Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-23-2011, 10:30 AM
Quote:
Originally Posted by mvs5191 View Post
The resistances from the Deflector appear to do little to nothing, whether that's a matter of it being broken or the values being too low. So those need fixed/buffed, as well as bumping up it's base Deflector stats.

Maybe give some other modifier to the shield other than [Pol]? I know it fits thematically, but hardly anyone uses Polaron so another modifier would be spiffy. The Borg shield is fine with it's [Pla] modifier since it already has awesome stats.
I checked my tractor beam, and unfortunately it doesn't tell you by how much it affects your turn and speed, so I have no idea if they are too low. I wonder if anyone knows the values? If by some chance of magic a dev see's this, could we get a comment?

Regarding the deflector stats, it also adds the resists, so it's lower values seem reasonable in principle, at least if they (resists) were actually effective.

And yea I agree, polaron resist is next to useless. Maybe a 5% shield resist to all?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-23-2011, 10:44 AM
I thougt I could use this set and abandon polarize hull, but tractorbeams still snare you like always.... also the power drain shared a global cooldown with tachyon beam, transfer shield strength, and feedback pulse... too much overlap with my current build so I had to leave them behind at spacedock. I agree with most people here: they could be a good set without the pol modifier and if tranphasics got a buff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-23-2011, 12:01 PM
Isn't the draining beam improved by higher aux levels ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-23-2011, 12:14 PM
Quote:
Originally Posted by Dalnar
Isn't the draining beam improved by higher aux levels ?
Not that I know of. High Aux doesn't help the drain of Energy Siphon either, it just increases it's duration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-23-2011, 12:44 PM
Quote:
Originally Posted by mvs5191 View Post
Not that I know of. High Aux doesn't help the drain of Energy Siphon either, it just increases it's duration.
Yea, that disappointed me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-23-2011, 02:24 PM
Quote:
Originally Posted by Artificialx
Do you mean to say that even with the extra bleedthrough, the extra damage of quantums still gives equal bleedthrough in the end?
I remember the shields were better than the ones I already had, though they might have been standard [capx2] shields.
Yea the siphon is watered down, but free. I said above, if it gave more drain it would be nice. So again I ask, what would make this set better?
It's the deflector that is supposed to affect on movement resists, although again, I have only seen it against NPCs, nobody in PvP has tried to tractor me yet at LtC.
Yeah, the results are nearly identical. The problem is, you can't give them too much bleedthrough or they end up OP (like pengs in this game with their proc. or to lift another game for example Phase missiles in Sins).
They could stand to have their bonus bleedthrough for -all- Transphasic torps, in addition to doing say at least Photon Damage, with a photon CD before they'd become any sort of worth it.

For the deflector the values I think are just far too low. (for that matter APO and PH's are also too low, because you still become slowed when multi tractored) it doesn't even have any appreciable effect even vs TB1.

The shields should have had a bonus resist to All damage types if they wanted to make it not lulworthy. (like say 8-10 percent to All)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-23-2011, 03:17 PM
I always thought that the tractor/etc. resists were one of the most interesting parts of the set. And was very disappointed by their effect. It was basically not noticeable at all.

I suppose there is a "hidden" set bonus with Transphasic torpedoes in general as the set items give bonus to damage with transphasics you couldn't get otherwise. But even a +30 or so bonus doesn't seem to overcome the transphasics overall weakness.
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Join Date: Dec 2007
Posts: 120
# 18
07-24-2011, 06:20 AM
Quote:
Originally Posted by Mavairo
Yeah, the results are nearly identical. The problem is, you can't give them too much bleedthrough or they end up OP (like pengs in this game with their proc. or to lift another game for example Phase missiles in Sins).
They could stand to have their bonus bleedthrough for -all- Transphasic torps, in addition to doing say at least Photon Damage, with a photon CD before they'd become any sort of worth it.

For the deflector the values I think are just far too low. (for that matter APO and PH's are also too low, because you still become slowed when multi tractored) it doesn't even have any appreciable effect even vs TB1.

The shields should have had a bonus resist to All damage types if they wanted to make it not lulworthy. (like say 8-10 percent to All)
And that is including the extra +30 you get on top of whatever else you skill in Transphasics? That is like ranking into torpedos all over again, the 2nd tier Torpedo skill gives about +30 if I remember right. If it is still sub-par after that, transphasics really need an overhaul. They have to have a significant enough bleedthrough to be actually worthwhile.

10 percent damage resist on the shield, seems a little high, don't you think? It's virtually a free EPTs1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-24-2011, 07:20 AM
Quote:
Originally Posted by Artificialx
And that is including the extra +30 you get on top of whatever else you skill in Transphasics? That is like ranking into torpedos all over again, the 2nd tier Torpedo skill gives about +30 if I remember right. If it is still sub-par after that, transphasics really need an overhaul. They have to have a significant enough bleedthrough to be actually worthwhile.

10 percent damage resist on the shield, seems a little high, don't you think? It's virtually a free EPTs1.
Yep. The thing to remember about that Set is just what it's competing with. Upping the bleedthrough, and dropping ALL transphasic torps to photon CD cycles + a bonus would be pretty spiffy. They'd still alot less damage than quantums vs naked hull but at that point their shield penetration might actually be better than quantums. I'd go so far as to say that there needs to be a chunk of hull missing when a T torp strikes your hull not a measely 3 percent (as an Escort) T Torps need to have a niche, and right now they just don't have it.

Well the default resist is 20 percent to one, Resilient shields in general need a slight dose of love. I'd say 8 percent to all might be good as well. The breen set could be about Damage Mitigation, while the Borg is about healing it away. (And the Aegis, would be the entry level into the set items world.) As it stands right now, I've effectively got a free HE3, and TSS3 on my ship with Borg bonuses.

If they really are dead set on there being a 3rd Set Items Group in the game the Breen needs to be up to par or just slightly below.

Right now as it stands I can curbstomp someone that's running breen with Non Set Item gear, (and non mark of honor shields. Think Cov cap 2) It's not even competitive to gear you get as you go along in the game, and that's a serious problem considering the theoretical effort that went into introducing a 3rd set of items.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-24-2011, 11:59 AM
Quote:
Originally Posted by Mavairo
Yep. The thing to remember about that Set is just what it's competing with. Upping the bleedthrough, and dropping ALL transphasic torps to photon CD cycles + a bonus would be pretty spiffy. They'd still alot less damage than quantums vs naked hull but at that point their shield penetration might actually be better than quantums. I'd go so far as to say that there needs to be a chunk of hull missing when a T torp strikes your hull not a measely 3 percent (as an Escort) T Torps need to have a niche, and right now they just don't have it.

Well the default resist is 20 percent to one, Resilient shields in general need a slight dose of love. I'd say 8 percent to all might be good as well. The breen set could be about Damage Mitigation, while the Borg is about healing it away. (And the Aegis, would be the entry level into the set items world.) As it stands right now, I've effectively got a free HE3, and TSS3 on my ship with Borg bonuses.

If they really are dead set on there being a 3rd Set Items Group in the game the Breen needs to be up to par or just slightly below.

Right now as it stands I can curbstomp someone that's running breen with Non Set Item gear, (and non mark of honor shields. Think Cov cap 2) It's not even competitive to gear you get as you go along in the game, and that's a serious problem considering the theoretical effort that went into introducing a 3rd set of items.
BReen set was to fun to level with when I started an Alt in a BoP. It essentially gave you an extra ability at lower levels. The Aegis is good but .... Right now the borg set is where its at and I feel that Borg Set against FaW equalls a lot of borg procs. If I had to say I would say the borg set procs way to often but I know I going tick a few off saying that.
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