Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-16-2011, 02:37 PM
I've seen some information above that I agree and disagree with being given to you. I'll try to do my best to give you good advice and explain some things about the advice others before me have given to you which may have not been explained very well. In no way do I claim to be an expert on all things but I'll try to explain some things as I see it. I have honestly tried many different setups in a Nebula and have had the luxury of learning through mistakes.

I would agree that Tachyon Beam is not a good idea for the Nebula due to its horrible turn rate. I would also agree that beams and broadsiding on a Nebula is the way to go. However let's clarify something. If you do use Torps the reason you'll need 1 both fore and rear is due to the Nebula's abysmal turn rate. For that reason I'd personally stay away from torps and stick with 6 beams that could be a combination of DBB's and BA's. I'll explain. By mounting torps and broadsiding you will be waiting for your target to fly into your firing arc because you simply can't maneuver quick enough to put them into yours (this especially holds true the closer your target is). So you'll be going from broadsiding a target to trying to get them into your torps firing arcs. When your opponent does happen to fly into your path nothing guarantees that the correct shield facing will be down when you fire that torp either. I honestly wouldn't use any Science powers including Gravity Well which relied on my opponent to be in a particular arc while piloting a Nebula. I make this statement because there are Sci ships better for that setup which also have better turn rates (Intrepid R, Recon Science Vesel for example). Let's be real, a smart and maneuverable opponent will simply be flying up your exhaust the whole time anyway. For what you want to do I'd stay with Tractor Beam Repulsors, Feedback Pulse or Photonic Shockwave because they are 360 degree powers and require little effort on your part. Preferably Tractor Beam Repulsors or Feedback pulse because they will be cheaper for you to spec for and they simply rock. Starship Deflector Field encompasses Science Team, Transfer Shield Strength and Feedback Pulse so that makes Feedback Pulse a no brainer to have available on one of your BOffs. It's so nice against a beam boat captain with a heavy trigger finger anyway. Also, someone has recommended Aux to dampeners in a paragraph above to you. I think the intention was that you would need it in order to maneuver to fire torps or get off a Gravity Well. I wouldn't rely on a power like that when what you really ought to do is just switch ships if you desire a setup for spatial anomalies. Again this goes back to the Nebula not being very maneuverable. You'll be more effective and save points by going for Tractor Beam Repulsors. Also you've been recommended to take a Tactical team, Engineering team and Science team by the same author. I'd hold the brakes on all three and just pick two that you want.

Keep in mind that you're a Tactical officer in a Nebula. Understandably it's not a Defiant R or an MVAM but you're still operating under the assumption that the best defense is a good offense (as all Tac's should because offense is their strength). Having said that a Nebula is a ship most known for its ability to Shield tank. So what you need to do is find a happy medium. As a Tac officer in a Nebula I think DEM with a BO or two is not a terrible way for you to go. Keep in kind that you'll never be able to do the damage that most other Tac's in Escorts do and you will also probably never be able to tank quite as well as an Engineer or a Science Captain could in a Nebula.

Having said that, you may even actually benefit more from dual copies of EPTAux instead of EPTW in your proposed plan. Your survivability and offense could both take advantage of more Aux. Just counter your Weapon power drops through other means. Also you wouldn't be running too many Emergency Power to subsystems at all with dual EPTS and dual EPTAux in your plan. One copy of each will run concurrently keeping your power levels high for both systems at the same time. I think someone told you that you'd be running too many and should stay at three which is incorrect. Chain them to your space bar.

Just some food for thought. Hope this is helpful and gets you on the right track.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-22-2011, 02:51 PM
DEM works well with BFAW, and even better with CRF as it does shield penetration damage for every pulse (so doesn't work very well with BO). I'd maybe go with BFAW1 and CRF1 and then DEM2, see how that works out for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-23-2011, 04:34 PM
Quote:
Originally Posted by Dreadnought05 View Post
DEM works well with BFAW, and even better with CRF as it does shield penetration damage for every pulse (so doesn't work very well with BO). I'd maybe go with BFAW1 and CRF1 and then DEM2, see how that works out for you.
Cannons aren't the most practical choice for a Nebula due to its turn rate. If you want cannons you'll be better off if you went with a different Science Vessel. This again refers to the Nebula's turn rate which makes it a poor choice when up against some of the other Science ships for that particular ability. If the OP should want cannons they should probably try a different science ship. I'm not saying it wouldn't work in a Nebula but that it just wouldn't work the best. A recon Sci or Intrepid would be a smarter choice with its better turn rate.

BFAW could be an option but I might assume there would be a lot of people to cry foul at the user.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-25-2011, 02:27 AM
Quote:
Originally Posted by rooster75
Cannons aren't the most practical choice for a Nebula due to its turn rate. If you want cannons you'll be better off if you went with a different Science Vessel. This again refers to the Nebula's turn rate which makes it a poor choice when up against some of the other Science ships for that particular ability. If the OP should want cannons they should probably try a different science ship. I'm not saying it wouldn't work in a Nebula but that it just wouldn't work the best. A recon Sci or Intrepid would be a smarter choice with its better turn rate.

BFAW could be an option but I might assume there would be a lot of people to cry foul at the user.
True, although single cannons have a greater firing arc at 180 degrees, and some turrets in the back would help too.

Still I understand the point you are making. My suggestion was more an option to try out than a sure-fire solution.
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