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Join Date: Dec 2007
Posts: 148
# 21
07-22-2011, 06:13 PM
Quote:
Originally Posted by thamupp View Post
i thinks its even higher actaully.

but keep in mind it drains slowly and an eps console will stop its drain.
Because eps is +X/sec. Okay I get it thnx. Wonder what it tops out at tho.
Join Date: Dec 2007
Posts: 148
# 22
07-22-2011, 07:24 PM
So would you say target subsystems skills are largely inefficient?
Join Date: Dec 2007
Posts: 148
# 23
07-22-2011, 10:32 PM
No. An sometimes underestimated BTSX skill is Target Engines. While many people have shields/weapons so high that you won't really hurt them with your BTS most have very low engine power. Hit them with BTSE and they stand still getting a -15%(?) def value, they can't move/turn fast so you have only one shield facing to deal with. Also it improves your chance for a crit hit. So it is the perfect time to use BO or a tricobalt.
Join Date: Dec 2007
Posts: 148
# 24
07-23-2011, 03:55 AM
Quote:
Originally Posted by Kemotherapy
So would you say target subsystems skills are largely inefficient?
Oh no, not at all!
Join Date: Dec 2007
Posts: 148
# 25
07-23-2011, 05:18 AM
Quote:
Originally Posted by Kemotherapy
So would you say target subsystems skills are largely inefficient?
As a Sci boat Captain, BTS:Aux is the bane of my existence. Even if it's just BTS:Aux 1. Especially since I don't have an Engineering Team for myself, and since I rely on using my Aux Batts/RMC at other times I really can't afford to "waste" them to overcome a BTS.
Join Date: Dec 2007
Posts: 148
# 26
07-23-2011, 05:30 AM
Quote:
Originally Posted by gx4th View Post
Sci/escort? Welcome to being a premiere zombie cruiser killer. Don't underestimate the MVAM when it comes to pvp potential. The ability to stun someone with a photonic shockwave is very powerful when timed right. Plus you have SNB which is one of the best captain abilities out there.

Common mistake with sci pilots. Most fire off their SNB prematurely. Well timed SNB when the guy's just panicked > shock wave and alpha strike = dead opponent most of the time.
Welcome to pvp OP. (original poster) sign up for the OPVP Channel ingame, plenty of excellent people, always willing to help there.

Also, while gx4th is a big fan of the big old fashioned shockwave, I am partial to the Tractor Beam Repulsors 2 in my ltc slot when I fly my mvam. Why TBR2? It does decent damage regardless of shields, and when you hit an Evasive + Engine battery with it on, providing your team mates follow you, you'll isolate a target well away from it's healers. Have someone else hit the target with a normal tractor beam when TBR runs out and you've got a nasty combo.

Also, Feedback Pulse2 is worth looking into, just keep in mind that TSS2 is going to go into a global when you usei t.

Also, Target Subsystems are ridiculous with an AE or MVAM, think 99 Drains (when you hit sci team before firing off the Target) are possible, without even being a joined trill. So a Tykens 2 + Target Sub is also a good choice for an MVAM. To get maximum drain you'll need a triple SEN tachyon deflector, and all 3 console slots eaten up for the + to sensor array.

But, that does take away from Borg gear, so I'd just go with the borg deflector, and console when you get the chance to do those stfs. Those procs really are that important in pvp. You'll still have a very strong drain when fully specced and with Tykens 2, (just pop an aux battery before you fire it if possible) is going to really ruin someone's day.

My Recon runs on Target 2, and Tykens 3 with SNB when they pop an emergency power. It's a pretty reliable way of downing shields, removing engine power and nerfing enemy dps in one go.
Join Date: Dec 2007
Posts: 148
# 27
07-23-2011, 05:32 AM
Quote:
Originally Posted by Mavairo
Welcome to pvp OP. (original poster) sign up for the OPVP Channel ingame, plenty of excellent people, always willing to help there.

Also, while gx4th is a big fan of the big old fashioned shockwave, I am partial to the Tractor Beam Repulsors 2 in my ltc slot when I fly my mvam. Why TBR2? It does decent damage regardless of shields, and when you hit an Evasive + Engine battery with it on, providing your team mates follow you, you'll isolate a target well away from it's healers. Have someone else hit the target with a normal tractor beam when TBR runs out and you've got a nasty combo.

Also, Feedback Pulse2 is worth looking into, just keep in mind that TSS2 is going to go into a global when you usei t.

Also, Target Subsystems are ridiculous with an AE or MVAM, think 99 Drains (when you hit sci team before firing off the Target) are possible, without even being a joined trill. So a Tykens 2 + Target Sub is also a good choice for an MVAM.
Oh, so you can get BTS 3 up to 99? K, ignore what I said earlier then :p
Join Date: Dec 2007
Posts: 148
# 28
07-23-2011, 05:34 AM
Yep, 99 as far as I can tell is the hard max.

A friend of mine, ran the same setup I ran, the difference was he was a joined trill and I wasn't, on the tooltips his would say 101 IIRC, but it wouldn't drain more than 99.
Join Date: Dec 2007
Posts: 148
# 29
07-23-2011, 06:35 AM
Quote:
Originally Posted by Mavairo
Yep, 99 as far as I can tell is the hard max.

A friend of mine, ran the same setup I ran, the difference was he was a joined trill and I wasn't, on the tooltips his would say 101 IIRC, but it wouldn't drain more than 99.
i thought i had read someone getting it pretty darn high, i tested a bunch with a friend last night and consistantly dropped his shields when they were set at anything below 90.... (sciteam+bts3) spec'd and buffed w/consoles

i still think target engines is the way to go for an escort. hey you, stay there.... take this...

and well, unless im healbot-ing it up, i gotta have at least 2 snares. and beam target engines 2 will snare most cats out there.

see you on the battlefield
Join Date: Dec 2007
Posts: 148
# 30
07-23-2011, 07:42 AM
Thanks for the input.

I had Target Engines III and one of the many BO's I had sitting around, and it came in handy a few times during some matches yesterday after I rearranged some of my BO powers to allow for the BO III I had gotten. A couple of times I managed to work it into a subnuke to pretty good effect, and it seems to help deal with BoPs at times too.

As for Borg gear, I have my console and engine so far, still need to get the deflector.
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