Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tac Nebula - Opinions & Advice
07-14-2011, 03:04 AM
Opinions on this build:

Tac Captain - RAUH1

3x DBB 3x Arrays - Phaser

Deflector with +Sensor Array and +Emitters

Aegis Engine (to be replaced with Assimilated)

Aegis Shield (to be replaced with Assimilated)


Field Generator - +Aux - Assimilated

3x +Sensor Array

2x Phaser Relay


Tac
BOL1 - APBeta1

Eng
EPWeapons1 - EPShields2 - DEM2
EPWeapons1 - EPShields2

Sci
Tractor1 - Transfer2 - Tachyon Beam 3 - Charged Particle Burst 3
Hazard1

Standard Tactics

Enter range, as soon as possible fire off Detection Grid (for Sci boost), Aux Battery, Tachyon Beam and Tac buffs/BOL/DEM

At 5k drop tractor, at 3k CPB, followed by BOL
Lt. Commander
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# 2
07-14-2011, 03:17 AM
I find Tachyon + CPB shield strippers to be sub-optimal on the nebula, it's maneuverability just ain't that great. How about either SS3, for support, FBP3 for damage against FAWIng cuirsers, or TBP for to keep opponents in you front while performing basic crowd control.

IMO you the intrepid is way better for shield stripping.
Lt. Commander
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# 3
07-14-2011, 03:23 AM
I had some similar build. However I concentrated more on the forward fire arc.

2x Photon front -> you remove shields, and the amount of kinetic dmg you can do is great. For tac, those torps can crit 10k per 3s...

3x turret aft -> with rapid fire it does considerably boost your forward dmg.

1 beam array front for subsystem targeting.

However, you would probably do better in intrepid. I was thinking about putting my tac in it.
Lt. Commander
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# 4
07-14-2011, 03:30 AM
i went with 2 single canons and a quantum on the front, turrets on the back with one single beam.

had a couple of rapid fires I, a tac team and a High yield 1. A photonic officer to help reduce recharge powers and some standard engineering powers for healing.

seems to work well.
Lt. Commander
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# 5
07-14-2011, 03:32 AM
Quote:
Originally Posted by havam
I find CPB on a the nebula to be suboptimal. It's maneuverability just ain't that great. How about either SS3, for support, FBP3 for damage against FAWIng cuirsers, or TBP for to keep opponents in you front while performing baisc crow control.
Thanks for the reply.

The ship isnt meant as a regular SV, but as a damage dealer..

I like to play with unorthodox builds, jumping on the SS3 wagon isnt uncommon (besides SS3 is broken, and I wont use it until its fixed), and I allready had a Tac RSV, able to get 8-10k pulses with TBR3 (great in 1v1s, sucked for groupplay)

Idea here is to make a hybrid between a DBB Escort and a Shieldstripper SV.. (I know its not anything like an escort, but I used to run a 4x DBB Defiant before they broke FAW)

I suppose I should have been more specific, as to my intended use:

Is there a better way of stripping shields? (IE: Console up for the TachBeam instead of CPB)

Is DEM2 a waste, when using 3 DBB, should I swap either DEM for something else or the DBBs for Arrays and go for broadsiding?


--

I know shieldstrippers usually use torpedos, and have run this on a RSV before.. I specifically wanted to avoid building the ship like everyone else.
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Posts: 120
# 6
07-14-2011, 04:04 AM
I use 1 DBB on my nebula with ApB + BO2 + Ep2W3 for shield stripping. The TDG helps to make for nice crits and very few BO misses. Not sure how common it is, but using two tac BO's and offensive Eng skills is a lot of fun. Tried DEM2 and replaced it with EptW within days. DEM didn't do it for me.

For the rest i have 1 torp front, and the remaining single beams. Broadsiding suits the boat somewhat more then i like to do it

For and Eng/Sci combo my dmg output is pretty good I'd say. I'm sure with a TAC its even better. Maybe throw in a Tykens for energy drain, if you want unorthodox shield stripping

When i m tired of my current build i ll go around to single cannon/turret combo...
Lt. Commander
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Posts: 120
# 7
07-14-2011, 05:54 AM
For a TAC Nebula, it could probably use more "real" damage-inflicting powers like Gravity Well/Tyken's Rift/TBR rather than CPB.
Lt. Commander
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Posts: 120
# 8
07-14-2011, 09:51 AM
Maybe my brain is just blocked atm but why 3 Sensor Array consoles? For the sci ship subsystem targeting? If so I think it is not really worth it, go for the Astrometrics and Deflector Dish consoles instead.

Mustrum is right, you could get more out of your tactical buffs with things like Grav Well, but I guess you know that already thanks to your RSV. Can't be sure before you tested it in combat but you might get serious problems dealing real hull damage with your build. The Tach Beam, CPB and BO1 should kill enemy shields with ease but after that there is just not enough damage potential I think. You probably have to rely heavily on your team to kill something, which makes it to a sci support ship.
Lt. Commander
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Posts: 120
# 9
07-14-2011, 02:26 PM
I'd highly recommend switching to an RSV (or Intrepid, since you already did the RSV).

With the RSV, you'll have the extra Tac console to help out your BOLs, and have the maneuverability to keep your target in the DBB/TachBeam arc.

Also, I don't quite see the worth in DEM 2 if you're going to be shield stripping as it is.

Unfortunately, I just can't see the Nebula being an offensive-DPS ship unless you go the EWP/GW 3 route.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-15-2011, 10:30 PM
Recommendations:

-drop cpb and Tachyon. Too much shieldstripping. You need more kinetic damage. Neb isn't maneuverable enough to keep tachyon going for a forward target. Recommend grav well. You can swap out tachyon for repulsors. Also try feedback pulse. Great when under fire, combine with APDelta.

-you need science team for debuff removal.

-drop DEM. Get an Aux To SIF/Damps.

-too many emergency powers. Keep it at most 3. Drop weapons power, you'll be doing most of your damage to hull, using weapons as a shield-down maintainers. Recommend also try Engineering team for the hull heal.

-recommend APDelta instead. You'll receive fire from multiple targets, drop Delta, they all get -resists

-Tac team recommended for auto-shield utility and anti-Borg boarding cleanse. Beam Overload 1 is too weak.

-recommend go more for broadsides in a Neb. A Neb is more of a cruisery science vessel. Drop the DBB's in the fore and add Torp tubes fore and aft. Keep one in the fore if you want.
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