Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
07-31-2011, 08:50 PM
Quote:
Originally Posted by timotheus.d View Post
Just had Deja Vu bug out.

all 5 engineers were still alive, but the mission failed.

Filed Bug report #1,170,275
Yup and i was in that group. all our eng were up and happily typing, after we got our fail. noone lost a console. IIRC we tried 3 times. Had the same thing happen in the morning on my klingon, but only once out of 6 tries. Yes we quite trying .....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
08-01-2011, 12:46 PM
anyone know if the 2nd part of the fixes went through?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
08-01-2011, 01:09 PM
don't think so , just finished a run of the RA version and all seems to work fine. No more oneshooting @ the consoles. Boss room works emergency fixed normal, too
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
08-01-2011, 01:12 PM
cool will give it a try this weekend
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
08-03-2011, 10:20 PM
I think its fixed. When we ran it everything seemed to work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
08-03-2011, 10:30 PM
Ran it Tuesday evening and we beat it pretty smoothly. Especially since it was my first time every trying it. Had to redo the hiccup with the scanning and protecting the engineers. Basically boiled down to someone must have scanned an undine by mistake and thats why the respawn was higher. Switched tactics to let tac's with escorts cover the far ones and the closet one for the added firepower. Then sniped backs of each other. Just, that is a really long time to sit there shooting. Could be sped up some.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
08-14-2011, 06:32 PM
Not sure if it's fixed or not. We thought we had chased down all the Undine and offed them, but we still failed the Protect the Engineers phase. However, when we swept the Promenade, all the engineers still appeared to be working and no Undine could be seen. So we were mystified about where we went wrong.

This was early afternoon US time on Sunday afternoon/late afternoon UK time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
08-18-2011, 12:43 PM
IMO, Terradome cannot be considered fixed until the initial zerg of undine is dealt with such that the engineers you "Freed" from undine mind-control actually SURVIVE.
Ensign
Join Date: Aug 2012
Posts: 1
# 39
08-04-2012, 04:19 PM
in total i tried the mission deja vu 30 times with 5 players i never win any of these missions . i beginning to question if it is even possible to do. did anyone win the mission deja vu this week??
Starfleet Veteran
Join Date: Jun 2012
Posts: 25
# 40
08-04-2012, 11:04 PM
I wont do Terradome mainly cus the end rewards are crap. If they were more in line with what the borg STF's give out then I might consider it but not until then
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