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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-20-2011, 08:39 PM
Oh I know that we need a long period of data to even out the variations. I was just wondering if the parser accounted for the differences in hitting shields versus hitting hull and if that would screw with the damage numbers anything. And as far as the Foundry goes I am ok with playing missions from it, just crap at building missions. I did not know there were missions available on Tribble to fight lots of the same thing. I really haven't paid attention to it other then playing a few high ranked missions on Holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-20-2011, 08:47 PM
Well, like I said last I was on there I was on as a Fed character; so I'm not sure anyone has built any Klingon test missions; but I'd be very inclined to believe someone would.

In fact, lemee go check real fast >.>b

*edit*

Oh this is hilarious lol... I've been trying to transfer my character roughly 3 times a day since I started this project.

Tonight, on a whim, since Tribble was just updated, I tried again. It finally worked >_>b

So if you don't feel like mucking with it PrincessKatrina, I can handle it tomorrow. Feel free though if you still feel like it <^_^>m (I'm going to go see if there's a worthy test mission available still) - If nothing else we can compare data, more info is more reliable info!

*double edit*

Okay there appears to be no (reliable) test map for Klingons. I'll build one tomorrow morning then >.<m
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-20-2011, 11:12 PM
I seriously doubt it does. Most Pets, Horta, Security Escorts, Drones, are generally treated as a buff. I would guess that Fighters are the same.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-21-2011, 07:41 AM
We'll soon find out <. .> >.> <.<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-21-2011, 07:48 AM
Wasn't able to last night, too tired by the time the computer with STO on it in my house was available to me. Patching STO now, hopefully I will have enough time this morning to tinker around with the parser, Tribble, and Foundry to get comfortable plus the 2 or more hours I would like to spend testing. Will keep this thread updated as I can.

Also if anyone else would like to give this a shot by all means, and I meant more then just mistformsquirrel. Any data I gather is good. Any other data we can gather can only make our conclusions more accurate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-21-2011, 08:20 AM
Okay, anyone who's interested in testing - informations below! -

I just created a (very simple) test map, called the Klingon Ship Testing Facility. You will need to set yourself to be a Reviewer as this map has no reviews yet and will not show up in the regular Community Authored section yet.

It's very bare bones, but basically: Accept the mission, go to the Kahless Expanse, talk to the Enrichment Drone. It will spawn a group of frigates. Kill them, go back to the drone, and repeat, over and over up to 16 times. I feel 16 is probably enough to get adequate information, but if after some testing I feel the number is too low I will increase it.

Warning: Only talk to the drone if you want more frigates. You can technically spawn every wave at once if you just keep talking to it; but for the purposes of this specific set of tests, you'll just want 1 wave per test.

For the purposes of accuracy remember the following -

1) You must be flying a Vo'Quv with To'Duj fighters. We can't adequately test to Kar'Fi at the same time since it would probably require Antiproton skill rather than Disruptor, and the S'kull fighters behave very differently.

2) Start every fight fresh - no fighters should be remaining from the previous test. This will keep the same relative damage curve as you add more fighters.

3) Keep your auxiliary maxed so you can keep your fighter numbers as close to maximum at all times as possible. You won't be able to keep it at a perfectly level number, but as long as you minimize the amount of time you're below-18 fighters, you should be OK.

4) Engage only one group at a time, as multiple groups will distort things by spreading damage and destroying fighters.

5) Do not fire your own weapons! While we can track To'Duj damage separately, it's just the safer bet if you engage with nothing but your fighters.

6) Make sure you clearly delineate if a test was done with Disruptors skilled or without Disruptors skilled.

7) Make certain you are set to Normal difficulty; as higher difficulty settings will impact your damage and skew numbers.

8) See upthread for the parser and info on how to use it. The number we are looking for is the overall Out DPS of your To'Duj fighters after a full round of testing roughly half an hour of combat - which I'm guesstimating should be roughly equal to one run of the map I've produced. If my map is faulty (Ie: too fast; and I'll try to sort that out before anyone else messes with it, but I know I may not manage that) - if the map is faulty, please let me know and I will add more encounters.

I felt 16 straight encounters would probably be enough, as I rarely move through fights using nothing but fighters at faster than a minute and a half to two minutes per fight, at least as memory serves.

9) Thank you for helping <^_^> while this is hardly a world-ending or game changing question overall, it's probably good to know for sure. So if you feel like helping, you have my gratitude.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-21-2011, 08:28 AM
Update: I am only seeing maybe 4 Foundry missions. None of which are ones where I can just fight a huge number of one kind of ship for testing purposes. Also I am not sure where exactly STO Installed to so I do not know where combat logs will be saved.

Edit: Just saw your previous post so ignore this part of my post talking about Foundry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-21-2011, 08:33 AM
*edit* Woops, overlap <@_@>; well I'll leave this in case anyone gets confused later.

To find the mission, you'll want to go to Review Content, rather than Community Authored (make sure you turn Reviewing Content on).

As to where STO is installed, do you have it through Steam, or just regularly installed?

In Steam it should be under Program Files/Steam/CommonApps/Star Trek Online or something similar, and then you'll want to make sure you go to Playtest, rather than Live.

If it's regularly installed the default is, I think, Program Files/Cryptic Studios/Star Trek Online. As before, make sure you go to Playtest rather than Live.

Those are the defaults, if it's a custom install >< might have to run a search
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
07-21-2011, 09:22 AM
Quote:
Originally Posted by NickiGraus View Post
Easy way to find out!

I log my Fed toon, we open a private PvP Map - you launch your figthers (don't forget to activate combat log) and let them hammer into my shields....

Re-Skill (if you have enough tokens) and we do the same again.

Fair Enough
This should be done on tribble server to save respec tokens
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-21-2011, 09:22 AM
Update: Mist and I are currently in the process of testing. I have found out where my STO files are and how to use the parser. All we need now is to grind through a sea of Fed ships and compare numbers.
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