Most, if not all of these openings are extremely hard to get. These are senior staff positions and require people already introduced to the Gaming Industry. I'm not trying to be the bearer of bad news but if you don't have the appropriate experience or skills necessary for those jobs, it's suffice to say they won't hire you.
A lot of people claim they are great story writers and great artists, or they can make great Foundry missions. That's all well and nice, but do you have the actual tools in game design and development? Without using the Foundry tools, are you familiar with 3D Max/Maya or have programming/animation/high quality art/etc which is needed in the gaming industry? Do you have a degree in any particular field dedicated to the study of gaming or have helped publish other games in the past? Do you have a working portfolio with 3D modeling/textures, program reels, animation cycles, etc? These are serious questions that are looked into when applying for these positions. None of them are entry level.
Of course, you can apply anyway, but the chances of someone with basic skills against someone with an industry-level portfolio to actually get the job are slim to none. And regardless if English is your second language or not, you ARE applying to an English-speaking company and to introduce yourself in writing without any proper grammar or syntax guarantees your resume to be thrown out the window without so much as a glance. That's Job Hunting 101, not bigotry.
My advice to anyone that wants more content in STO would be to go on the foundry and make a few "amazing" missions.
If this game were F2P that would be a great idea. However, as long as people are paying to play this game then you shouldnt be telling them they need to create their own content. Going 7 months between Featured Series is just plain pathetic no matter how you try to spin it. And breaking the Foundry didnt help.
My advice to anyone that wants more content in STO would be to go on the foundry and make a few "amazing" missions. Then use those missions as your portfolio, and apply for a content designer position at Cryptic.
Just a suggestion...
How many missions would one need? Would one really good one be enough?