Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
07-09-2011, 09:06 AM
Quote:
Originally Posted by BlindPilot
well i found that if you dont runn in to a group of 5 ppl alone it helps your not rambo. and ill bet you have most of your skills in trying to do dps ..so you are low on healing your self . and you my need a new team to play with if your not geting any help from them


and it seem that most of the ppl the complained about faw would not even go near a pvp that was fed and klingon

Oooh, you mean I have use teamwork? Oh man, I had no idea - I guess I'll have to stop Kirk'ing myself in.

First all, this isn't my first rodeo - I've been PvP'ing since Open Beta. I know how to play Second, I'm usually flying around with my fleet, SOB. As a PvP fleet, we tend to know what we're doing.

Third, let me give you some insight into my build: I have: EPtS, Aux to SIF, Transfer Shields 2 and 3, Sci+TacTeam, and Hazards 2. In addition to Ablative Armor and my Sci captain defensive buffs. So no, I don't have a DPS build thank you very much.

I complain about FAW, and I queue for FvK all the time. I far prefer it to FvF.

I may not be the best PvPer out there, but I think the rest of these guys can back me up on saying that I know what I'm doing.

Now that we have your generalizations out of the way, lets talk about FAW.

Do you not see the issue where it's intended to only have a 15/20/25% damage buff (per rank), but it increases your fire rate (by 25%, giving you 5 shots per beam instead of 4) and gives each beam an extra shot? That will send your damage through the roof - accuracy check or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
07-09-2011, 09:09 AM
Quote:
Originally Posted by Beagles View Post
There were 3 recent versions of FAW:

DBB FAW - damage was not scaled properly, and was better than CRF III/Cannons in general despite being only a LTC power, being more versatile, being easier to use, not requiring you to be up close, etc.

Scaled FAW - Damage was reduced, making cannons better again. However it was still excellent for clearing spam. This was perfect. Unfortunately this lasted about two weeks.

New FAW - Everything you look at dies.
Why did this have to go? There was nothing wrong with it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
07-09-2011, 09:09 AM
Quote:
Originally Posted by mvs5191 View Post
...
I may not be the best PvPer out there, but I think the rest of these guys can back me up on saying that I know what I'm doing.
...
He knows what he's saying...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
07-09-2011, 09:10 AM
Quote:
Originally Posted by mvs5191 View Post
First all, this isn't my first rodeo - I've been PvP'ing since Open Beta. I know how to play Second, I'm usually flying around with my fleet, SOB. As a PvP fleet, we tend to know what we're doing.
Awww, you think we know what we're doing? Lol jk, we sure do and FAW hasn't stopped us before, although it is definitely OP still, but then again if you're in a match with 5 people in cruisers running FAW, can't you say you've won to stupidity already ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
07-09-2011, 09:13 AM
Quote:
Originally Posted by BlindPilot
i just dont get it. most of you ppl complain about the klingon spaming fighters. then you complain about the 1 thing that worked very well againest them . faw was never the problem. the problem was most of you did not want to learn what to do to to stop faw froming killing you
you will probably find the majority of the discussion, several evaluation and test results, in this thread: http://forums.startrekonline.com/sho...69#post3634469

I won't repeat the discussion again.

Quote:
Originally Posted by Beagles

Scaled FAW - Damage was reduced, making cannons better again. However it was still excellent for clearing spam. This was perfect. Unfortunately this lasted about two weeks.
I agree that it was pretty good. But I also understand why Cryptic (or snix?) wasn't quite happy with it. What they wanted to achieve is what they achieved for basically every other damage power - it always increases your single target damage. CSV, CRF, HYT, DEM, Torpedo Spread (as sucky as it is), whatever damage buff you name, it will increase your damage output against a single target, regardless of other targets flying about. BFAW violated this principle, as if you got multiple targets, your single target damage dropped.

We may not agree with the idea behind it, but I think the goal is to make one decision simple for every player (be it PvP or PvE) - using a power always gives you an advantage. Of course powers can still be used as inopportune times, when they won't really do much good, but that's to be expected.

The new BFAW could have theoretically fixed that, and it did - you gained DPS against a single target no matter how many other around. But the problem became all those other targets (plus the ACC bug), that just got all that damage...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
07-09-2011, 09:52 AM
Quote:
Originally Posted by ENTERPRISE1701 View Post
Awww, you think we know what we're doing? Lol jk, we sure do and FAW hasn't stopped us before, although it is definitely OP still, but then again if you're in a match with 5 people in cruisers running FAW, can't you say you've won to stupidity already ?
OT: Is your Avatar graphic from a t-shirt? If so, what site can I buy it at? Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
07-09-2011, 10:05 AM
Yeah, if you don't know who mvs5191 is ..........

Needless to say he knows his stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
07-09-2011, 11:39 AM
Quote:
Originally Posted by Husanak View Post
You surely don't have an escort in your collection. The Broken New Faw ignored Defense values... even if they had only fixed that and left that extra 5 seconds on for you, you would have noticed a major reduction in the skill. The way it was working hitting evasive or any defense based skill did NOTHING for you. As it is now doing so will limit crits and massively reduce crit severity on ones that do somehow manage to land... this is by design, same thing happens to cannons / Beam Overloads... or any other type of weapon fire.

FAW was ignoring basic game mechanics thus it was broken. lol
I knew it was borken at the time, I just did not know exactly what was broken on it, even after reading at the posts on the subject.

Thanks for pointing those out Husanak!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
07-09-2011, 12:11 PM
When we released this latest change to FAW, we expected it was quite possible it would need further tweaking. Any additional information you can report about the current iteration of FAW will be very helpful - and specifics are critica: PvP/PvE? What were you flying? What were you flying against? Solo/team?

Many thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
07-09-2011, 12:12 PM
So if I understand the latest changes, FAW now does not ignore defense rating, lasts 10s, and still fires at primary and random secondary targets with a 5th beam. It does not have arc restrictions, aside from normal weapon arcs.

Meanwhile CSV does not ignore defense rating, lasts 10s, fires at primary and 2 other targets with a similar DPS increase. However it has severe arc restrictions regardless of cannon type (which often prevents getting multiple targets in the arc), suffers the damage drop off at range of cannons, and is a BO rank higher.

Do I need to explain why I would agree FAW is still in need of some kind of additional nerf or CSV needs a buff?
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