Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-08-2012, 05:34 PM
I think this is the right place, first off I cant get wander to work either. space and (ground) EDIT: Interiors) for me Ive tried a lot of options they just tend to spin around. also why cant we get some way points for npc's . eg. Marker/NPC settings, NPC go to marker <...> NPC moves to marker and so on then we could get a much more in depth mission. Follow missions, escort missions that sort of thing, It was quite a shock for me when I found there were no way points as such for npc's.

I second the lighting FX for interior maps Ive been trying to make a sort of night club area like the club at earth star base and only manged to get a very dark with low lighting effect and easy way to do it in my opinion would be to add a single light FX with a color wheel then we could have any color and lets say a max of 8 lights in an area would go a long way to improving the foundry and maps alike.

Ive used a lot of map makers in my time on a lot of different games the foundry is the one of the easiest but if you take a look at Time Splitters Future perfect for the Xbox (the first console not the 360) map maker they have the same sort of idea about the lights settings I am talking about.

Also map transitions seem a pain in the backside to get right. Now I understand that having the map change from the real thing made by Criptic to something a user made needs some work, but other than that why cant we just have a button that say <change map> add it to the story text and be done with it instead of trying to tiptoe around the maps, by speaking to a contact or going to fight an enemy or getting to a way point? It would make things a lot easier in the long run and you would see a lot more content as well.

But ya that's what I have to say about this subject I hope someone reads this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-22-2012, 01:10 AM
Quote:
Originally Posted by AzrealDragon View Post
I think this is the right place, first off I cant get wander to work either. space and ground for me Ive tried a lot of options they just tend to spin around. also why cant we get some way points for npc's . eg. Marker/NPC settings, NPC go to marker <...> NPC moves to marker and so on then we could get a much more in depth mission. Follow missions, escort missions that sort of thing, It was quite a shock for me when I found there were no way points as such for npc's.

I second the lighting FX for interior maps Ive been trying to make a sort of night club area like the club at earth star base and only manged to get a very dark with low lighting effect and easy way to do it in my opinion would be to add a single light FX with a color wheel then we could have any color and lets say a max of 8 lights in an area would go a long way to improving the foundry and maps alike.

Ive used a lot of map makers in my time on a lot of different games the foundry is the one of the easiest but if you take a look at Time Splitters Future perfect for the Xbox (the first console not the 360) map maker they have the same sort of idea about the lights settings I am talking about.

Also map transitions seem a pain in the backside to get right. Now I understand that having the map change from the real thing made by Criptic to something a user made needs some work, but other than that why cant we just have a button that say <change map> add it to the story text and be done with it instead of trying to tiptoe around the maps, by speaking to a contact or going to fight an enemy or getting to a way point? It would make things a lot easier in the long run and you would see a lot more content as well.

But ya that's what I have to say about this subject I hope someone reads this.
Well would I be right in assumeing that no one cares about the foundry bugs anymore?
So much for the creative players. Also wander is broken for Space and interoirs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-22-2012, 05:25 AM
Quote:
Originally Posted by AzrealDragon View Post
Well would I be right in assumeing that no one cares about the foundry bugs anymore?
So much for the creative players. Also wander is broken for Space and interoirs.
I still care. I want the space bug fixed. Although frankly, I'd rather them allow us to place nodes where the NPC should move to next, then all we have to do is choose the speed.

Did they break interiors as well? I know I had that working perfectly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-22-2012, 05:01 PM
Quote:
Originally Posted by attilio View Post
I still care. I want the space bug fixed. Although frankly, I'd rather them allow us to place nodes where the NPC should move to next, then all we have to do is choose the speed.

Did they break interiors as well? I know I had that working perfectly.
last post: I ment Interior not ground, sorry.

Well I made a map and you can take a look if you like, its called Hawkes Starbase, By AzrealDragon.
I deffently switch Wander to true for all maps. In space the ships just sit there and scan on the station interior all the people just stand there and do nothing (except for the dancers) and on ground works perfectly fine and they all walk around. Now the goal I was going for was you went to the Station and ships fly around doing there own thing giveing it a busy atmospher same again for the station intiror also, the only one that wanders like its ment to is Ground.

And I like the node idea, they need to be invisable tho like the walls cause there is only so meny ways you would want to put visable ones and wouldnt really work if you was trying to do an unexplored area. So haveing the option to have them seen or not should be there also.

Also the reason I said no one seems to care about the foundry is really cause of date replyed to other peoples messages there is a huge gap. Yet criptic are very eager to tell us to use the foundry but dont seem to really tell anyone much of whats being done to fix bugs.
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