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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-20-2011, 09:01 AM
[quote]
Quote:
Originally Posted by drkfrontiers
Class: TAC / SCI/ ENG
Tactic: Defensive / Offensive
Description: TSS grants a large shield regen and small shield damage resistance buff. The higher your shields the better the transfer, so swop to a high shield power setting,
Skills: e.g TSS II + ENG III + HE I + AtSIF III (get your EptS III handy for when you come under attack)

TSS is affected by:
Starship Operations Training
Starship Deflectors
Starship Deflector Field
I think youre mixing up the tss and the extend shields http://www.stowiki.org/Ability:_Extend_Shields . the science one you are talking about is purely based on auxiliary. buffing shield power will do nothing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 Sleeping on the job
07-20-2011, 10:17 AM
[quote=bigduckie]
Quote:

I think youre mixing up the tss and the extend shields http://www.stowiki.org/Ability:_Extend_Shields . the science one you are talking about is purely based on auxiliary. buffing shield power will do nothing.
Thanks and you're absolutely correct! Aux for TSS [* Bangs his head repeatedly]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-20-2011, 10:42 AM
Quote:
Originally Posted by drkfrontiers
Class: TAC / SCI/ ENG
Tactic: Defensive / Offensive (* Requires Borg Tractor)
Description: This works great if you find yourself in a cruiser with an escort on your tail. Requires a bit of practice. First lure the escort to get behind you. If you can achieve this bait - drop to 50% speed. The escort will drop to compensate. Eject Warp Core and you *should* trap the escort. Immediately hit Evasive Maneuvers to cirle around the escort, using DEM as a broadside attack. As soon as you have come to a L-shaped position behind the escort come to a full stop. Engage the BORG Tractor and continue to fire + pop a weapons battery, and engage EPS and Nadion Inversion.

Skills: Eject Warp Core III + Directed Energy Modulation III + EPS Power Transfer + Nadion Inversion

EPS affected by:
Starship Engine Maintenance
Starship Engine Efficiency
Starship Warp Core Training

Nadion Inversion affected by:
Starship Engineering Training
Starship Weapon Systems Performance
Starship Auxiliary Systems Maintenance

DEM affected by:
Starship Engineering Training
Starship Weapon Systems Maintenance
Starship Weapon Systems Performance

EWC affected by:
Starship Engineering Training
Starship Engine Maintenance
Starship Engine Performance
Eject Warp Core? Man, looks like you gonna have a real long way to home with just impulse po
wer IF you win the fight

Afaik you need 2 engineer commanders to run eject warp plasma 3 + direct energie modulation 3. Would you mind telling me what amazing ship you're flying?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-20-2011, 11:38 AM
Class: TAC / SCI/ ENG
Tactic: Defensive / Offensive
Description: A DPS Cruiser build for the Excelsior Retrofit. Based around having three (or four) single Cannons fore and four Turrets aft. If fully spec'd into C:RF and DEM, then the amount each buff lasts will cover a majority of each shared cooldown (and the other skill's cooldown) to allow you to have C:RF and DEM active a majority of the time in combat. Works best with a tactical officer who can add additional offensive buffs. Science Team is a must to counter Subnucleonic Beam.
Skills: Cannon: Rapid Fire I + Cannon: Rapid Fire II + Directed Energy Modulation II + Directed Energy Modulation III + Science Team I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-20-2011, 01:25 PM
Quote:
Originally Posted by Star*Dagger
Being able to maneuver you ship is the most important skill you can learn.

S*D
but when u decloak for that perfepct alpha,you better be packing more than fireworks-


hands down best offensive burst combo in game

hyt bo tacbinitiative wait 15 seconds

all buffs gdf apa apo fomm eptw sci team aux battery tac fleet

beam overload, psw, cpb, hyt, tractor, beam overload, hyt, tricobalt


double tap bo hy endvwith tric punch it all in during 4s psw stun. damage potential 500000
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-20-2011, 01:40 PM
Just before decloacking - APA GDF TF CRF 3 - uncloaked and CRF 3 shooting - FOMM Weapon Battery BO3 HYT3 = Almost no chance he's still alive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-20-2011, 02:27 PM
Quote:
Originally Posted by Star*Dagger
Being able to maneuver you ship is the most important skill you can learn.

S*D
Mad insane truth right here folks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-20-2011, 05:15 PM
I've specc'd for DEM III in the past and unless it's recently had a review, I find its effectiveness questionable in light of it's rather long CD. Toss in a SubNuc and forget even having the chance to use it.

Eject Warp Plasma III, on the other hand, has many uses with a much more reasonable CD.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-21-2011, 10:11 AM
Quote:
Originally Posted by ParadePartizan View Post
Eject Warp Core? Man, looks like you gonna have a real long way to home with just impulse po
wer IF you win the fight

Afaik you need 2 engineer commanders to run eject warp plasma 3 + direct energie modulation 3. Would you mind telling me what amazing ship you're flying?
Again thx for correcting me! I scribbled it down before bed and was not logged in! But the combo works. At least for me it has numerous times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:

Class : Tactical Hegh'ta BoP

Alpha - Strike :
Cloaked pre-strike buff (11.0km cut speed by half) : ApA3, BO3, CRF3, EptW1, THY3, GDF, TF, SFM, DEM2
Decloak (5km or less) FoMM3 and Attack.
Buff Shields/resists: cycle EPTS + TT2
cycle TSS1 + TT1 as needed w/Auxbt

Buff Hull/resists: cycle HE2 + BFI3 as needed w/Auxbt
Use A2Damp as needed to increase turn or increase HULL resists.

Class : Science Hegh'ta BoP

Alpha - Strike :
Cloaked pre-strike buff (11.0km cut speed by half) : Senscan, BO3, CRF3, EptW1, THY3, SF, SFM, DEM2, DampFld
Decloak (5km or less) Attack (hold SNB in wings for use)
Buff Shields/resists: cycle EPTS + TT2
cycle TSS1 + TT1 as needed w/Auxbt

Buff Hull/resists: cycle HE2 + BFI3 as needed w/Auxbt
Use A2Damp as needed to increase turn or increase HULL resists.

Movement Combo's
A2Damp + cut speed by 1/2 = really tight turns


I guess that the older tried and true combo's will be listed by somebody else.
(ei: EPTS + EPTS, A2Sif + PH or HE, EPTS +TSS, etc)
I friend of mine, Roach mailed me this recently through gmail. Great inspiration!
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