Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-07-2011, 07:29 PM
Quote:
Originally Posted by mvs5191 View Post
My Tac and Eng/Recon enjoy Sensor Analysis quite a bit, thank you very much :p

Sensor Scan and FoMM can't quite be compared in the same sense, imo, since Sensor Scan has a far greater -Stealth component and is an AoE.

But hey, I'm all for a weak APA on Sci ships. Though, it'd have to be careful balanced. Too weak, and it's not a viable replacement for Photonic Fleet. Too strong, and you can be facing a hailstorm of death from Sensor Analysis boosted Scis.
The weak version of Alpha would be on what ever ship the sci is flying not just those sci ships.

It would have to be balanced with a cool down or just numbers... heck I would take a 15% dmg boost for 15 second over photo fleet... I mean other then spamming things up there pretty useless.

Sensor Scan is the Sci version of Alpha of course... there both equal dmg skills they just get there in different ways... a dmg boost that would be comparable to the extra dmg a FOMM would give would be nice, perhaps slightly less as FOMM is cleared by tac team. where as the sci skill would only be cleared by another sci. lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-07-2011, 07:29 PM
Quote:
Originally Posted by Marctraider View Post
You are the one with the best post if you'd ask me.
This is EXACTLY what Voyager did in the Delta Quadrant, and the same principles should be copied to the game. The holoships were only to fool the enemy that they have a greater treat.

Now ofcourse it shouldnt be plain like this since it would be way 'underpowered' and useless skill. But, what indeed if it were exact replicas of your ship, just with no weapons, lower hull/shield and just more for distraction rather then really fighting.

So if you somehow manage to temporarily remove the ship names and character names, you would actually have to 'guess' who is the real ship.

Excellent idea!
While I think it's a cool idea, it wouldn't work as a Photonic Fleet substitute. It doesn't fix the main issue of Photonics generating spam. It also doesn't deal any damage, which to many, is a key aspect of Photonic Fleet (one of my Photonic Escorts got a nice 12K Quantum crit on someone today ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-07-2011, 07:32 PM
Quote:
Originally Posted by Husanak View Post
The weak version of Alpha would be on what ever ship the sci is flying not just those sci ships.

It would have to be balanced with a cool down or just numbers... heck I would take a 15% dmg boost for 15 second over photo fleet... I mean other then spamming things up there pretty useless.

Sensor Scan is the Sci version of Alpha of course... there both equal dmg skills they just get there in different ways... a dmg boost that would be comparable to the extra dmg a FOMM would give would be nice, perhaps slightly less as FOMM is cleared by tac team. where as the sci skill would only be cleared by another sci. lol
I like this.

Or maybe a Sci Captain version of DEM 2.5 of something? "Your Science captain uses his/her advanced scientific background to analyze and pinpoint weaknesses in the enemy's hull, allowing your weapons to bypass shields more easily than normal to increase their damage."

Ew... I almost bordered on RP'ing there :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-07-2011, 07:37 PM
Quote:
Originally Posted by mvs5191 View Post
While I think it's a cool idea, it wouldn't work as a Photonic Fleet substitute. It doesn't fix the main issue of Photonics generating spam. It also doesn't deal any damage, which to many, is a key aspect of Photonic Fleet (one of my Photonic Escorts got a nice 12K Quantum crit on someone today ).
Thanks, it was just an idea, both for Holos and SS. But the spam is still a big prob.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-07-2011, 07:40 PM
Quote:
Originally Posted by Husanak View Post
The weak version of Alpha would be on what ever ship the sci is flying not just those sci ships.

It would have to be balanced with a cool down or just numbers... heck I would take a 15% dmg boost for 15 second over photo fleet... I mean other then spamming things up there pretty useless.

Sensor Scan is the Sci version of Alpha of course... there both equal dmg skills they just get there in different ways... a dmg boost that would be comparable to the extra dmg a FOMM would give would be nice, perhaps slightly less as FOMM is cleared by tac team. where as the sci skill would only be cleared by another sci. lol
Um, I think Subnuc = even stronger then every Alpha. So if you would compare them, Subnuc is the equivalent of Alpha. Think about it. You can subnuc away an Alpha ability almost every time a tactical captain pops it, and it got a big nerf some time ago.

And Sensor Scan does about the same functionalities as FOMM but when used correctly it has a much better resistance debuff. -50 versus -80+ or so? depending on skills and consoles etcetera. Both do Hull resistance debuff but the Sensor scan is much more powerful then.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-07-2011, 07:49 PM
I'd be willing to give up my Photonic Fleet for something less spammy and more fun. I'm not feeling terribly creative but certainly open to suggestions.
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# 27
07-07-2011, 07:52 PM
Quote:
Originally Posted by Marctraider View Post
Um, I think Subnuc = even stronger then every Alpha. So if you would compare them, Subnuc is the equivalent of Alpha. Think about it. You can subnuc away an Alpha ability almost every time a tactical captain pops it, and it got a big nerf some time ago.

And Sensor Scan does about the same functionalities as FOMM but when used correctly it has a much better resistance debuff. -50 versus -80+ or so? depending on skills and consoles etcetera. Both do Hull resistance debuff but the Sensor scan is much more powerful then.
Your right its hard to comapare any of them apples to apples as there not all apples.... or something like that. lol

Tac abilities get there punch from having so many stacking bonuses... Alpha / Go Down / and FOMM.
Sci is a debuff to dmg kinda deal.... SNB / Sensor Scan.... and Photo Fleet ?

I agree SNB is one of the more powerful skills in the game, honestly it it wasn't for broken shield resists and such I would take Alpha every time over the SNB though.

But ya Photo Fleet could use a change of some sort... less spam would be nice. I would still say
SNB / Sensor Scan / Target Weakness (either a dem like Effect like has been suggested or a small general dmg boost) would work fine.

Honestly I would really like to have seen Sensor Analysis be a sci captain ability. Even if it was a toggle skill that started at 5-10% extra dmg and slowly went up... it would keep it from getting turned into a sci alpha strike ability, and it would give them that nice extra punch in a longer fight like Photo Fleet can now. Of course it can't happen... cause Cryptic won't take it away from the non Sci / Sci folk and having stacking versions would be really bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-07-2011, 08:09 PM
Quote:
Originally Posted by Marctraider View Post
Um, I think Subnuc = even stronger then every Alpha. So if you would compare them, Subnuc is the equivalent of Alpha. Think about it. You can subnuc away an Alpha ability almost every time a tactical captain pops it, and it got a big nerf some time ago.

And Sensor Scan does about the same functionalities as FOMM but when used correctly it has a much better resistance debuff. -50 versus -80+ or so? depending on skills and consoles etcetera. Both do Hull resistance debuff but the Sensor scan is much more powerful then.

SNB is definitely not equivalent to APA. SNB might let you kick butt against one target. Or it might strip their buffs just in time for them to use whatever isn't on cooldown to replace those, along with their team. APA lasts A LOT longer with the bonus of being able to switch targets to whichever is weakest if the situation suddenly changes. APA actually lets you deal a lot more damage if you find an unprepared target, whereas SNB doesn't increase your damage output, it just gives you an instantaneous stripping of any defensive buffs on a target.

As for sensor scan, it was slaved to aux some time back. You might get -50 at minimal aux setting if you invest in all the aux power skills, and have good sensor consoles and deflector (I'd have to double check, but I don't remember my sci/raptor hitting -50 even with maxed out aux performance, efficiency, sensor skills, a sensor array console and tachyon array, at minimum aux, because hey the rest needs to go to engines and weapons). Science ships get more out of it, especially with higher aux settings, but sensor scan is not guaranteed to be any better than FOMM.
Lt. Commander
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# 29
07-07-2011, 08:41 PM
I am really shocked that I am reading this thread. PF needing removed or nerfed? It is the least valuable captain space ability by far as opposed to mw and gdf. It costs way to much to spec unless you are a sci ship using a boff power that also reflects it.

Since I am a mvam sci I do not bother specing it. The only use I have for PF is when I separate my mvam and deploy it at the same it gives my opponents at best a few seconds of feeling overwhelmed and if they go to tab target to my pets it gives them that extra survival time. I don't use PF for firepower but more for protection for myself in this case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-07-2011, 09:35 PM
Quote:
Originally Posted by 29thcentury View Post
I am really shocked that I am reading this thread. PF needing removed or nerfed? It is the least valuable captain space ability by far as opposed to mw and gdf. It costs way to much to spec unless you are a sci ship using a boff power that also reflects it.

Since I am a mvam sci I do not bother specing it. The only use I have for PF is when I separate my mvam and deploy it at the same it gives my opponents at best a few seconds of feeling overwhelmed and if they go to tab target to my pets it gives them that extra survival time. I don't use PF for firepower but more for protection for myself in this case.
It's not so useless when you have 3 science captains on one team using it, for a total of 9 ships. It considerably alters the odds of an engagement.
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