Sorry, but the 1-2 hit thing was going on before <--- crafting can make it so. Crafting can also help your defense against it.
Of course it was happening before - but not to this extent, as you had to get specific weapons/skills to even achieve that.
But that's like comparing apples to oranges right now. No amount of crafting will extend your survivability to make that much of a difference (at most 3 hits before you are dead). True, you can load up on hypes/shields regens, but that doesn't help you when you are respawning and get focused fire before you can even move, lol. Like I said, most classes can't get away fast enough.
Medics stand the better chance, but tacts, and to some extent engies don't.
Put a radius around each team's main spawn point. The radius should be large enough to insure that any weapons fire into the spawn point takes place inside that radius. The radius should be clearly marked by a red circle on the map.
Now, any time that the number of unfriendlies exceeds the number of friendlies inside that radius for more than 30 seconds, Q shows up and says, "You mortals are boring me. Let's make this more interesting!" Then Q teleports every member of both teams and semi-randomly scatters them all over the map.
Presto. No more spawn camping and no more spawn turtling.
Going to close this thread... The original point seemed pretty straightforward: Spawn camping is possible. It is made use of.
So, instead of calling out specific people or groups who may or may not use camping to their advantage, which usually gets people's emotions running pretty high, let's focus on the underlying issue itself.
If you have suggestions on how spawning can be improved, or how camping can be dealt with, or how PVP can be improved, please let us know. We have our own ideas that we're working on, of course, but it'd be great to hear from you.