Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
07-27-2011, 09:15 AM
Quote:
Originally Posted by Captain Data
Too much delta but overall a very solid build. Too bad you had to go cheese with SS but hey each his own.
It's only a scramble II, I don't have a high level science officer. Hope this is ok.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
07-27-2011, 09:27 AM
A sci version of the excelsior comes to mind.

I think Cryptic's weak (or rather non-existant) AI is one of the main obstacles for a balanced Ent-F setup. What I mean is that in PVP Sci LtC slots are the best thing, but in PVE they are rather weak compared to more damage-focussed abilities because of the dumb enemies. You can have high level heals in that slot (heals in PVE? not necessary), basic disruption (GW1/SS2, not that helpful in PVE) and of course PSW (shockwave in PVE? why bother?). For PVE a Sci LtC is not all that helpful which means that adding a Sci LtC slot to a cruiser or escort or any other ship is not treated as a balance problem by Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
07-27-2011, 09:37 AM
Quote:
Originally Posted by mancom
A sci version of the excelsior comes to mind.

I think Cryptic's weak (or rather non-existant) AI is one of the main obstacles for a balanced Ent-F setup. What I mean is that in PVP Sci LtC slots are the best thing, but in PVE they are rather weak compared to more damage-focussed abilities because of the dumb enemies. You can have high level heals in that slot (heals in PVE? not necessary), basic disruption (GW1/SS2, not that helpful in PVE) and of course PSW (shockwave in PVE? why bother?). For PVE a Sci LtC is not all that helpful which means that adding a Sci LtC slot to a cruiser or escort or any other ship is not treated as a balance problem by Cryptic.
It goes to the heart of the problem. Making the LtC slot universal would satisfy the supriority of the cruiser in PvP (lol klings, sad day ) and have PvE'ers get a Ltc Tac + Lt Tac to heroically kill mindless NPCs which you can already kill via afk / autofire.

Simple!

(lol klings, go ... kling on to some tissues)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
07-27-2011, 09:55 AM
If this is going to be a tier 6 ship.. maybe it should have:

Cmd Engi
LtC Engi
LtC Sci
LtC Tac
Lt Universal
Ens Universal
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
07-27-2011, 10:11 AM
Quote:
Originally Posted by Kilawpilath View Post
If this is going to be a tier 6 ship.. maybe it should have:

Cmd Engi
LtC Engi
LtC Sci
LtC Tac
Lt Universal
Ens Universal
Can it still have the guaranteed kill from the deathstar strike every 15 seconds? I think it needs it, it would be ever so useful in pve too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
07-27-2011, 10:17 AM
Quote:
Originally Posted by Krizonar
http://i803.photobucket.com/albums/y...g?t=1311782857

my Enterprise F.


Build advice welcome.
Heh. I giggled. And actually: This is very much the point why this discussion right now is a bit of a moot point. We've barely released how the ship will look. No setup or similar yet. Once we have more information, I fully expect threads on this topic so we can gather feedback and ideas together - especially once it comes to Tribble and you all could get your hands on it (or your beam canons aiming on it, whichever).

But please: Restarting a previously closed thread is spam. Doing so repeatedly and then going on to break other rules just to make a point only makes one point: We lose your feedback. Nothing more, nothing less.

Until we have more details and as long as all of this is speculation, please join in on an number of other Enterprise F threads such as this one.
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