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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Yeah, my parser is being a twinge finicky, it keeps stopping after fights. I'll keep fiddling with it though, it worked fine before so I'm not sure what's going wrong this time >.< If nothing else I can compare numbers between fights and average em, then reset the parser and do it that way.
Ok I am running into issues just dealing with the Parser. This is entirely because it is new to me. I am fairly certain I will not have data today. Right now I just completely got crashed out of STO and it's making my brain hurt so I am going to take a small break. I will continue working on this later.
This is great! Mistformsquirrel & PrincessKatrina I am really interested in your findings. I have often wondered about the answer to this question: Do Captain Skills affect Fighters?
If I may:
Which exact skills are you testing? Near as I figure it could be any one or a combo of these:
•Starship Energy Weapons Training
•Starship Beam Weapons
•Starship Disruptor Weapons
Are you respecing all three? Also, are you using/adding any of the appropriate consoles, and if so, which:
•Directed Energy Distribution Manifold (Beam Weapons)
•Disruptor Induction Coil (Disruptor Weapons)
When doing torps, which mix of these are you using:
•Starship Projectile Weapons Training
•Starship Torpedo Weapons
•Starship Photon Projectiles
In order to make certain that the data isn't corrupted, our first tests are going to keep our builds exactly as they were, excepting a shift in Disruptors skill. Disruptors is the only skill being tested at present. (Any skills that need to be moved up or down other than that will be in areas that should have no effect - like Science or something.)
Right now I have all the skills that the game tells us affect fighters*.
If we find that Disruptors skill does have an affect on fighter damage, then I'm going to go ahead and test Photon Torpedo skill as well. This is a bit annoying to do though** so it may be some time before I even get to that, let alone the other stuff <. .> That said, it does interest me, so I may come back and do it again anyway.
Err, basically long story short - this may be a long time before I can answer all those questions. Right now it's just disruptors I'm worried about. >.>b but over the long haul, who knows?
*edit* Forgot to add that console-wise, I'm using 2 Antiproton Mag Regulator Mk X white consoles. I don't believe they'll have any impact; but I won't be changing them one way or the other, since at least for now we just want to see how skills alone do.
*Whether they in fact do or do not have an effect. This way whtether or not they have an effect, they won't corrupt the data since the levels of those skills will not change between tests.
**Not sure why but the parser keeps quitting, so I have to throw out about half my data because it only records a small chunk of the fight - not long enough to get an adequate measure of Out DPS. I'm suspicious that it could be that if all the fighters that start the battle die, then it quits recording. Which leads to the possibility that if I put my ship into the fight first it may solve things. I'm actually going to try that since it shouldn't in any way corrupt the data (damage won't change after all).
Also, I have my With Disruptors Skill log available now:
Disruptors Log (Numbers rounded to nearest whole - the parser gives us 3 decimal places that I don't feel are significant at all.)
Fight 1 - Out DPS 707
Fight 2 - Out DPS 716
Fight 3 - Out DPS 583
Fight 4 - Out DPS 689
Fight 5 - Out DPS 465
Fight 6 - Out DPS 628
Fight 7 - Out DPS 731
Fight 8 - Out DPS 517
Fight 9 - Out DPS 601
Average total Out DPS - 626.3333 (repeating decimal)
*edit* I'm an idiot and I forgot to credit shields as damage. This should be OK overall since as long as I remember not to do it for this next set of tests, it shouldn't make a significant difference, but it does make for some mild annoyance on my end. ><
Every fight was against a group of 3 Miranda/ShiKhar/Centaur frigates. Average fight time was about 2 minutes (1 min 45s-2min 5s roughly) The total fight time was close to 45 minutes, even though it was only half the number of fights I wanted to test. I think it's generally fairly reliable.
Now I'm going to test without Disruptors skill to see if we see a significant drop in DPS.
Here are my no-Disruptor skill logs thus-far. I'm technically two fights short, but I've run into technical issues, and at this point I think it's becoming clear that there is no real effect.
Non-Disruptor Skill Logs
Fight 1 - Out DPS 549
Fight 2 - out DPS 662
Fight 3 - Out DPS 608
Fight 4 - Out DPS 510
Fight 5 - Out DPS 766
Fight 6 - Out DPS 661
Fight 7 - Out DPS 783
Average Out-DPS - 648.2
So, barring someone else coming along with much, much different data - I'm calling this myth busted.
And yes I had to do that. >.>
So yes, just to be absolutely 100% clear:
Disruptors skill has no effect whatsoever on To'Duj DPS.
This also makes me hesitant to try other things; but if I get bored I may very well give it a shot. I'm in the market for a better parser though >< if anyone has a suggestion.
Disruptors skill has no effect whatsoever on To'Duj DPS...
Seems your methods are spot on and if anything you gained DPS with you removed the skill. So, yes, clearly, having points allocated to Disruptor skill does not help the To'Duj.
Indeed. I admit I'm pretty disappointed... you hear a rumor enough; and especially for my love of carriers having a way to directly boost my fighter damage would be nice >_> but... oh well.
At least if I see that rumor again I can squish it with some level of authoritativeness.
To'Duj are supposedly associated with Hull Repair, Engine Maintenance and Starship Engineering Training; I may have to test that though as I'm not honestly sure if it's actually doing much of anything. I have them all maxed out, but for a long time I didn't, and I haven't noticed any difference between the two.
It makes me almost think that the only thing that might benefit would be the repair drones a Vo'Quv can get.
May require some testing in the future hehe >_> but not right now.