Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
07-24-2011, 03:20 PM
Quote:
Originally Posted by thamupp View Post
Well, i find it weird that only EPtS receives its "extra" (shield resist) for the full 30 sec while the other EPtX don't.
My thoughts exactly
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
07-24-2011, 04:04 PM
I recently wrote a proposal to re-balance procs and aux to batteries..

Let me know what you all think... (Link is in my sig...)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
07-24-2011, 10:38 PM
Let's see, my list of broke abilities that I would fix if I worked at cryptic:


1. Extend Shields
2. Carrier pets tracking cloaked ships across a map
3. Energy weapon procs across the board
4. Science Fleet
5. Shield resist stacking in general
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
07-24-2011, 11:32 PM
Quote:
Originally Posted by BobTheYak
Ah yes this too. IMO the cooldown is too long for photonic officer.
Maybe they should have a 20-33 % cooldown reaction (depending on skills, independent of rank) and a variable duration depending on rank. Something like 40-50-60 seconds, global cooldown of 60 seconds and a total cooldown of 90 seconds (with best reduction at rank 3, this means 10 second lapses between POs - the recharge modifier currently affects PO as well). This would give it a better uptime then now, and yet reducing cooldowns by 1/3 or less means that it's both compatible with most science power (no cooldown reduction goes wasted by GCs), and is also reasonably low.

---

I disagree that the shared cooldown between the team skills needs to be shorter.
First, it breaks the mold for all other shared cooldowns.
Secondly, it means people will have even more healing and counters at their disposal. Is that really good for the game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
07-25-2011, 01:35 AM
1st.
I agree on resist stacking. It makes good cruisers and sci ships invulnerable. But if they remove it, would not be the tacticals the FOTM again?

And i liked the old heals better. Sci team gave instant heal+shield resist, and had GCD with TT1. now TSS giving HoT and Resist with empts, plus you can use TT to reballance shields.
Not hard now to stack up high resist with EMPTS+TSS+TT.
EMPTS would give resistance, but TSS just would heal over time, and TT could reballance shields. Or EMPTS would give resistance, Sci team would give it too, but you could not use TT.
And maybe longer CD on skills.
2nd
IMO RSP shall be altered too.
3rd
Let us at least reballance shield while lolpswed
4th
Give the Crew some meaning, like in old times lol.
5th
Fix lolstunbop. annoying stun stun cpb stun stun idiotism really no need skill
Give that ship of noobs, fixed stations
6th
SNB= just remove 1!!! buff
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
07-25-2011, 03:17 AM
Quote:
Originally Posted by Kyle-Phoenix View Post
1st.
I agree on resist stacking. It makes good cruisers and sci ships invulnerable. But if they remove it, would not be the tacticals the FOTM again?

And i liked the old heals better. Sci team gave instant heal+shield resist, and had GCD with TT1. now TSS giving HoT and Resist with empts, plus you can use TT to reballance shields.
Not hard now to stack up high resist with EMPTS+TSS+TT.
EMPTS would give resistance, but TSS just would heal over time, and TT could reballance shields. Or EMPTS would give resistance, Sci team would give it too, but you could not use TT.
And maybe longer CD on skills.
2nd
IMO RSP shall be altered too.
3rd
Let us at least reballance shield while lolpswed
4th
Give the Crew some meaning, like in old times lol.
5th
Fix lolstunbop. annoying stun stun cpb stun stun idiotism really no need skill
Give that ship of noobs, fixed stations
6th
SNB= just remove 1!!! buff
RSP ?? whats wrong with RSP. It got its nerf already. lol Seriously its a great skill for what it is, a instant shield refill. If they put it back the way it was... ohh my. Or are you suggesting longer cooldowns and shorter times ?

Being able to use skills or adjust shield settings and such while stunned would kind of defeat the purpose of having a stun in the game wouldn't it ?

Kyle whats with you and CPB stun stun stuff?? You get stun immunity after the first one so I doubt anyone is Stun stun stunning you anymore. I don't think so. Although it is cute to here you complain about stunning bops when you fly a Engi MVAM. lol

Crew doing something... that I can agree with. The crew is pretty pointless right now. I mean the hull repair rate on the high crew ships is nice if you keep the crew up... but its not fantastic either. Perhaps Crew could be tied to that Sub System repair skill that doesn't work. More crew faster sub system repair rate. Crew number x Repair Rate number = - to subsystem length.

SNB can be annoying I agree... however until they fix all the heal stacking its fine as it is. It is pretty much the only counter to heal stacked insanity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
07-25-2011, 03:55 AM
Moar Useless and/or Broken Skills:

Aceton Field: The damage on all 3 versions is ridiculous, but the interesting damage reduction is the same 50% on every version.

Tyken's Rift: Can be destroyed with FAW or due to nearby explosions, shows seriously odd behaviour when there are Scrambles in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
07-25-2011, 06:50 AM
The only issue with RSP is there are still a few RSP n00bs. I had a cruiser spamming in zone how unkillable he was because I was soloing him and he was chaining RSP. So I asked a Sci buddy to come over and SNB one RSP but he must of had one off CD because he had it up again. Needless to saywe got him but the typical n00b trash talk
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
07-25-2011, 08:08 AM
Quote:
Originally Posted by Marctraider View Post
Mhh I do agree with alot you're saying here, but I do miss the Subnucleonic beam.
I think its the most unfair ability in this whole game if you ask me. There is not other captain ability which comes even close to this power on a tactical or engineer captain. Not even Tactical initiative (Which in my opinion should work more like it does on ground)
If you ask me, I think that SNB is ok the way it is now. It shouldn't be nerf at all. SNB and Sensor Scan are the only two good abilities of the SCI captains - the rest: DF & Photo Fleet are useless right now.

Quote:
Originally Posted by Marctraider View Post
Seconded by the rediculous healing of Engineer
I'm not worried about healing of engineers - especially when they flying cruisers. Thing that worries me is that some of Engineers can do mega big DMG (sometimes even bigger than many escort's pilots) because of FAW, DEM 3 & Phaser procs and - in the same they have milions in healing. It's joke. That is why we all must recently fight more often vs all 5 eng teams in PVP.
You dont like SNB?. Come on man sometimes it's the only way to kill engy tank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
07-25-2011, 01:38 PM
Quote:
Originally Posted by Husanak View Post
RSP ?? whats wrong with RSP. It got its nerf already. lol Seriously its a great skill for what it is, a instant shield refill. If they put it back the way it was... ohh my. Or are you suggesting longer cooldowns and shorter times ?

Being able to use skills or adjust shield settings and such while stunned would kind of defeat the purpose of having a stun in the game wouldn't it ?

Kyle whats with you and CPB stun stun stuff?? You get stun immunity after the first one so I doubt anyone is Stun stun stunning you anymore. I don't think so. Although it is cute to here you complain about stunning bops when you fly a Engi MVAM. lol

Crew doing something... that I can agree with. The crew is pretty pointless right now. I mean the hull repair rate on the high crew ships is nice if you keep the crew up... but its not fantastic either. Perhaps Crew could be tied to that Sub System repair skill that doesn't work. More crew faster sub system repair rate. Crew number x Repair Rate number = - to subsystem length.

SNB can be annoying I agree... however until they fix all the heal stacking its fine as it is. It is pretty much the only counter to heal stacked insanity.
Sorry i meant SNB to adjust after heal hell.

I liked the crew system in SFC. there enemy was able to stun BOFFs as i remember. Well that game in pvp was like STO. Broken But at least they should make it as you wrote "More crew faster sub system repair rate. Crew number x Repair Rate number = - to subsystem length." or maybe even more purpose.

I fly MVAM because i like Prometheus. On my alt i use Defi-R and its much more better than the MVAM. Thats why i prefer my alt so it became my main .

"Being able to use skills or adjust shield settings and such while stunned would kind of defeat the purpose of having a stun in the game wouldn't it ? " You are able to switch to more shield power, or im wrong? but thats not a big help. and reballance would not make it useless skill, but at least it would not completly remove you from game for 3-4 sec, what is a fking long time if you get ganked .
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