Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-12-2011, 02:29 PM
Increasing difficulty simply for the sake of making the game more challenging doesn't actually appeal to me, but it's cool if you guys like it. I love the fact this is something we can adjust, unlike other games that force you into one single difficulty setting, for better or worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-14-2011, 01:27 AM
Quote:
Originally Posted by Steel-Hyena
Getting caught with a heavy plasma torpedo on elite with your shields down/low... it ruins your day. Gotta be careful about getting too close to those warbirds!
If you get caught in the middle of a pack on Elite, they will slam you mercilessly with plasma torps the instant one of your shields drops. Better keep EPtS or a shield battery handy!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-14-2011, 01:29 AM
It would be better if the settings meant the AI increased instead of just a hit point, shields and health increase for the npc's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-14-2011, 01:52 AM
Elite is the only setting that makes the combat (Space of Ground) playable for me (teh other two are just too easy.) I'm all homnesty, I wish they'd add another much tougher setting still.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-14-2011, 07:41 AM
At first, I played Elite a lot. Eventually, I also started PvPing, and it tought me a lot, and one sad fact about the NPCs - they are just hit point bags. They don't use tactics and barely a power, and those they use, they also use ineffective often. (LIke the Mogai using Evasive Maneuers so its aft turrets can fire rapidly harmless disruptor bolts, instead of using its front weapons). And so, the only reason to PvE for me now are some items (Deuterium Fuel) or Emblems, or to enjoy a new story. And I stopped bothering with Elite normally. I still occasionally try it, just to see if it's as weak as I remember.

Cryptic needs to rework Advanced and Elite difficulty NPCs to use more Bridge Offiecer and Captain powers. This will make it more important to anticipate their behavior and counter their abilities, and it will also make crowd-control builds (read: Science vessels and Science Captains) more interesting to fly in PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-18-2011, 09:12 AM
Quote:
Originally Posted by loyaltrekie View Post
I think you're about the only one who feels that way...lol
nope :p
I feel that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-18-2011, 11:38 AM
Yes, though on ground at low levels its really hard since you have so few powers. In space, and on ground at high levels, its pretty easy (though if you're playing a tactical, you need to focus on making your alpha strikes in space, retreating, making another strike, since escorts cannot heal themselves well enough).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-19-2011, 05:16 PM
Escorts with an engineer captain, with the proper consol and BO layout can take more punishment than you think. We're not talking cruiser style punishment, but nothing will stay alive long enough to require that type of durability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-20-2011, 03:16 PM
It's fun to do when I'm with fleet friends but I wouldn't do it solo, too much of a pain, and sometimes I just want to veggie out when I'm playing this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-20-2011, 04:12 PM
Quote:
Originally Posted by Adamma. View Post
All the time nothing but Elite, and that's hardly a challange now. I would really like to see enemy health+shields bumped back up... or an new difficulty added to the slider.
Yeah, if you have all the good gear it makes it easier.
Ground combat is still challenging though.
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