I'm about to start a new character, this time it will be a healer, and I plan to do mostly PvP. But I have some questions, that I would like to know opinions about.. so here goes:
1 - Surely if I want to be a healer, the ship I should choose should be a sci vessel, but I've noticed that the Enginneer class has a lot of heals that can I can add to the heals I'll be having on the sci slots. So to summarize, my question is, what are the advantages and disadvantages on being a Eng on a Sci ship?
2 - Weapons. Since I'll be a healer, I cannot do much damage, so would be viable to go "torpedo boat" and use Tachyon Beam III to help strip shields? Crazy idea, I know, but I'm pretty someone has to have tested this
3 - Traits. What are the best traits for healer, even if I choose a Engineer?
4 - Faction. What faction needs more healers? surely the Fed side has better ships for this, but I prefer klingon side, I've had a lot of fun there.
5 - Best healer ship on klingon side?
I'm looking for fleet on the fed side that does mostly PvP. Can't seem to find a good one these days...
Thanks in advance everyone
EDIT: Ooops... looks like I posted this on the wrong section, can any moderator move it please?
This means you have a boatload of heals, but need to rely on external science teams. The engineering captain abilities RSF and MW help you survive without using too many of your heals for yourself and Nadion/EPS help you do more damage.
It comes down to personal preference whether you play the classical full healer with full aux power or a hybrid healer with full weapon power and maybe even an Assault Cruiser / Neghvar / Vorcha instead of the SC/Orion.
1) Science is the Ground Healer generally, but in space, Cruisers are typically favored over Science. Science has some excellent healing powers, but Engineering Powers tend to be available more often and are better able to deal with damage spikes. Science has more heal over times which are difficult to use to react so someone being attacked suddenly. Ideally, you want to mix the engineering and science heals, so long term goal is usually something like Star Cruiser, Patrol Cruiser or Neg'var, or if you are looking for science vessels, Nebula, D'Kyr, Vo'Quv, DSSV or Varanus for a healer.
2) In PvE, you can simply run 6-8 beams at 100+ weapon power if you need damage. You might have one or two spare BOs that add some damage and be done with it.
In PvP, as a healer you don't really focus on damage usually, but if you find damage is more needed than your healing, you can do the same as I suggested in PvE.
Torpedo Boats are certainly viable for Science ships if you rely on shield drains a lot. But keep in mind that all Lt.Cmdr or lower powers used for that will cut in your healing powers.
On a Cruiser, you are definitely better off with beams.
3) Efficient, Elusive, and those traits that boost Starship Operations or Starship Engineering are probably best. Accurate is also generally liked, though it doesn't help healing, obviously.
4) If you're having fun as a Klingon, Klingons need healers,t too. But note that KDF strategy often involves a strong focus on first strike from cloaks, and hit & run tactics. In such a team, life as a healer will be difficult. Federation tactics usually make life for a healer a little easier. But the higher FED population tends to bring in players of very varying quality and experience levels, which often can negate that "advantage" as the inexperienced need more help, and people with mostly bad experiences don't expect a healer and love to run out of your range.
5) Patrol Cruiser perhaps? Vo'Quv is pretty good in theory, but its terrible turn rate makes it difficult to get to the people in need. Neg'Var is the "Klingon" suggestion probably.
If you're looking for a fleet, there are some out there, but you might want to check typical play times and have flown with or against them once or twice to figure out if you match. If you see someone from La Familia in game or match, ask perhaps... In the mean time, getting into the Organized PvP chat channel gives you a way to communicate with other PvP enthusiasts and many excellent PvPers and can try to organize teams and matches.
I think the thing with science is more that most players don't build for healing as their primary role. HE and TSS are very effective, especially at rank III, but most people are going to use those slots for offensive science skills instead, and run HE2 at best. They also have the dampening field, Science team for shields, and can, equip at least low level Eng team and Aux2sif.
I think it is just more natural in many cases for cruiser captains to run lt cmdr lvl heals and higher, so they end up doing more healing.