Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-08-2011, 03:15 AM
Quote:
Originally Posted by Marctraider View Post
I get a distinct feeling that Subnucs are beginning to dominate the PvP's.

Is this observation right or is it just me? :p
SNB has always been a dominant ability on the PVP fields, from the days when it was a true "I win" button to now where its effect is 1-part timing and 1-part luck to catch the enemy with most of their abilities up or on CD.

I don't believe that it is out of wack at all, however I do believe strongly that its high presence is a symptom of certain larger issues......
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-08-2011, 03:16 AM
Quote:
Originally Posted by Marctraider View Post
I get a distinct feeling that Subnucs are beginning to dominate the PvP's.

Is this observation right or is it just me? :p
Yes Snb is properly the stronges power in STO. But with healing being about 3 times more powerfull than dps imo, removing or nerfing it will only make healing even more powerfull. Dont think thats the way to go
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-08-2011, 05:24 AM
People who were complaining that Def-R were overpowered were prob subnuked by one bwahahahaha!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-08-2011, 05:32 AM
Quote:
Originally Posted by rlaffargue
People who were complaining that Def-R were overpowered were prob subnuked by one bwahahahaha!
Defiant-Rs don't subnuke people. People subnuke people.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-08-2011, 07:38 AM
Nerf MT.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-08-2011, 07:42 AM
It's nothing new. SNB has always been a dominant part of arena fights.

Even waaay back when I only flew sciships, I advocated that SNB should just strip the buffs, at most just keep new buffs from being applied for 3-4 seconds (sort of like a PSW stops you from self-buffing for a few sec).

Running into premades that regularly rolls with 4 sci captains on the team says enough about how powerful sci captains are. SNB, SScan and SciFleet. All very powerful captain abilities.

As for sci CC abilities, I'd like most of them to be buffed rather than reduced (except CPB), but to have resistances added to all abilities. That way single sciships would be stronger, and multiple sciships would be less efficient.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-08-2011, 09:25 AM
I'd say, the past three weeks or so I have definitely noticed an increase in subnuke use. It's only problematic though when several sci captains gang up on one ship and subnuke him after the target clears the first subnuke away. I like to call that a subnuke gang ****. Like most people, I only carry one copy of ST, so this is annoying.

I've seen tractors a lot more too during this time. It makes me think that people are reading up on the forums on how to counter escorts. I mainly play escorts, so this has been a challenge as of late.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-08-2011, 09:43 AM
For those who condone changing SNB to just remove currents buffs; How effective do you believe this skill would be against tanks? Somehow, I don't think that simply removing current buffs will be enough to swing the tide.

So fine, you kill my primary buffs, and so I just use my secondaries and heals instead and still ride it out. What next? If you cannot prevent me from immediately re-tanking, then the skill becomes pointless, IMO.
Even with the current mechanics of SNB, there are still plently of occasions when the skill is ineffective in that they still have plently skills left to cycle, or gets wiped by ST, which is quite common.

As far as a good team is concerned, all SNB does do is clear buffs, because no competent team will allow it to linger on a player for the duration, it will get cleared with ST. It is no longer an ability you can just spam willy nilly as an I WIN, you have to take consideration as to when it is appropriate to use. As such, I think it is fine as is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-08-2011, 11:35 AM
Quote:
Originally Posted by Artificialx
For those who condone changing SNB to just remove currents buffs; How effective do you believe this skill would be against tanks? Somehow, I don't think that simply removing current buffs will be enough to swing the tide.

So fine, you kill my primary buffs, and so I just use my secondaries and heals instead and still ride it out. What next? If you cannot prevent me from immediately re-tanking, then the skill becomes pointless, IMO.
You know, this is pretty much what happens right now when I fly a "tanky" ship. Simply because the power I hold in reserve are not on cooldown anyway.

It might work better if SNB came with a 5 second stun-like effect instead. Then Everyone would have the same problem with it, no matter how many reserves you have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-08-2011, 11:48 AM
Alpha Strike that's the problem, kills more people than anything else

You don't even need to sub nuke some one, Alpha Strike and some tac spams, Cannons or even some beams or turrets or and these things take down SHIELDS ! and HULL !



The devs need to do something !
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