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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-24-2011, 03:26 PM
Quote:
Originally Posted by Azurian View Post
I think you pretty much defined a premade.



There is the possiblity if people know they aren't going to get curbstomped by a premade and actually have fun for a change, then more people might actually play. But as it is now, Cryptic will likely decide to put their resources into making much needed PvE content than PvP.
So basically all of those things?

You do know the problem with that right?

Two of those things are generally not in the same league as a Team that has literally built their toons to be used with specific other toons in a team.

Then there's "are they on vent or not".

And frankly, I've curbstomped more than a few pugs while pugging myself. Nothing's going to help the average sto player, unless PVE is made so that you can't just Space Bar To Win It. Maybe if Bob the LameCruiser pilot actually had to do something other than hit space bar, he'd realize that 1 his build sucks and 2 he better learn to play. STO is so dumbed down you don't even need to know how any game functions period in order to win. If you can install something on your harddrive you can already beat sto pve, with 0 learning required.

Also, I think you're confused about which game we're talking about here. Cryptic doesn't do content, of either kind. Cryptic does however Cstore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-24-2011, 03:32 PM
Maybe one day you'll be able to buy your own queue, and then set whatever restrictions you want on it, lol.

XD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-24-2011, 04:15 PM
Quote:
Originally Posted by Xenor-Nyiad View Post
Hello, after another month (and I'm just focusing on how Season 4 made this worse, a certain fleet has been doing this for a very long time) of dealing with the F**** S***** spawn camping, I'm asking anyone at Cryptic, or the community to speak up against these type of fleets.
I wouldn't expect you to know this since you are not a regular ground PvP'er but the respawn issue is being looked into by Cryptic. As a matter of fact, we had a dev in the GroundPvP channel last week looking for feedback from the ground PvP community and even played some matches. You want to know what the first thing was that we brought up? Yes. It was spawn camping. They acknowledged it as an issue and promised they are going to fix it.

Quote:
Originally Posted by Xenor-Nyiad View Post
Sinse I first encountered this certain fleet awhile back ago, to the way they act today, it is the same. No amount of tickets, from opposing teams, seem to have done a single thing, which saddens me.
Tickets? It is a long standing tradition of MMOs that have PvP for the GMs to follow this one, simple rule: in PvP, if there is a PvP solution to a PvP "problem," then that is the correct solution. Sorry but that's just the way it is. Competitive games are meant to be competitive.

Quote:
Originally Posted by Xenor-Nyiad View Post
It's one thing to just have a better coordinated attack, but taking up sniper positions or waiting literally on the spawn point with shotguns can never be justified.
You call us campers. OK. Now try to see it from another way. You are abusing the spawn mechanic by turtling. Sorry, but it's not camping when the opposing team bunkers on top of their spawn point... throwing out turrets, cover shields, domes, etc. then attempting to hide behind them. Tell me... is it fair play when someone hides behind a cover shield, spamming up the map with fabrications, at their spawn point... then to cry foul when we finally decide to move in and take them out?

As a matter of fact, far too often we are "too nice" about spawn bunkering. We do pull back. We do give teams a chance to move. Often it is to our determent... when, in fact, we all could have rolled in and wiped out the entire team. Yet we stay back and wait. And wait. And wait.

We also have players who voluntarily sit out when matches are uneven. We split up during matches and roam around the map by ourselves quite often as well. We use "fun guns." And... wait for it... we also sometimes unequip our weapons and use our fists.

Do you know how many times I have run past a freshly spawned toon and been shot in the back?

Quote:
Originally Posted by Xenor-Nyiad View Post
I know others have had problems with this flees doing thist...I'm just wondering...why hasn't anything been done...?
I have an idea. How about someone get serious and take us down? There are no secrets to our success. And there is nothing we would like more than to see more competitive matches. Nothing. But, alas, that would take more effort than a forum post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-24-2011, 04:18 PM
Quote:
Originally Posted by Xenor-Nyiad View Post
Hello, after another month (and I'm just focusing on how Season 4 made this worse, a certain fleet has been doing this for a very long time) of dealing with the F**** S***** spawn camping, I'm asking anyone at Cryptic, or the community to speak up against these type of fleets.

Sinse I first encountered this certain fleet awhile back ago, to the way they act today, it is the same. No amount of tickets, from opposing teams, seem to have done a single thing, which saddens me.

It's one thing to just have a better coordinated attack, but taking up sniper positions or waiting literally on the spawn point with shotguns can never be justified.

I know others have had problems with this flees doing thist...I'm just wondering...why hasn't anything been done...?
First, seeing as your thread is pointing the finger (in the thread's title), I've run with this fleet quite a few times, and they certainly don't deliberately spawn camp. Neither have they ever set up on spawn points with shotguns as u claim. If I were to ask you to produce a fraps clip, you wont find one. In fact, they deliberately go out of their way to constantly move away from the enemy spawn.


Second, I regularly see teams deliberately set up a bunker at their spawn point - particularly in Assimilated Cruiser, Ghost Ship and Shanty town where fixed spawn points exist. If your team bunkers up and snipes at their oponents rather than moving away to a safer spot, what do you think is going to happen? You expect them to continnue to sit 30m+ away whilst you take pot shots at them? If they fire back at you, I don't consider this spawn camping. Likewise, if you refuse to budge from your spawn, and sit there with your team for minutes at a time, that isnt spawn camping.


Third, I realise that this situation can be frustrating for both parties, and there's a couple things Cryptic can do to prevent this happening, which I'm sure has been mentioned in countless threads before:
1. Implementing protected spawn points, where your team are invulnerable until they leave it. The danger being that one side refuses to leave their spawn, preventing arena matches from progressing.
2. Getting rid of fixed spawn points
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-24-2011, 04:38 PM
Y'know what OP, I've PvP'd both with and against the fleet you're talking about. While on team, it was common to see the following text from them:


"Hold back. We don't want to spawn camp them."


Zone chat:


"Guys, move away from your spawn."



So yeah, I don't know what you're on about. I'm not in their fleet, but I've played with/against them enough to know they are good guys and damn good players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-24-2011, 05:49 PM
If someone is camping at your spawn, DO NOT RESPAWN till they move. If they dont move, just leave the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-24-2011, 05:51 PM
Quote:
Originally Posted by FurQue
If someone is camping at your spawn, DO NOT RESPAWN till they move. If they dont move, just leave the match.
I've tried, told other members to not respawn as well, but oh well. Least everyone gets a reward.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-24-2011, 07:03 PM
Quote:
Originally Posted by Azurian View Post
I think you pretty much defined a premade.



There is the possiblity if people know they aren't going to get curbstomped by a premade and actually have fun for a change, then more people might actually play. But as it is now, Cryptic will likely decide to put their resources into making much needed PvE content than PvP.
so does the vivox voice chat then count as being a premade since everyone has it and has the ability to actually work as a team?

everytime you say that premades to go get thier own que. but i hope to god this never happens (never as in until the pvp community gets larger). theere are not as many "premades" on as people tend to think. tsi hardly ever anymore gets together a "premade" team unless we've run into another group of premades in the que. all we usually do is just see who all is on and play together as friends while b.s.ing about things.

does this mean we should be barred from enjoying the game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-24-2011, 07:34 PM
You should be barred from having any impact on anyone else's enjoyment because everyone else's enjoyment is more important than yours.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-24-2011, 07:55 PM
Quote:
Originally Posted by BorrowedTune
You call us campers. OK. Now try to see it from another way. You are abusing the spawn mechanic by turtling. Sorry, but it's not camping when the opposing team bunkers on top of their spawn point... throwing out turrets, cover shields, domes, etc. then attempting to hide behind them. Tell me... is it fair play when someone hides behind a cover shield, spamming up the map with fabrications, at their spawn point... then to cry foul when we finally decide to move in and take them out?
Meh, I don't care about spawn camping all that much, but that's a lame defense and you know it. You make it sound as though "spawn" point bunkering was a tactical choice for these people, when in fact, it's usually more of a last ditch effort - of course they are going to try and take cover with whatever they can. And let's be real, when your fleet spawn camps, it's usually from both sides. So don't even pretend that the people getting camped even have a choice.

Who in the right mind would prefer to bunker at their spawn point, when as soon as you spawn, you die before you can even move. Yeah, great tactical advantage there [rolls_eyes].

But meh, Cryptic is supposedly working on this so we'll see. As of right now, it's a pointless point of contention and who cares if your fleet does whatever it does. Even with spawn camping, I still get to have some fun, even when on the receiving end.

Now, if only some of your fleet members wouldn't run unless they have 2 or more with them, that would be good. As of right now, I can only name 2 that I would consider good players, that actually stick around to fight when their numbers aren't overwhelming.
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