Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 STF's: A Survivors Guide
08-08-2011, 06:10 PM
Having run over 50 succesful STF's with my fleet I feel i should give some tips on completing these missions quickly and painlessly. At the moment we are averaging 50 mins for infected, 1 hour for the cure and 1hr 20mins for khitomer.

Weapons:
The biggest change Season 4 brought was the adaptation ability the Borg now possess. Have your remodulator in a handy spot in your power trays and look for that blue box with the 59min timer under your health bar. If you have 2 weapons of the same time as soon as that pops up you will have to remod, if you have 2 different types simply switch and then remod when borg adapt to that weapon as well. Also remod between groups.

Borg adapt quicker to full auto rifles and miniguns so avoid using these. My personal favourites are Pulsewaves and snipers. I tend to run with 2 snipers as i prefer to stay as far away from the borg as possible. Also remember to crouch.

Kits:
Tactical: Fire Team or Squad Leader - Fire team for max DPS, Squad Leader if you are taking too much damage.

Engineering: Equipment Technician - 2 very nice debuffs (weapons malfunction for heavies and elites, fuse armour for anything you need to slow), a nice target-able shield heal and a nice buff for you or your team mates (equipment diagnostics.

Science: Not totally up to date, will edit this part in once i speak to our resident sci people.

Strategy:
You will most likely fail an STF if you do not have/stick with a strategy. Voice communication is essential, the in game Vivox is just painful so don't even think about using that. Most decent fleets have an external communication program like Ventrilo or Teamspeak. If you do not have a fleet don't bother with PUG's, find a fleet who will run you though. For the most part fleets will want people and they will often see it as a way of recruiting a new member. You never know, you might find a great home for your STO experience.

I'll leave it there for the basic tips, if you have any specific questions feel free to post below.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-09-2011, 11:11 AM
Working on VA, but saw vids of pre-crossfire tatics. With the Borg changes, are Phaser Turrets less than useful against them, or is there a work around to still make them feasible so one could use the Bunker Kit to be able to use Force Field Dome to "push" them out? I haven't seem them adapt to quantum mortars or grenades yet

Edit: Nevermind, found in patch notes on July 28th 2011 (http://forums.startrekonline.com/sho...php?t=225867):

"Support drones, seeker drones, security escorts and turrets now have the innate ability to remodulate, but the amount of time between remodulations depends on the rank of the skill used to call them."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-09-2011, 02:13 PM
Targeting. There is actually a benefit to prioritizing your target. Before season 4, priority has always gone to infected drones and drones first in Infected, and the Worker drones in Cure. Now, that is changed. Infected drones are far less likely to call in proto drones, and they are far less likely to assimilate you. So your priority now should be the heavy tac drones or elite drones. They hit hard and can take down your shield and some health in 1 shot. Focus fire and take them out first. Even at the transformers in the cure, your first priority is to take out the heavy tac. Once he is out of the way, then take out the workers. If everyone focuses on the workers first, most likely 1 team member will be dead or near dead by the time you target the heavy tacs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-09-2011, 11:08 PM
Turrets i personally thing don't give you a huge advantage these days, You are better off weapons malfunction elites and heavies before they 1 shot you and taking them out will the debuff is in effect. Turrets i find can take your mind off the battle as well.

Latinumbar: That's a technique we have thought about and tried but it's not as effective as our tactic. My fleet doesn't agro the heavies or elites in the cure at all. We only target the workers and snipe them out of existence. We are now to the point where we can clear the cure with 1 or 2 deaths on the ground the whole run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-09-2011, 11:51 PM
Did a cure run last night, kdf pug, 1 tac, 1 sci 3 engs. We died once on the ground because we got over confident and aggroed the entire generator area at once. Other then that we blasted our way through everything in one go.

We went with the kill everything that moves and kill everything else before it moves approach. Lots of turrets and mortars.

Finished in about an hour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-10-2011, 04:19 AM
Quote:
Originally Posted by Tuppers View Post
Turrets i personally thing don't give you a huge advantage these days, You are better off weapons malfunction elites and heavies before they 1 shot you and taking them out will the debuff is in effect. Turrets i find can take your mind off the battle as well.

Latinumbar: That's a technique we have thought about and tried but it's not as effective as our tactic. My fleet doesn't agro the heavies or elites in the cure at all. We only target the workers and snipe them out of existence. We are now to the point where we can clear the cure with 1 or 2 deaths on the ground the whole run.
Of course the non-aggro tactics is the "easiest" way, this way The Cure can be done with 2 people. Problem is, many pugs (most ?) do not like it, they just don't have the patience for any kind of tactics and that's why brute force is preferred by them. Personally I think it's a shame that the STFs can be done but just running and gunning through that easy. But, and that's a large but, there are still enough groups who fail The Cure ground or KA space part these days due to enough reasons: laughable firepower, no focus fire at all, close to zero heals/resists.

For sure it is not ok to tell people "you suck" and I would never do so but it comes down to the fact, that many people are not very "good" at what they do. The PvE leveling does not require you to get a better build or play as a team. Many things have been mentioned already, play as a team, focus fire, heal each other, listen to the team leader (if he knows what to do ), don't go crazy and shoot / interact with everything on sight. Do so and STFs are a million times easier, gear comes after good teamplay.

Edit: Just remembered another reason why people have problems on ground, I see it very often these days. Many players, especially tacticals do not use many kit / captain abilities. Sometimes there are tacs during the gates in The Cure or the room with the generators in KA without any buffs: no tribble, no power cells, no kit/captain abilities and then they wonder why they can't take out stuff fast. You can tell them a dozen times to use them, they don't. To say it friendly that's a huge "user error" and not the STFs fault.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-10-2011, 05:36 AM
Quote:
Originally Posted by Tuppers View Post

Strategy:
You will most likely fail an STF if you do not have/stick with a strategy. Voice communication is essential, the in game Vivox is just painful so don't even think about using that. Most decent fleets have an external communication program like Ventrilo or Teamspeak. If you do not have a fleet don't bother with PUG's, find a fleet who will run you though. For the most part fleets will want people and they will often see it as a way of recruiting a new member. You never know, you might find a great home for your STO experience.
.
Sorry but i disagree with that part

I newer use voice chat,has done STF's many times in pug teams(done cure in pug team for less of one hour,ra)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-10-2011, 12:32 PM
Quote:
Originally Posted by Tuppers View Post
Turrets i personally thing don't give you a huge advantage these days, You are better off weapons malfunction elites and heavies before they 1 shot you and taking them out will the debuff is in effect. Turrets i find can take your mind off the battle as well.

Latinumbar: That's a technique we have thought about and tried but it's not as effective as our tactic. My fleet doesn't agro the heavies or elites in the cure at all. We only target the workers and snipe them out of existence. We are now to the point where we can clear the cure with 1 or 2 deaths on the ground the whole run.
Well, I was referring to mobs in general for all STFs, although you can use it in the transformers in Cure as well. The elites are usually found in the group of borg just after each of the gates. I've seen many teams just start shooting at the closest borg which is usually one of the infected drones. Then the team starts dying one by one as the elite, who is usually standing around the bushes on the right, starts taking people out. The drones and infected drones really aren't much of a threat to your team. The elites and heavy tacs, however, are. Target them first.

As far as no-aggro technique, we used to use this approach as well before season 4. However, since S4, we have not found it necessary, and it seems to go faster just killing everything. No need to setup and organzie before hand. Basically, start the transformer, kill the heavy tac, the workers, then the tacs. Start next transformer. Rinse and repeat. Only need 1 person to keep an eye on the first 2 transformers. Have completed Cure in 35 min this way. However, if we have less than 5 people, we still do no-aggro.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-10-2011, 11:18 PM
Quote:
Originally Posted by Rudrash View Post
Sorry but i disagree with that part

I newer use voice chat,has done STF's many times in pug teams(done cure in pug team for less of one hour,ra)
There are always exceptions to the rule. But as a general rule PUG's (and rarely fleets) without voice chat are slow and ineffective compared to fleet runs.

Really enjoying the points and strategies raised in this thread, all are valid and proves that what works best for you is really the best way for you to complete an STF. I think the main point is to be adaptable and willing to listen no matter who you run an STF with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-11-2011, 04:56 AM
Quote:
Originally Posted by Tuppers View Post
There are always exceptions to the rule. But as a general rule PUG's (and rarely fleets) without voice chat are slow and ineffective compared to fleet runs.
+1. Individual anecdotes of exceptions aside, broadly speaking this is the case.
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