I've done quite a few STFs lately and found out that a LOT of people just seem to do it all wrong and then complain how hard it is to do STFs, so i decided to make a guide on how to properly fight the Borg
The guide is split into 3 sections:
Before the battle
During the battle
After the battle
Before the battle:
-Make sure that every one of your Bridge Officers has a Frequency Remodulator
-Make sure Your team has proper skills:
NOTE: these powers apply to Your captain, aswell.
Fire On My Mark
Emergency power to shields
Quantum mortar fabrication
Phaser turret fabrication
Seeker drone fabrication
Nanite health monitor
-Equip Your Bridge Officers with a weapon:
You only really need 4 sets of Bridge Officer equipment, however You might aswell equip all of the BOFFs with some weapons and armors
Weapons you can buy with Badges of exploration 5th order work fine (unless ur planning to go elite difficulty, then consider Mark of Exploration grade weapons or better for a smooth run)
Same goes for armor and shields
But what to get?
Should be all of the SAME energy type or have You and Your BOFFs have all the different energy typess (4 on BOFFSs, 2 on Yourself)
same energy type:
Remodulating of your BOFFs removes their resistance for You aswell so You do NOT have to remodulate (this is something i experienced, it is possibly a bug, will update if is)
The secondary effect of that particular energy type (proc) is very likely to occur
lack of other procs
6 energy types:
all around procs
u have to remodulate
Type of weapon:
-pulsewave assault (later reffered to as "shotgun", it pretty much works like one)
-high density beam rifles
-also useful are sniper rifles
borg adapt based upon the number of bolts that u hit them with rather than number of attacks, so they adapt after 1 minigun atk (approx 15-20 bolts) and after 3-5 shotgun attacks (it varies from encounter to encounter, haven't been able to pinpoint factors that would effect this)
anything with [reg]
other useful procs:
plasma damage reduction
Knockback of nearby enemies upon damage
Energy dampening armor with:
Not so recommended:
Pollyweave armor with same procs as energy dampening armor
have replicated small hypos, they can really help u in a pinch
During the battle:
Im going to presume You're using shotguns for this part of the guide
Before You actually engage LARGER groups of Borg mobs, You should replicate mortars You have available. They have long range and can fire without a line of sight
Depending on how You play, there's 3 basic tactics against the Borg:
Run close to the group and fire a secondary attack shot, damaging all drones in a large area for a large ammount of damage.
This should be performed by rolling so You use crouch to deal more damage
After You've let off a secondary attack, begin backing up, and rejoin your BOFFs
Ensign-level drones receive a large ammount of damage
If there's Heavy tac drones or Elites, You are very likely to die doing this even on normal setting. Normal tac drones usually get knocked back too, however, so they aren't that much of a problem.
Approach a group at 20m and start blasting
Normal shotgun attacks have 50% chance to repel so You can quite succefully keep even large groups away
Using mortars and turrets for this tactic is very useful.
Keeps Your team unassimilated
Appropriate for open spaces
Low damage of shotguns makes this tactic rather slow killing, mortars make it faster
WARNING, this tactic is NOT a good idea for beginners. You have been warned.
Have Your whole team move in close to the Borg and begin blasting (5-10m), using everything at Your disposal, including roots, knockbacks and such. This tactic takes practice. LOTS of it.
If You do it right, not even Heavy or Elite tac drones will last long
Ec expendures for those regenerators You die a lot trying to learn it
CLASS SPECIFIC TACTICS:
covering different kits:
almost purely defensive, good for tough fights
Medical generator fabrication
Force field dome
Shield generator fabrication
Phaset turret fabrication
This kit comes in handy when u want to outheal a group. Use cover shield to cover med generator, shield generator and force dome and set your turret near your cover shield for maximum effect
very offensive, has basic healing
While it is very offensive, it has a medical generator and can still perform as a support kit if ur team has enough healing abilities. Use cover shield to cover ur med generator and mortar and use seeker drone and turret to dish out a lot of additional damage (for example: a team of 5 engineers in pvp with this kit is pretty much unstoppable due to mortar support, 10 drones and shield heals+hypos)
As the name suggests this kit is useful for taking out an enemy before engaging in battle. Currently, however, the drone gets killed too quickly and enemies usually move around too much to be hit by the mortar.
This is the only kit with quick fix, which provides not only a heal for fabrications but also a on-click nearly instantenous remodulation to borg adaption and is therefore useful in that way. So if ur team has enough heals, quick fix can really make borg killing easier.
OTHER PRO TIPS:
If fighting heavy/elite tac drones, a good idea is to run to his back and make him come to you, so Your BOFFs have a flanking bonus. But be prepared for large ammounts of damage.
After the battle:
Remodulate Your weapon and don't rush to the next fight mindlessly
A few final words about STFs:
Work as a group and read tutorials on how to do them.
Also, listen to people who have done it before, as rushing somewhere u havent been to before and dont know what's about to happen in STFs is a really bad idea.
And to sum things up
These tactics work effiecently against all species, but you can use other weapon setups such as miniguns, full auto rifles and so on
That's all folks, i'll be adding STF guides to the 2nd post soon
please let me know if you see anything missing in the guide and post feedback
ATM working on:
class specific guides:
-engineer half finished
-sci and tac not started
Planning to work on:
Khitomer Accord guide
Maybe video guides for STF missions
Changing colors, making guide more readable
Adding shields and armor section
Clarified what a shotgun is in this guide in "what type of weapon" section
further readability updates
Started on Infected guide
updated type of weapon section (credits to Latinmber for reminding me)
started on class specific guides
class specific guides now getting organized by kits instead of powers (credits to Latinumber)
engineering specific guide updated
You can get this mission by reaching level 46 (Rear Admiral Upper Half 1/Brigadier General 1(i think its bg)) and using the available tab in missions menu
For this mission you will need:
2 Engineers, in rare cases 1 but that Eng will have to be REAAAAALY good as keeping up that cover shield on last boss is tricky by yourself (guide on how to do it provided at the end)
atleast 1 Sci, preferably 2
Rest Tac officers
NOTE: These suggested kit layouts are NOT required, but are highly recommended.
Engineers should have:
Mk ix or x:
Bunker Fabrication kit
Fabrication specialist kit
Alternatively, you can use:
Support Technician kit
Science officers should have:
Mk ix or x:
Borg medical analyzer kit - HEALING AND SHIELD DRAIN KIT
Medic kit - HEALING KIT
Physicist kit - DAMAGE KIT
Tac officers should have:
Mk ix or x:
Squad leader kit
Fire team kit
Beginning the mission:
You can get this missions once u hit Rear Admiral Upper Half 1 (Brigadier General 1) from Captain D'vak.
Begin it by assembling a team and entering the Sibiran system in the Gamma Orionis sector block.
If people ask how to get a mission, what a frequency remodulator is, how to get there or any such questions, i truly recommend u reconsider taking him/her along. A person that doesn't know or is unwilling to learn how to do an STF mission should NOT be brought along. They will slow u down and most likely make u fail the mission as all missions except Infected have points where u can fail the mission (infected's boss is high night impossible without the whole team knowing what to do, however).
Space portion #1:
As u enter the Sibiran system, u see several Borg probes, spheres and 2 cubes.
Your first priority should be to kill the cubes. I know it doesn't seem like it, but STF cube explosions hurt. A LOT. So if you take out the cubes first, those pesky spheres and probes will be badly damaged before u even begin to take them down.
Once both of the cubes are down, destroy the probes, then the spheres.
AFTER THE LAST SHIP IS DESTROYED, ALL TEAM MEMBERS SHOULD MINIMIZE THEIR CHAT BOXES.
If only 1 person continues the chatbox, the gate's shield will drop briefly and a large ammount of Borg probes will warp in.
Before you initialize the gate-killing part, make sure ur entire team is positioned within firing distance BEHIND the gate (relative to ur starting point and the starbase) - 5-6 km from the gate when it goes down is about the optimal distance from my experience.
This way, ur team can unleash fury on the gate when its shield drops and still stay out of the firing range of the warping-in Borg ships.
Now, about the 3 floating doughnuts around the gate:
These transmitters, if destroyed, reduce the ammount of Borg ships that warp in the next wave. HOWEVER, if ur team destroys just one, Rebecca Simmons and the Tactical Cube that spawns, will NOT give u a borg MK X killer (a ground or space weapon with the options [borg], which adds additional damage, usually an antiproton weapon). So the choice really depends on ur team.
The tactics to destroying the gate:
Use abilities such as:
Cannon rapid fire
Torpedo: High Yield
Attack pattern Alpha, Beta or Omega
Fire on my Mark
to decrease the gate's damage resistance. If your team doesn't have many of these, the gate will go down slowly.
A team of 4 cruisers and a sci ship i was on took 30 mins to destroy the gate since we only had quantum torpedoes and beams in front. We also had only 1 tac officer with Fire on my mark.
Another team i was on with 1 sci ship, 1 cruiser and 3 escorts where we had 4 beta patterns, 3 fire on my mark and 3 tricobalt torpedoes, only took 1 sweep to destroy the gate to 25%
Once you get the gate to 25% health, a lone Tactical Cube will appear. this monstrosity has more hp than the gate and has much tougher plating, ergo, debuffs are nearly a neccesity. In any case, once u destroy the tac cube, the gate will no longer raise its shields and once u destroy it, u receive 1 purple mk x reward
(the rewards section is at the end of the guide)
The destruction of the tac cube concludes the space part of Infected. Off to kill a bunch of drones on Starbase 82 folks! Beam down and let the slaughter begin.
Rewards of STF missions:
5 Marks of Valor for each fully completed mission(1-3-1)
5 Emblems for each Fully completed mission (1-3-1)
Mk X very rare antiproton (most of the time) energy weapons or Tricobalt ship mines/ torpedo launchers
with the tag [borg]
Essentially, it provides a large damage bonus to Borg with a large percentage to happen (10% for 1000 dmg)
Mk X very rare ship components:
-usually have an [ap] tag, providing a damage reduce bonus to antiproton weapons
Those work well as do sniper rifles. Another tip I picked up on quick was remodulating and counting shots before I had to. As well as finding cover if in the middle of a fight so cover shield works well.
hmm yes ill be working on class-specific tactics once i find the will to get my sci up to speed
pretty much anything with mass knockbacks works against the borg but snipers are 1 target knockbacks ergo shotguns tend to work a bit better, but snipers are a good opening damage dealer as well as they have longer range, i'll update that
Multiple shot weapons (like minigun or full auto sweep) are not good against the borg. They adapt on a per bolt basis. So if you use the secondary attack of the minigun even once, they will be adapted to it, sometimes even before the gun has finished discharging.