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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-02-2011, 03:02 PM
Quote:
Originally Posted by bluegeek View Post
Welll.... I think I see what they're going for. I mean, what use is a decoy that you can just ignore at will? Any player with eyes will understand what happened and could spot which ship is the decoy and simply reacquire their target.

I like that it has a kind of an Electronic Warfare feel to it.

But balance wise, I hope they tread lightly. This has potential to be as worrisome in PvP as the Karfi Phase Shift ability... but that will be tied to the Karfi exclusively, I think.

I think the balance could be manageable.

1. The cloak should be as breakable or counterable as any other cloak.
2. Tractor beam should still effectively prevent cloaking AND keep target lock.
3. Short duration for either the cloak, the decoy, or both. DEFINITELY a time limit for cloak duration.
4. Long cooldown
5. Same drawbacks as any other cloak -- no shield power, no weapons fire while cloaked, nothing but self-focused abilities like heals and buffs.
6. Possibly even an enforced cloak duration; you can't decloak at will, only when it expires.
7. Shared global cooldown with all other Photonic powers... No popping Photonic Fleet, then immediately getting out of dodge with a Photonic Decoy.

Would those restrictions be severe enough to satisfy most people?
Thats just it this would be fine if it was tied to the ship... but then lets face it no one would buy it. 99% of the sales of this ship will be people buying the consul not the ship.

For your points;
1) it should be more like a MES not a cloak... fed sci ships still don't have cloak they get mess... and it should be like a mes 1 or 2 tops.
2) A ship using the mvam unit breaks tractor beams... thats Cryptics record on that.
3) Honestly I don't care if they want to stay cloaked as long as they have all the trade offs cloaked / mesed ships have and it doesn't the ability to fire off abilities. Hide if you wish you can't win that way.
4) yes it should have a long cooldown, but I doubt Cryptic will disapoint paying customers.
5) Honesty it should have the same draw backs as all cloaks... that includes most self heals they don't work while cloaked.
6) Again they won't disapoint paying customers.... man I can see people firing this off for no reason at the start of a match... and running a evasive Tachyon CPB/PSW tric run out of cloak in there intrepid..... it will be complete BS
7) Ya I can agree with you on that... again crypic is unlikely to do that... so look forward to just that in a a few days I guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-02-2011, 04:33 PM
I'm skeptical about the new RI console and hope using a Science Ability negates it. And hopefully it takes up a Science Slot, that way Intrepid owners won't stack consoles for survivability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-02-2011, 06:21 PM
Quote:
Originally Posted by Azurian View Post
I'm skeptical about the new RI console and hope using a Science Ability negates it. And hopefully it takes up a Science Slot, that way Intrepid owners won't stack consoles for survivability.
dont forget- a while back they openly said they want to make the current ships have movable consoles as well. so that armour/cloak/saucer sep could/would be used on other ships (with some restrictions as well).


im worried about this console abiliy.

i personally think this should have been the captain ability and not photonic fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-02-2011, 06:31 PM
If the console is 1 time use every 5 min, it probably won't be that bad. You could get subnuked twice by the same person in that amount of time. If the console has a cooldown of 30 sec, then ya that's going to be a bit much.

***Edit*** Oh yea, hell ya for the separation of space/ground skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-02-2011, 06:40 PM
Very interesting. Especially the part where its easy to admit the content drought, and not all the bugs which came with Season 4. (From Cryptic ofcourse)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-02-2011, 06:54 PM
It would be cool if using this ability replaced your ship with an actual cryptic dev instead of a replica of your ship; the ability would still be OP, but everyone would feel much better about it after getting to blow up a dev.


Quote:
Originally Posted by wcnighthawk View Post
Oh yea, hell ya for the separation of space/ground skills.
More like hell NO. Do you seriously think they're going to give you extra points for ground? Most likely we're all now going to be forced to put points in ground, and will have fewer points in the pool for space skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-02-2011, 07:15 PM
Quote:
Originally Posted by matteo716 View Post
dont forget- a while back they openly said they want to make the current ships have movable consoles as well. so that armour/cloak/saucer sep could/would be used on other ships (with some restrictions as well).


im worried about this console abiliy.

i personally think this should have been the captain ability and not photonic fleet.
Yeah, I know. But be nice if we got more details on what's coming.

Also be nice if we start seeing improvements to the neglected T5 ships like the Sovereign, DSSV, and the Fleet Escort.

Quote:
Originally Posted by Spassenmord
More like hell NO. Do you seriously think they're going to give you extra points for ground? Most likely we're all now going to be forced to put points in ground, and will have fewer points in the pool for space skills.
Thats what got the majority of people nervous both PvErs and PvPers.

Givent he majority of people are speced for space, hopefully they let us keep the current pool for space and add a certain ammount for ground.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-02-2011, 07:29 PM
Why would they do that? As it is now, the skills are "separate" so to speak. What would be the point of them separating the skills totally if they didn't intend for us to be able to max a space set and a ground set. It's not like the two skill sets would benefit each other in any way if they are truely separate anyways. Then again, this is Cryptic logic we are talking about
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-02-2011, 11:53 PM
Quote:
Originally Posted by Spassenmord
More like hell NO. Do you seriously think they're going to give you extra points for ground? Most likely we're all now going to be forced to put points in ground, and will have fewer points in the pool for space skills.
And how is that bad? Everyone will be faced with the same challenge of using his now more limited pool of points effectively. Hardly a bad effect. Considering how much PvPers already now dread the possibility of a skill cap increase... Anything to dial the skill points back sounds good.

And you might still be wrong. The last time this was brought up, dstahl mentioned that they could change what a skill point buys you - e.g. reducing the number of skill points required to raise a skill.

Just think ab out how much skill points would become "freed" if Tier 4 and Tier 5 skills would cost the same as a Tier 3 skill. (Not saying this is the approach they would use, though it would be a sensible approach, because it also fixes the issue with weapon cost.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-03-2011, 02:38 AM
1. Meh, untill we actually see a change to the massive bias towards federation in ship design to put klingon ships on a more equal footing with federation ships i couldn't care less for any new ships. Its just going to be a an inferior clone of the enterprise J with a likely gimmicky special that does SFA.

2: Console that you can put on any ship that gives you temporary cloak and a decoy target , lol what?. Is this supposed to be some copy or ripoff to the proposed Karfi phase cloak but better because its for feds?
if i could sum this idea up with one word that word would be *facepalm. I dont like the karfi idea and i don't like this either. You want to have some gimmicky cheese ability like this, then you need real drawbacks to make it balanced . Something like you lose 20% of your total hitpoints, instead of just 1 science console which is no loss at all.

3: Was bound to happen eventually, now all they need to do is fix and rebalance the traits for all species so each one has separate ground and space traits and non-alien species aren't gimped by having to pick less traits. So i can actually play as something other than alien without gimping myself.
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