Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-27-2011, 06:27 AM
Quote:
Originally Posted by MelineAaele View Post
I still think this would be the ideal setup:

Cmdr Eng
LtC Eng

Lt Tac

En Sci

Lt Uni

It would give plenty of flexibility for all 3 professions and give a potential cruiser setup (other than Excel) where cannons are more viable (normally youd have to run CRF, and would have no room for an AP)

It could also mirror the SC, and it could have the heaviest Eng BO setup.
I would suggest maybe another En Uni.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-27-2011, 06:46 AM
This'll get closed... Along with a sticky that got "necro'd", defying all purpose of a sticky.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-27-2011, 06:48 AM
Sweet
Posting in a new thread.
I'm sure that whatever the BOff layout/special ability is, it will be well thought out & insanely overpowered.
But that's OK, cuz It's not a Klingon ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-27-2011, 06:56 AM
Quote:
Originally Posted by Vipermist
in keeping with cryptic tradition of making ever new federation ship even more uber than the last im guessing,

Commander Engineering
Lieutenant Commander Universal
Lieutenant Science
Lieutenant Tactical
Ensign Engineering

how it could impact PVP?

hhhmn it will likely make all other cruisers obsolete just like the MVAM did to escorts and fit nicely alongside the intrepid and mvam to give the already underpowered federation an edge against those overpowered Klingon and their BOP's and carriers that are just so overpowered .....

oh btw thamupp you win the internets, i award you 10 points for persistence
I'd buy that for a dollar.

Just put the turn rate at that of the Vo'Quv or Galaxy(-X/-R).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-27-2011, 07:42 AM
I have a thought that *should* be universal enough to please PvEers, while still having enough drawbacks to not be horribly OP. Basically just the reverse of the Vo'Quv, minus the fighters of course. The drawbacks are that this layout is not focused enough to become the new "defacto" healer, or dps cruiser, or whatever. Instead it would be best suited as a "hybrid" ship.

Cdr Eng
Lt Eng
LtCdr Tac
LtCdr Sci

4 fore/4 rear weapons
4 devices
3 eng consoles
3 sci consoles (or remove one sci console for a special ability, if it doesn't end up being a console ability)
3 tac consoles

39,000 base hull (same as all other cruisers)
1.0 shield modifier (ditto)
6 base turn rate (same as galaxy-x)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-27-2011, 07:59 AM
How about this set up?

Commander Engineering
Ensign Engineering
Lieutenant Tactical
Lieutenant Science
Lieutenant Universal
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-27-2011, 08:02 AM
Quote:
Originally Posted by Iceroid View Post
I have a thought that *should* be universal enough to please PvEers, while still having enough drawbacks to not be horribly OP. Basically just the reverse of the Vo'Quv, minus the fighters of course. The drawbacks are that this layout is not focused enough to become the new "defacto" healer, or dps cruiser, or whatever. Instead it would be best suited as a "hybrid" ship.

Cdr Eng
Lt Eng
LtCdr Tac
LtCdr Sci

4 fore/4 rear weapons
4 devices
3 eng consoles
3 sci consoles (or remove one sci console for a special ability, if it doesn't end up being a console ability)
3 tac consoles

39,000 base hull (same as all other cruisers)
1.0 shield modifier (ditto)
6 base turn rate (same as galaxy-x)
Yeah I like this idea. I don't think it would be OP at all but when it was brought up in other threads that shall not be named, some seemed to think it was. Of course many of those also cited the OPness of carriers as evidence so I take that with a grain of salt.

To be realistic, I think the layout viper suggested is closer to what we'll get because I think it would ruffled fewer feathers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-27-2011, 08:16 AM
A science LTC on a cruiser would just be absurd, unless the thing turned like a voquv or had a significant amount of less health and/or shields.

How about....

Commander Engineer

Lt Engineer

Lt Tactical

Lt Sci

Ensign Tactical

Ensign Universal

Ensign Universal

13 powers, but lower level boffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-27-2011, 08:17 AM
Well, i'd like it to have:

uni cmdr
uni cmdr
uni ltc
uni ltc
uni ensign

Also it needs to turn like mvam in beta mode and have 5 front weapons and 4 rear.

consoles:

5 engineer
4 sci
6 tac
+ 2 universal

+30 to all power levels.

But can we wait till december the 30th till its released?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20 Tier 6
07-27-2011, 08:18 AM
If tier 6 ships are coming out anytime soon, Enterprise should be the first 1 or else it would be out classed way too soon.
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