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Lt. Commander
Join Date: Dec 2007
Posts: 120
I have noticed the BO pathfinding after season 4 seems to be worse now. Many times the bo's are refusing to enter doorways or having trouble when a corridor switches higher or lower via a small ramp. they dont always go to the location you request with the set rally point command.

I was playing the tears of the prophets episode in cardassian space and it was quite bad in places.

Several other missions have had this including foundry missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-18-2011, 01:49 PM
they seem to be doing the 'lets take the most direct route to follow you even if a wall is in the way', then getting stuck in and around the archways. klingon ships are pretty bad for this as there is so much junk around and door have lots of stuff around them like frames and pipes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-18-2011, 05:24 PM
Been seeing this too... have had to go back more than a few times to round them up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-19-2011, 01:23 AM
I can vouch for this problem as well. In the final Cardassian mission (the mission in the Bajoran Fire Caves, forgive me as I can't remember the name of it specifically), my Bridge Officers would not move anywhere, at all, unless I told them to. When i told them to go on to a bridge, they would walk straight at it, with no regard for the fire pits or the actual bridges themselves. More than half the time, they jumped right in, committing suicide.
Hardly any fun :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-22-2011, 04:39 PM
Same thing here.

It is getting really frustrating to have to babysit the dumb AI just to get them to follow you and not get stuck on everything and anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-24-2011, 08:09 PM
Very annoyed with this bug, I can't play the ground missions properly... and seeing as how there's so few missions at higher level you'd think it should be fixed.

It makes me want to put my fist through a wall...

So very glad that Starfleet academy is up and the new cadet uniforms.... but how about actually fixing the game instead of looking for cheap ways to make a buck.

Maybe if the game wasn't littered with stuff like this people would stay subscribed.

I for one will not, maybe in a couple months, given that the game hasn't been driven into the ground.

Seeing as TOR is going to be released soon...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-24-2011, 08:33 PM
I had them running away from way points i set for them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-27-2011, 02:14 PM
I had this issue in the mission on Cardassia Prime, where you have to go retrieve the orb from them. My bridge officers had difficulties going through doorways or navigating cooridors; I had to babysit them to make sure they kept up with me and often had to run back to get one that lagged behind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-27-2011, 03:18 PM
Quote:
Originally Posted by SeanNewBoy View Post
I had them running away from way points i set for them.
i did one mission, might have been a foundry mission i think. one of my boffs ran away from me the length of the map (fed ship interior) stayed in the last room, then ran all the way back. very odd.

although ive had no issues the last few days.

the cardassia prime map was a problem. i remember that one being affected, and one of the klingon station interiors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-27-2011, 05:36 PM
Bridge officers were terminally stupid to begin with. Now they just get in my way that much more. >.<
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