Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-15-2012, 07:07 AM
Quote:
Originally Posted by ttcfcl View Post
Thanks for the write up Cpt Collier! I have some nooby questions about expose/exploit specifics that I haven't been able to find in game or on the wiki. Specifically:

1) Is it known how much more dmg an exploit attack does on an exposed person? Can this be increased/decreased by offensive/defensive skills?

2) How long does the expose last? Is the time the expose "window" is open the same across the board, or can it vary on the type of weapon or be increased by offensive skills? (or have expose's on you be decreased by defensive skills)

3) Is there some thing like "enemies successfully exposed and exploited cannot be exposed again for another X seconds" to prevent "chaining"/spamming exposes/exploits?

I think that's all I had. Thanks again for the extremely helpful info!
While I havn't done extensive testing on this, I think I've done enough to answer.

1) From what I see playing, I get roughly 4-5 times more damage. This is dependant on the damage you're dealing and the targets damage resistance, so captain skills, buffs and debuffs and traits like teamwork will modify the damage.

2) Roughly 6 seconds. AFAIK there isn't a way to increase/decrease the time however there are kit powers and devices that can clear an expose from you, I can't remember them off the top of my head but the description will say whether or not a kit power or device clears an expose.

3) Not that I've seen, certainly not in the way hold/kb/etc resists are handled. I run an expose-heavy build and have hit an exploit attack on a tough enemy and exposed him right away afterwards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-15-2012, 01:14 PM
I'd just like to point out that the Telepathy trait increases Expose duration (by 1 second for Basic, not sure about Limited/Superior). I like to have one or more of my BOs on any given Away Team be (Superior) Telepathic whenever possible.

Also having the Luck trait improves the chance at starting an Expose, as well as improving Crit Chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-23-2012, 07:28 PM
I know that in PvP, there are Science toons that appear to either clear exposes instantly, or have some sort of passive protection. Not sure what kit they're running, but there is definitely something that reduces exposes (other than the shield consumable).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-24-2012, 03:03 PM
Quote:
Originally Posted by Felderburg View Post
I know that in PvP, there are Science toons that appear to either clear exposes instantly, or have some sort of passive protection. Not sure what kit they're running, but there is definitely something that reduces exposes (other than the shield consumable).
Been a while since I used a medic kit for any meaningful period of time, I'll look into this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
03-04-2012, 04:05 PM
Sorry it took a while, here's the science kit powers that remove exposes.

Vascular Regenerator
Medical Tricorder
Nanite Health Monitor
Biofilter Sweep
Hypospray - Melorozine

Also, Rally Cry (tactical Kit power) and shield charges remove expose effects.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
04-06-2012, 02:55 AM
Extremely helpful thread! Thank you so much for taking the time to write it up! Kudos!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57 Don't shoot them in the face
05-06-2012, 07:23 AM
In STFs its helpful but dangerous , but you need to flank,flank and flank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58 Thanks for a great resource!
05-18-2012, 01:48 PM
Very helpful and humorous. Great job!
Career Officer
Join Date: Jun 2012
Posts: 106
# 59
06-20-2012, 08:26 AM
Well this is a ballache.
http://i1003.photobucket.com/albums/af154/vector7_bucket/Batman-Arkham-City-The-Joker-Trailer-Banner-614x239.jpg
Lieutenant
Join Date: Jul 2012
Posts: 81
# 60
08-27-2012, 10:52 AM
Excellent and entertaining guide, good sir!

Although I will add, I personally am a big fan of melee combat. Melee weapons are especially handy when fighting the borg, if you have multiple heal abilities to see you through: because the borg can't adapt to a blade! I carry my lirpa for the borg. A few critical flanks and a Heavy Tactical down! [Then again it might be the rapidly combo'ing piano fingers...]

Sadly I'm not sure where I tossed all my Devidian armor/shield/device prizes but apparently they were useful... :/ I wonder if I can replay the missions to get these prizes again...?

Vulcan Science Officer -- Captain of the U.S.S. Ocis Coda [Tholian Recluse]
Ambassador of the Triumvirate of the Temporal Empire.

"Be the person your dog thinks you are."
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