Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 EPS flow regulator
06-08-2012, 05:35 PM
So, the EPS flow regulator console. Seems to be a lot of misconception about what it does. I've dug up all the information on it, and yet I still have a few questions and the like...

1. I know it does NOT help your weapons power recover from normal firing, though the wiki says it WILL help recover from a beam overload.

2. I know it helps your power levels transfer quicker from one system to another. So for instance, when I drop out of full impulse my power levels go back quicker.

3. I was under the impression that it DID help your sheild redistrubtion. I am apparently mistaken in this.

4. I can't seem to find out if it helps with powers like auxiliary to structural. I would think it does, however, point three teaches me I could be wrong.

So know my questions...

1. What exactly is the console for?

2. I run an atrox carrier with all anti proton beams. The only boff powers I have that would like be affected are emergency power to sheilds and auxiliary to strucutral as I dont run beam overloads. I only play pve, usually STFs. Given all that, is it better if I replace this console with some other one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-08-2012, 08:57 PM
Quote:
Originally Posted by trev06
So know my questions...

1. What exactly is the console for?

2. I run an atrox carrier with all anti proton beams. The only boff powers I have that would like be affected are emergency power to sheilds and auxiliary to strucutral as I dont run beam overloads. I only play pve, usually STFs. Given all that, is it better if I replace this console with some other one?

My own opinions here....

1. The EPS console is a leftover from the earlier version of the game when it -did- serve the role of recharge enhancer. Now, it seems to only improve the transfer of power between the four subsystems of the ship. This can be useful if you run different power plots during a battle, or if you are using Full Impulse and desire to have your systems recover faster when you drop back to normal movement. To my knowledge, these are the only uses for this console now.

2. My personal opinion is that, unless you depend on switching power plots in mid-battle or like to Full Impulse into combat (hey, it's your ship), this console is not worth the slot it would occupy. There are better uses for this, such as Neutronium Armor or consoles to boost power to subsystems, and using 1/3 your Engineering console slots for this seems a bit too expensive for me.

Hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-08-2012, 09:39 PM
For all I know (and am experiencing), this console helps recuperate power faster from "extraordinary depletions", like "beam overload" or "beam fire at will" (or their cannon alternatives), and in power transfers (like going from full impulse to normal, activating "Emergency power to XYZ").
It will not help mitigate (temporary) power loss from firing numerous energy weapons at once and it does not enhance "Auxiliary to XYZ" powers (those are boosted by Auxiliary power level).

I have never noticed that it would in any way help with shield redistribution.

Now, for your questions:
1) It's more or less useful while cycling several "Emergency power to XYZ" or tactical abilities that deplete weapons power.
2) Given you apparently only use one ability that would benefit from it, you probably better fit a nice damage resistance console instead.

Happy playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-08-2012, 10:33 PM
The EPS skill does a lot more for your ship than the EPS console. And while EPS Skill points help Emergency Power to X, the Console only helps with the Transfer rate. I have just recently began moving them off my ships and have noticed the only difference is coming out of Full Impulse. Three to Six points in the EPS skill in my Opinion is far far better than using the consoles especially if Emergency Power is part of your standard attack pattern (Fleet Escort, Garumba and Cruiser builds most likely)

Unless you ran a Science ship and swap power levels a lot (Escorts and Cruisers tend to be Weapons Power 99% of the time) your going to find almost any other console better value in an Engineering slot. I recommend a Neutronium armour.

I don't use Aux to Batteries, but if that drops your Auxillery power to zero while pumping it into the other three than flows back normally you would want an EPS Console or two on your ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-08-2012, 11:47 PM
This does help, thank you. I was already leaning towards the console not being worth it, and this leads me to go ahead and do it. Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2012, 05:24 PM
Quote:
Originally Posted by trev06
This does help, thank you. I was already leaning towards the console not being worth it, and this leads me to go ahead and do it. Thanks.
Remember, as long as you don't throw it/them away, you can always experiment and replace them if it turns out you don't like the change. If you even notice a change, that is. It doesn't have to be a permanent change unless and until you choose it to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2012, 07:35 PM
I tested them once. They just made power transfer faster. Useful if you switch between settings a lot like AUX -> Weapons, but not vital.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-12-2012, 07:39 AM
My experience with it (i ALWAYS run with at least one) It does help recover faster for the weapon power drain of single fire, in values over 200% is crazy how this skill works, basically under my point of view is a dps enhancer.

BTW no switching power sets during battle, is like have a hand and donīt use the fingers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-12-2012, 07:49 AM
Quote:
Originally Posted by trev06
So, the EPS flow regulator console. Seems to be a lot of misconception about what it does. I've dug up all the information on it, and yet I still have a few questions and the like...

1. I know it does NOT help your weapons power recover from normal firing, though the wiki says it WILL help recover from a beam overload.

2. I know it helps your power levels transfer quicker from one system to another. So for instance, when I drop out of full impulse my power levels go back quicker.

3. I was under the impression that it DID help your sheild redistrubtion. I am apparently mistaken in this.

4. I can't seem to find out if it helps with powers like auxiliary to structural. I would think it does, however, point three teaches me I could be wrong.

So know my questions...

1. What exactly is the console for?

2. I run an atrox carrier with all anti proton beams. The only boff powers I have that would like be affected are emergency power to sheilds and auxiliary to strucutral as I dont run beam overloads. I only play pve, usually STFs. Given all that, is it better if I replace this console with some other one?
What are you on about? why would EPS not help after a beam overload? Because it does. You are mis informed.

EPS is not only to speed up the transfer from 1 to another power level, it also helps after a lowered power level from i.e. beam overload, or even when you're drained from another form of drain ability. Oh im pretty sure it doesnt work after a beam overload if you just stop firing your weapons for a long period after you used your beam overload, i think we can all imagine it not to be of any value then

Also it helps getting your Weapons power, Shield regen/resist' to come back up faster after a Full impulse. (I know the opposite is also true it drains faster but that doesnt really matter)

EPS does not increase your shield distribution faster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-12-2012, 04:07 PM
@ Darkfader, you didn't read what he wrote, he says it does help with Beam Overload
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