Lt. Commander
Join Date: Dec 2007
Posts: 120
In recent days Ive seen a lot of science teams with only science characters and its been showing me that the classes in this game are very unbalanced, especially when it comes to science characters. The space combat science skills are too overpowering. Im not talking about the skills you can get on the slots, Im talking about things like Subnucleonic beam, holographic fleet support and so and so. Its primarily subnucleonic beam that irritates me because when youre going against a team of science characters you cant use your skills because they immediately disable them each time. It disturbs me to know that I can immediately get shut down and not even have a chance at pulling a single move on one person even by themselves.

A suggestion to counter said subnucleonic beam is to allow engineering team to remove the buff and give tactical players a natural edge meaning because their ships are maneuverable it should be chance based whether the science skills hit or miss. This should balance out the spectrum in terms of power.

Science: Shields and Debuffs
Engineer: Hull and Buffs
Tactical: Firepower and Maneuverability

thats how it should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-28-2011, 10:21 PM
wut? Science players are definitely NOT overpowered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-28-2011, 10:30 PM
Quote:
Originally Posted by Latinumbar
wut? Science players are definitely NOT overpowered.
5 Eng-Pilots/Cruisers=Tankfest, 5 Tac=Pilots/Escorts=Cannon hell. It isn't so much the classes themselves so much as people choosing unbalanced teams. I have a suggestion. When they add PVP ladders, you need a balanced team for a win to count towards the ladder. Problem solved. And by this I mean at least one of each ship type.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-28-2011, 11:16 PM
Quote:
Originally Posted by RedPhoenix32 View Post
A suggestion to counter said subnucleonic beam
Um...Sci Team already cancels it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-29-2011, 09:20 AM
There are some people such as myself that cant use science team or else it will screw up our builds. My build relies on tactical team and engineering team, but dont you think that Tacticals should still have the advantage of out maneuvering a ship's sensors? Space combat is made so nearly every blow hits. It doesn't really make sense to be a tactical which is based on manuverability when your ship cant even evade a single torpedo/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-29-2011, 09:22 AM
lol sci over powered. Thats a good one. Oh, your serious....

I have 1 of each class, and 1 of each ship type as fed. None are over powered. Klinks arent OP, Feds arent OP, no one ship is OP. Something that is a tad nuts is the new harp torpedos but only when people over uses them.

This is probibly the most well balanced mmo ive ever played by a long shot. People claim the excel is an OP cruiser. Its not. All ships preform diffrently but thats it, they are diffrent, not better not worse diffrent.

Subnuke cant be stopped but it can be removed, sadly it wont restore the buffs that were stripped. Sci ships had their consoles nerfed so badly the devs had to give sci ships a stacking self buff to make them decent again.

Sci captains have some nice abilities but so do the other classes. And if you chose to not use a counter to something aka sci team -sub nuke thats your choice. Everyone can use it at any point in the game all you need is an ensign slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-29-2011, 09:24 AM
Quote:
Originally Posted by RedPhoenix32 View Post
There are some people such as myself that cant use science team or else it will screw up our builds. My build relies on tactical team and engineering team.
So you want to nerf an entire class of Captains because you don't want to switch out an Ensign level power on your ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-29-2011, 10:43 AM
Quote:
Originally Posted by RedPhoenix32 View Post
There are some people such as myself that cant use science team or else it will screw up our builds. My build relies on tactical team and engineering team, but dont you think that Tacticals should still have the advantage of out maneuvering a ship's sensors? Space combat is made so nearly every blow hits. It doesn't really make sense to be a tactical which is based on manuverability when your ship cant even evade a single torpedo/
I am sorry, but this is a problem with your build (or your team's build), not the class. You CAN'T use sci team? More like you don't WANT to use sci team. Or rather, you would rather have something else instead. Lots of players have builds that use sci team as it clears other debuffs too, not just sub-Nuc beam. Bottom line is that it is your choice not to use it. You have the freedom to change your build.

And torpedoes DO miss depending on the ships defense rating. Many a times I've seen the word "miss" come up instead of a damage figure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-29-2011, 11:15 AM
Quote:
Originally Posted by Militis View Post
So you want to nerf an entire class of Captains because you don't want to switch out an Ensign level power on your ship?
This right here pretty much sums it up...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-30-2011, 01:20 AM
Quote:
Originally Posted by RedPhoenix32 View Post
There are some people such as myself that cant use science team or else it will screw up our builds. My build relies on tactical team and engineering team, but dont you think that Tacticals should still have the advantage of out maneuvering a ship's sensors? Space combat is made so nearly every blow hits. It doesn't really make sense to be a tactical which is based on manuverability when your ship cant even evade a single torpedo/
You basically suggest to nerf a certain skill cause u are not willing to put the appropriate couter in one of your boff slots? Also if u play in a team, maybe one of your teammates is nice enough to throw you a sci team if u need one.

I mean if i go according to your complaint we also should nerf any skill that you can counter by eng team or tac team or any other skill. With the argument that it will screw up your buiild you can practically nerf everything where u need a special skill to counter it, cause u will never have the right build for all situations. On a certain point u will always need some sort of support from other players.

So maybe you should change your build to adapt or you ask your teammates for a sci team if u need one, u will be surprised how often u will get one.

For the record, if your defense is high enough u can evade torpedos. Probably not as often as you want to, but otherwise it would be a bit op if you get missed to often.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:34 PM.