Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
07-13-2011, 08:49 AM
So now that FAW has had a sufficient nerf, would it be unreasonable to ask for an increase in damage for beam overload 1 and 2?

BO3 is a staple of escort and excelsior builds, mostly because with tactical buffs it can take out a whole shield facing, and occasionally one-shot against bare hull. The difference between levels 1, 2, and 3 is huge though, and you get the same power drain no matter what level you use. If the damage levels were tweaked just *slightly* so that it wasn't such a huge gap between levels 2 and 3, offensive cruiser builds would be a lot more practical and would encourage good power management.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
07-14-2011, 02:11 AM
Quote:
Originally Posted by BluerockBeing04 View Post
So now that FAW has had a sufficient nerf, would it be unreasonable to ask for an increase in damage for beam overload 1 and 2?

BO3 is a staple of escort and excelsior builds, mostly because with tactical buffs it can take out a whole shield facing, and occasionally one-shot against bare hull. The difference between levels 1, 2, and 3 is huge though, and you get the same power drain no matter what level you use. If the damage levels were tweaked just *slightly* so that it wasn't such a huge gap between levels 2 and 3, offensive cruiser builds would be a lot more practical and would encourage good power management.
BOLs are still great powers, the problem with them isnt the damage boost - But the fact they often miss since people shoot them at anything, including a Aegis equipped escort running at 8k range with evasive and EPEngine active.

Immobilizing skills are your friend if you like BOLs.

Ive personally made 30-40k BOL2 hits, and once a 28k BOL1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
07-14-2011, 04:41 AM
Quote:
Originally Posted by BluerockBeing04 View Post
So now that FAW has had a sufficient nerf, would it be unreasonable to ask for an increase in damage for beam overload 1 and 2?

BO3 is a staple of escort and excelsior builds, mostly because with tactical buffs it can take out a whole shield facing, and occasionally one-shot against bare hull. The difference between levels 1, 2, and 3 is huge though, and you get the same power drain no matter what level you use. If the damage levels were tweaked just *slightly* so that it wasn't such a huge gap between levels 2 and 3, offensive cruiser builds would be a lot more practical and would encourage good power management.
I do hope your kidding.

While you are buffing lower end skills I would like you to please buff EPTS 1... my escort just doesn't tank like those crazy cruiser running around not dyen with der shields all hard and stuff. I would like my EPTS 1 to act more like EPTS 3 so I can play my escort like a cruiser.

Oh I also have to rely on those weak hull heals... I mean we all know that Engi Team 3 can heal for like 15k... and I can only slot Engi Team 2 at the most on my escort... come on 7K ? whats with that, I would like to see that buffed.

Hazard 1... thats not a great options man... I mean I NEED to have TSS 2 to keep my sheild up so I have to use HZ 1... come on 10 mabey 12k... those sci ships get 20k thats just not fair man.

Ok... I'll stop... I hope you get the point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
07-14-2011, 05:10 AM
As the, previous mind you, attorney at FAW the nerf has sufficiently made ne no longer want to use FAW. It is, compared to 2 weeks ago, now highly underpowered. I have noticed, however, if anyone can confirm, that it would seem as though power levels have been tweaked. Whether it be in my cruiser or my MVAM, I now find my weapons power decreasing at a rapid rate while firing, even more so with the new FAW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
07-14-2011, 06:18 AM
Quote:
Originally Posted by ENTERPRISE1701 View Post
As the, previous mind you, attorney at FAW the nerf has sufficiently made ne no longer want to use FAW. It is, compared to 2 weeks ago, now highly underpowered. I have noticed, however, if anyone can confirm, that it would seem as though power levels have been tweaked. Whether it be in my cruiser or my MVAM, I now find my weapons power decreasing at a rapid rate while firing, even more so with the new FAW.
1: FAW wasnt "nerfed" it was "fixed" - Big difference

2: Underpowered? You do realize we are talking about an omnidirectional AOE - Giving it DPS type damage was what broke it in the first place.

3: Yes, Ive noticed similar drops, was able to run with pretty stable weap power with 6 arrays and EPW1..

*Gasp* no more flying on autopilot DPSing on all targets in range!!!

Sorry. Now you have to actually think about what youre doing, instead of lolFAWing with a build that takes less skill to use than zipping up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
07-14-2011, 06:48 AM
please unnerfz mai "I win button™" crypticz, cuz nao i haz to thinkz to PVP, & thaz not fair

/sarcasm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
07-14-2011, 07:04 AM
Quote:
Originally Posted by MelineAaele View Post
BOLs are still great powers, the problem with them isnt the damage boost - But the fact they often miss since people shoot them at anything, including a Aegis equipped escort running at 8k range with evasive and EPEngine active.

Immobilizing skills are your friend if you like BOLs.

Ive personally made 30-40k BOL2 hits, and once a 28k BOL1
I suppose a big problem is that not everyone knows this. While I'm all for learning to play, it just seems that the occasional casual PvP player who flies a cruiser just doesn't have the damage potential that you do.

But then again, I never fly my cruiser, I'm much prefer escorts and science vessels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
07-14-2011, 07:29 AM
The point for missing old bfaw is that the ppl wanna play übertank cruiser with good dps against averagetank escort with same dps? Its fair?
Ive seen Cruiser who did 22k damage with BOL and he never used BFAW.
BFAW shall take care of pets/mines, and that doesnt need the silly high dps. if u chose cruiser, you want to heal, if you chose escort you want to do damage... or im wrong? If im wrong, then boost beams, boost BFAW, nerf energy drain, and all player jump into cruisers and see how funny it will be (again lol).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
07-14-2011, 08:19 AM
for my beam ensign powers i think Beam Overload is best bang for your buck. as mentioned b4 it will miss tho. but tac team get slotted there a lot too. and actually High Yeild1 might be my fav torp buff. so for cruisers your choices are very limited in scope. i still think target subsystems whatever still better that FAW in a cruiser. let the scis run a faw to clear spam, and now you have 2 ships with subsystem targeting in the mix. now the ball is starting to roll...

beam overload should not get buffed, i just think that the xtra power should be drained from the aux levels. actually i think everything that requires "emergency power" or "auxillary power to..." should have a drain. but im not sure if they tried that before and it didnt work or something. but in my head it seems to work fine. but then scis would really have to time their heals and disables...because i think hazzaed emitters and tss and grav well ect should have a drain too.

okay, rambling again.....ladies and gents...im off to the c-store
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
07-14-2011, 08:41 AM
Quote:
Originally Posted by MelineAaele View Post
1: FAW wasnt "nerfed" it was "fixed" - Big difference

2: Underpowered? You do realize we are talking about an omnidirectional AOE - Giving it DPS type damage was what broke it in the first place.

3: Yes, Ive noticed similar drops, was able to run with pretty stable weap power with 6 arrays and EPW1..

*Gasp* no more flying on autopilot DPSing on all targets in range!!!

Sorry. Now you have to actually think about what youre doing, instead of lolFAWing with a build that takes less skill to use than zipping up.
I don't recall ever offending you so please don't insult me about how I play. And I have tested the "new FAW" excuse me for phrasing it as nerfing. On all of the ships I tested it on including, MVAM, AC, Excelsior, Defiant, Nebula, and Galaxy-X the power levels on the weapons were so heavily affected by FAW that the beam shots did just as much if not LESS damage than all 8/6/7 beams or what have you. Not once have I ever said it was not OP because I do think it was/is. When your weapons power is at 45 beam shots are not all that powerful. Yes it is still OP, and yes it is the "easy way out" of you will. But it's a skill all the same and all you need to do is adapt, put an aegis set on, get new shields, emergency to shields 3 or just distribute your shields. Unless there is a team of 5 excelsiors with TSS2 and HE1 cross healing each other while using FAW3 at full weapons power with 4 eps consoles it is seriously the least of your worries. And you can never attribute a team loss to one person using FAW, which is why I'm not understanding peoples problems with it. And thank you Meline for clearing up that power level issue I thought I was the only one lol.
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