Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-23-2011, 01:00 PM
Quote:
Originally Posted by mhighison View Post
9800gt with a 2.5 quadcore
wow, that makes me feel bad for you....
do you think dStahl will allow you some decent hardware if i buy some more C-Store items?
(still need to get that Academy Uniform).


a good tip if your system can handle it is to activate transparency anti aliasing inside the nvidia panel,
i set it to 4x super sample and the game looks soooo much smoother now (many many transparent textures that are not filtered in STO otherwise, mostly hair and anything on Starships realy, Golden Gate bridge too! )

i really have to wonder why there is no switch for it in the STO Options?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-23-2011, 01:01 PM
Quote:
Originally Posted by mhighison View Post
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.

That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
I use to use that card, twas a good card till the fan died >.< now I run with a 9800GTX
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-23-2011, 01:31 PM
Quote:
Originally Posted by mhighison View Post
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.

That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-23-2011, 02:44 PM
Quote:
Originally Posted by mistformsquirrel
You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
Depends on the size of the shot I need. If I need something small for a web preview, usually a 1920x1200 render will do fine. (especially once it's scaled down even more in photoshop). If I need a print ready screenshot, I'll bump the renderscale up to 2 , getting around a 3300 pixel wide screenshot. (which is close to what an Apple 30" cinema displays natively.) Renderscale is essentially just rendering an image as if you had a different display resolution than you actually do.

Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.

Haha, sorry for the sidetracking, my inner geek took over.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-23-2011, 03:01 PM
Quote:
Originally Posted by mhighison View Post
Haha, sorry for the sidetracking, my inner geek took over.
you've come to the right place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-23-2011, 03:30 PM
Quote:
Originally Posted by mhighison View Post
Academy and Gorn cadet (still a work in progress, but looking epic already!)

http://twitpic.com/5uak8a

Another shot of the uniform.

http://twitpic.com/5to6jm
HOLY MACCARONI, Batman! I thin I'm in love!

Uhm, just tell us one thing, why the heck do Kingon maps look so outstanding, and all the Fed stadions and SFA like chopped with an axe?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-23-2011, 03:49 PM
Quote:
Originally Posted by mhighison View Post
Haha, sorry for the sidetracking, my inner geek took over.
<^_^> there is nothing wrong with this. It's interesting to hear about honestly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-23-2011, 04:02 PM
hey cool. but it kinda looks like some thing we have see before....

http://twitpic.com/5usa18


right? i am not the only one who thinks so, right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
07-23-2011, 04:18 PM
Quote:
Originally Posted by Altexist View Post
hey cool. but it kinda looks like some thing we have see before....

http://twitpic.com/5usa18


right? i am not the only one who thinks so, right?
nah it actually has subtle samurai armor undertones
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-23-2011, 04:29 PM
Quote:
Originally Posted by Altexist View Post
right? i am not the only one who thinks so, right?
It looks more like a Tabbard then a Skant.
Reply

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