Lt. Commander
Join Date: Dec 2007
Posts: 120
CLICK -> http://img6.imagebanana.com/img/usvp...1612352604.jpg

I notice that there are tiny frame drops the moment the *head shot* in the target indicator is rendered.
same for *target of target* indicator

on my new uber PC from super smooth 60 fps to 58 fps, small problem, but the change in pace is noticeable,
on my old PC it is a lot more noticeable.


anyway In Shooter mode the target can change very fast if you try to aim for someone specific inside a mob.
sometimes to fast for the head to even show up, so the usefulness is reduced as well and it can even be annoying if the thing keeps flickering red / white / blue


all i ask for is that we get one (or two) of these nice hide buttons for the target and target of target indicators (so everybody can choose if they want to see it or not)...

but ground mode and space mode separately plz (in space i actually want to see it because it's sometimes hard to tell, and i'd hate to switch the mode every time i zone ;P )


pretty plz?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-16-2011, 04:33 AM
I'm now wondering if this is where my framerate drop is happening, when the heads are loading in the target bar. I get slight lag spikes during battles and now that you mention this, even though I don't use shooter mode, I am still Tabbing through targets a lot. I wonder if by me tabbing through targets and causing a number of heads to load simultaneously is part of the issue for me as well.

In any case, an option to not display the heads on the target bars is a good thing. I'd toggle between using it for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-21-2011, 03:16 PM
It appears every time it shows the character in the target bar, it re-renders their headshot.

Lazy way to do things, honestly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-30-2011, 04:18 PM
Headshots won't happen, the engine the game uses can only give us what we currently have. There was tech babble involved, but, I just woke up. lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-30-2011, 05:30 PM
Perhaps add an option to turn those into generic icons similar to how ship 'headshots' show up. I think the brief lag is caused by the system retrieving the headshot of the character you are looking at and putting it together. If you had a simple faction icon instead that is already pre-loaded in the game's memory, I don't think you would have the spike.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-31-2011, 12:34 AM
Quote:
Originally Posted by Gypsy_Blade
Headshots won't happen, the engine the game uses can only give us what we currently have. There was tech babble involved, but, I just woke up. lol
only reading the headline FAIL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-31-2011, 12:36 AM
i think i'd support this, tbh. i rarely use the headshots as it is, so getting rid of them would be pretty handy...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-31-2011, 01:14 AM
Agreed. It goes with more UI customization in general. I want to enable/disable and resize everything individually. The lack of UI customization in STO has been a gripe of mine since beta.
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