, we need something that either does damage or boosts damage.

Any ability that generates damage without being a direct damage buff is going to be classified as a pet/spam, so it's going to have to be a damage buff - but then that starts treading on Attack Pattern Alpha's toes.
Not really... I mean Fire on my mark is no replacement for Sensor Scan...

Thinking about it Sensor Analysis should really have been made a passive captain ability to replace photo fleet.... but I guess that ship sailed already and all those engi voyagers wouldn't want to give it up. lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-07-2011, 07:19 PM
Quote:
Originally Posted by Husanak View Post
Not really... I mean Fire on my mark is no replacement for Sensor Scan...

Thinking about it Sensor Analysis should really have been made a passive captain ability to replace photo fleet.... but I guess that ship sailed already and all those engi voyagers wouldn't want to give it up. lol
My Tac and Eng/Recon enjoy Sensor Analysis quite a bit, thank you very much :p

Sensor Scan and FoMM can't quite be compared in the same sense, imo, since Sensor Scan has a far greater -Stealth component and is an AoE.

But hey, I'm all for a weak APA on Sci ships. Though, it'd have to be careful balanced. Too weak, and it's not a viable replacement for Photonic Fleet. Too strong, and you can be facing a hailstorm of death from Sensor Analysis boosted Scis.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-07-2011, 07:20 PM
Quote:
Originally Posted by mvs5191 View Post
If we replace Photonic Fleet, we need something that either does damage or boosts damage.

Any ability that generates damage without being a direct damage buff is going to be classified as a pet/spam, so it's going to have to be a damage buff - but then that starts treading on Attack Pattern Alpha's toes.
Maybe they need to cut down on how long the "Pets" actually last? Make them all have something they do when they are spawned, last maybe 5-10 seconds tops, and then disperse..

Maybe if you get a Cruiser Class ship it'll do a Beam Overload. If you get an Escort/Raider, it'll do a High Yield+Rapid Fire barrage. If you get a Science ship it'll do a Science Power attack (Gravity Well, Tyken's Rift, Photonic Shockwave, or Charged Particle Burst, or even Sensor Scan) And the ships could eaisly be Pointed which ever direction your ship is pointed when you spawn them.

It's not perfect. But it's just an Idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-07-2011, 07:22 PM
Quote:
Originally Posted by Kilawpilath View Post
Oh I agree with you. I'd love to see it happen. But they'd also have to do something about the amount of pets the Carrier deploys to make it eaiser to have a simplified control interface for those pets. I think of either City of Heroes Mastermind for the original image, or what they have in Champions Online for the other pets in that game.
I picture a Klingon Logo with a nice circle round it... and a couple tabs up top... I mean you have 2 hangers and you could have 2 tabs (1 tab for the garbage scow, unless they give it a second by then)... then All bops for instance in hanger one get the same commands... all Shield Repair drones from Hanger 2 are tab 2 controls.

Then you just put basic commands in the wheel... the commands can change for which ever pet is in that hanger. Even basic commands to start with like Lauch... and Dock... would be a nice change... no more running from pets...
Doesn't need to have a tons of commands in total... Launch / Dock / Engage Target... that alone would be a huge step forward... it would be nice if they could right away add Cloak and some other basic commands, the basics would be a great start though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-07-2011, 07:26 PM
Quote:
Originally Posted by matteo716 View Post
What if photonnic fleet did no damage but was just direct copies of yourself? That way it'd be more of a defensive skill then offensive?
You are the one with the best post if you'd ask me.
This is EXACTLY what Voyager did in the Delta Quadrant, and the same principles should be copied to the game. The holoships were only to fool the enemy that they have a greater treat.

Now ofcourse it shouldnt be plain like this since it would be way 'underpowered' and useless skill. But, what indeed if it were exact replicas of your ship, just with no weapons, lower hull/shield and just more for distraction rather then really fighting.

So if you somehow manage to temporarily remove the ship names and character names, you would actually have to 'guess' who is the real ship.

Excellent idea!


-----

Same thing should be implemented with Scramble Sensors, instead of having a rediculous annoying ability which automatically switches target for you, just 'scramble' up the names of the toons and ships so you would actually have to guess based on what you can see..

There is another 'nice' side effect to this behavior of SS, PvP premade teams with Scramble Sensors now will watch twice when using a full SCI or Cruiser team since it would diminish the usability of the new SS.

(kinda obvious for the enemy team if they fight an all based cruiser team, the more chance they have of firing on a cruiser from the enemy faction)
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