Lt. Commander
Join Date: Dec 2007
Posts: 120
So, I've decided my Gorn shall follow the path of the battle cruisers... but what kind of weapons should I be looking to put on this bad boy? I know it's all about cannons with BoPs with their manueverability, and I"ve tried to turn my first cruiser in basically a floating gunship with mainly cannons and turrets... but that hasn't turned out quite like I'd hope. The "handles like a bathtub on wheels" handling seems to result in me having some difficulty keeping my cannons lined up, and while the turrets can always fire they aren't all that impressive in terms of damage.

So what should I be looking for? What have other folks had success with?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-15-2011, 11:03 AM
Well for starters, what kind of officer is your character as that does dictate the overall strategy that you play to.

Additionally, cannon builds on cruisers work best in the hands of Tac officers, but run into issues with the other professions. The typical dps cruiser layout is an array heavy set that keeps ships in the broadsides (hitting with 6-8 beams) and utilizing the offensive engineering powers like DEM or EPtW, again though, the overall style that you should be concerned about it centered around the profession of your officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-15-2011, 11:03 AM
Before I moved away from my K'Tanco/K'Tinga i went with a spread of weapons ranging from Dual heavy cannons, Heavy Cannons, Cannons and a Beam array in the forward batteries. Not sure if I got the names right but basically it meant that I had most forward arcs covered from 45, 90, 180 and 270 degrees with forward obviously most deadly. If I could get parked up behind a typhoon or Chel Gret cruiser before uncloaking he was history.

On the stern was another Beam array and the good old Transphasic mine launcher or another beam if sustained firepower was needed.

I found using this layout I could keep a fairly good sustained rate of fire against pretty much all npc targets although doubt this would work in PvP since I dont do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-15-2011, 11:12 AM
Quote:
Originally Posted by Sivar View Post
Well for starters, what kind of officer is your character as that does dictate the overall strategy that you play to.

Additionally, cannon builds on cruisers work best in the hands of Tac officers, but run into issues with the other professions. The typical dps cruiser layout is an array heavy set that keeps ships in the broadsides (hitting with 6-8 beams) and utilizing the offensive engineering powers like DEM or EPtW, again though, the overall style that you should be concerned about it centered around the profession of your officer.
Well... I'm a Science officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-15-2011, 11:27 AM
IMO its a little bit cruel that DCs and DHCs are allowed on Battlecruisers

Having said that it is remotely possible to turn the things into 'big ole Raptors' by adding RCS consoles and an Aux2ID power. But even then it's going to be cumbersome. But maybe you will like it.

It's much more typical and easy I think to put arrays on it. Maybe 3 front, 3 back with quants or other torps in the other spots. One thing you also might try is dual beams on front and arrays in the rear. This might allow better shot lineup in front, and the 4 in back will still give a nice broadside. And 4 beams firing at any one time should not strain the energy recovery of a Sci toon...

Good luck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-15-2011, 01:36 PM
Quote:
Originally Posted by Steel-Hyena
Well... I'm a Science officer.
Then like I said, cannons are not the best way to go, you'd be better off using beams. I know it's more boring but you're better served by them since you don't have the needed damage boosters that a Tac officer has (which is why they can be very dangerous in a cannon cruiser).

Depending which cruiser you go with, I would suggest something on the order of 6 beam arrays (3 fore, 3 aft), a chroniton mine launcher, and up front either a dual beam bank or a torpedo. A very basic setup and you can alter it from there as it suits your playstyle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-15-2011, 02:52 PM
Well, actually I'm still leveling... by "decided on going cruisers" I mean "I just got tossed a K'Tanco my way". STILL, I highly appreciate the advice and will keep it in mind whenever I do get myself up to the top level ships.


That, and it's advice I can still implement at the lower levels. My little K'Tanco now has a pair of disruptor arrays in the after, along with another in the front with a quantum torpedo launcher. So far it's worked incredibly well both in PvE and PvP (so far). I can just strafe along side spamming beams and obliterating their shields, and if they manage to get infront of me I can lay on a tachyon beam to keep draining their shields (still wanna try switching that slot to Sci team or tractor beam and see how it works). Honestly feel the switch has increased both my damage output and survivability tremendously.

Epicly, I took out one fed Cruiser one on one, and with my shields virtually gone from the prolonged battle a second feddie decided to pounce on me... and he was a couple seconds from destruction while my shields were just about to finally go down on me when, sadly, some other Klingon got the last kill elsewhere. Still, I think this "mass beam ship o' doom" strategy is a winner. Can't wait to see how it handles at the higher levels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-15-2011, 10:10 PM
If you keep your aux high and run Aux to Dampeners 2 (or 3), you can have almost a raptor/early BoP turn rate (I can get over 30 deg/sec regularly in my Vor'cha Refit). I run 2 x DHC, 1 x DBB, 1 x torp fore; 3 x Turret, 1 x Breen mine torpedo aft. It works quite nicely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-16-2011, 01:02 AM
I use 4 dual beam banks front and 4 beam arrays aft in my Vor'Cha refit. Works very well for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-16-2011, 01:48 AM
K'tanco is a let down as far as Klingon battle cruisers are concerned. The tier-3 K'tinga is excellent however. I've loaded that ship up with DHC's and haven't had the slightest trouble keeping a target in my sights.
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