Captain
Join Date: Jul 2012
Posts: 1,975
# 1 Learn to Carry
03-26-2013, 10:12 PM
I'm starting to get a bit tired of all those complaining about bad PuGs along with all those saying to only run premade. Their is a much more effective, less stressful third option.

Learn to Carry

That means that your ship is effective enough that unless your team-mates actively grief you should be able to win with optional no matter what. Here is a short checklist of what your ship needs to be capable of to ensure this.

- Tons of damage.
- Ability to tank, everything.
- Optional 'o crap capability.

Those three things are not hard to accomplish if you have an even semi decent build with solid gear. No not all purple Mk 12 [Acc] x3 Antiprotons with all purple Mk 12 consoles I said solid gear. Blue/purple consoles are fine and the fleet weapons really get a bad rap when their effectiveness for the price is amazing (if you disagree with this and cannot carry while I can then my point has just been validated).

So what to aim for with your build and what to avoid, glad you asked. First off unless you have a crazy powerful ship build already that doesn't involve DHCs scrap it for a ship that can use 'em. If you do why on earth are you reading this in the first place eh?

Next up you want to be capable of having a cannon ability up and attack pattern active every 15 seconds. You can do this with multiple copies, doffs, doesn't matter but you should be spamming the following abilities every 15 seconds: Tac Team, CRF or CSV, and APB or APO. EPtS and HE will cover you tanking basics with 2 piece borg, leadership boffs, shield distro doffs, or whatever you prefer covering the slack. And Maco shield (normal) or you may struggle.

Weapons you want 3-4 DHCs and a single forward torp if you have the boff slots for torpedo spread. Rommie torp is solid otherwise Quantum. Omega torp is a crappy cruiser torp that is annoying and not worth it. Fleet guns with a single ACC modifier are your best bang for the buck and I still swear by disruptor although plasma (with rommie plasma turrets + torp) are now solid as well thanks to the embassy.

For the O' crap button you have plenty of options. If you are a tactical captain you already have these they are called attack pattern alpha + go down fighting = destroy everything. Seriously you can kill all the spheres as they spawn in ISE without fear or both waves of raptors on CSE within seconds. If your not a tac then a gravity well can be nice or TBR and even an old school tractor beam can save the day.

These are not your only options mind you but if you find your optional failing in ESTFs and not because of an intentional saboteur then you may want to listen to what I have said. And someone blowing a gen or cube early is not an intentional saboteur, someone using TBR to shove a probe into the gate is.

Anytime you fail an eSTF optional stop blaming your team of baddies. Your better than that, or at least you should be. You are in the top 1% of the player base that has bothered to look at a forum post for crying out loud please act like the elite player you are, stop raging, and improve yourself. Find a way to get that little extra dps out of your own ship that will let you always get the optional! If the optional fails it is your fault that it failed even if you had 4 AFKers understand?

Disclaimer: This is only half serious.
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Career Officer
Join Date: Jun 2012
Posts: 523
# 2
03-26-2013, 10:55 PM
So this basically boils down to "Fly an escort or get lost"?

Because that's what this thread is saying.
Captain
Join Date: Jul 2012
Posts: 1,975
# 3
03-27-2013, 05:55 AM
Quote:
Originally Posted by matridunadan1 View Post
So this basically boils down to "Fly an escort or get lost"?

Because that's what this thread is saying.
Way to mis interpret what I said. I don't recall mentioning a single time in that post where I used the word escort let me double check. Nope didn't use it once.

I did say that if you are incapable of carrying a group in your current ship and still feel the need to blame the group for the failure that it might be more productive to instead change your own setup and it does just so happen that escorts are capable of following the build options I layed out that make it easy to carry, then again so do battle cruisers, the vesta, most lockbox ships, and a few others.

It was also implied that I quite frankly don't care what you fly. You can bring a T1 ship into an STF with me and I'll likely not even notice or care if I do.
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Lt. Commander
Join Date: Oct 2012
Posts: 158
# 4
03-27-2013, 06:50 AM
Yesterday I had my first screwup in CSE of the last half an year of PuGing. The thing is if I was in my FMVAE we would have made it, but...2 people trying to kill a BoP (2x2 doing the same exercise and me lacking any CC in my current ship) - I had to do it for them, and in the meantime, the raptors were already in range of the Kang.....

Quote:
So this basically boils down to "Fly an escort or get lost"?

Because that's what this thread is saying.
Not really. But there is a need of escorts (and more than that, capable captains in them) so that the others can fly their science vessels or cruisers or whatever ship they like. I love halfassing (CC-ing) in my Fleet Sol, but then most of the time, there is no one to do the heavy lifting in STFs..
Lt. Commander
Join Date: Jan 2013
Posts: 111
# 5
03-27-2013, 07:01 AM
I like the concept and its pretty spot on.

I for one i'm not quite there yet though. Most of the time i'm pretty happy if i carry my own weight in an eSTF but then again, my main is a sci in a fleet nova.
Starfleet Veteran
Join Date: Jun 2012
Posts: 504
# 6
03-27-2013, 07:14 AM
I'm at a point with my cruiser that I can put out a good amount of damage with my cruiser that can make up for where others fail. I have beaten all STFs, lately CSE, with all cruisers or carriers and no elite scorpion fighters with time to spare. It just takes people who know what they are doing.

also, with your comments about dhcs you are saying without saying it that escorts are required as fed side only escorts can really use dhcs.
Republic Veteran
Join Date: Oct 2012
Posts: 1,739
# 7
03-27-2013, 07:21 AM
Quote:
Originally Posted by bareel View Post
Way to mis interpret what I said. I don't recall mentioning a single time in that post where I used the word escort let me double check. Nope didn't use it once.
But the fact you built this around DHCs rules out two thirds of the federation ship tree, and focuses primarily on escorts. Even if you didn't mention it, it was quite implied.
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Career Officer
Join Date: Jun 2012
Posts: 1,216
# 8
03-27-2013, 08:04 AM
I carry ESTFs in my Atrox plenty, it isn't an escort only deal. That said, escorts are easier to do it in. That is why people think it is the only way, because it certainly is the most straight forward.

This is my viewpoint. While you may have been half joking, I wouldn't be (tho I would nitpick your specific builds, it would be nitpicking, and the whole of the concept is still valid)

It is possible to build your ship for victory in all but the worst of circumstances. If you know what you are doing, and instead let the run fall to crap out of some misplaced sense of being owed strong teammates and then rant about how bad the game is, you are just a step behind the people you are complaining about.

Roll up your sleeves, put on your big girl panties, and prove how much better you are then those "scrubs," or shut up because plenty of us out there are bringing enough firepower for an entire group. If you are so much better then they are, then you shouldn't have any reason to be complaining.

/rant off

Edit: There are some runs you can't save, its just the way it is, but 9 times out of 10 quick flying and quick thinking can save the day, if you rock enough.
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Last edited by kimmym; 03-27-2013 at 08:09 AM.
Captain
Join Date: Jul 2012
Posts: 658
# 9
03-27-2013, 09:34 AM
Quote:
Originally Posted by bareel View Post
Way to mis interpret what I said. I don't recall mentioning a single time in that post where I used the word escort let me double check. Nope didn't use it once.

I did say that if you are incapable of carrying a group in your current ship and still feel the need to blame the group for the failure that it might be more productive to instead change your own setup and it does just so happen that escorts are capable of following the build options I layed out that make it easy to carry, then again so do battle cruisers, the vesta, most lockbox ships, and a few others.
The thing is, that's not true. The Vesta can't run continuous attack patterns and cannon abilities, and even the D'Kora, Fleet Vor'cha, and JHEC can only almost do it (an AtB build doesn't quite push such short abilities all the way down). The Jem Dread can just do it (but probably isn't agile enough), and the same for the Recluse. That leaves the BoPs, Raptors, and escorts, plus the Breen ship, as the only ships that can run what you say.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,045
# 10
03-27-2013, 10:02 AM
i did cse today in my fleet hoh'sus bop telling nOObs not to blow the cube all i got was gobby answers why should we lesten to you! told them i done 1000 stf elites and had the elite team commader accolade on all 4 of my chars.
there blow cube any way ive full fleet or rep weopons + xii rare or very rare consoles i could not carry the mission by my self. when rest of the team had just hit lvl 50 and thought lets not even do a normal stf lets do elite cos were lvl 50.
at lest got to find out if my new build was any good in stf thats all i realy wonted to do.

but pugs are getting worst u get a lot of ppl runing there mouth off when ur only trying to help them or u just get ignored in team chat cos there a know it all or cant read. think ill test my builds with ppl off PublicEliteSTF from now on ill just have to say soz new ship new build soz for any F$%k ups.
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