> > > Hi Captains! The team is investigating an issue where some players may be stuck on a loading screen. Thanks for your patience! < < <
We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
So instead of beaming out, beam something bigger on top of the NPC. Use a crate. For most of the maps there are so many crates already that the player will not notice.
You also have to remember that most of the animations repeat, so they don't work well with friendlies. They'll keeping beaming in over and over again, unless that was updated recently.
You also have to remember that most of the animations repeat, so they don't work well with friendlies. They'll keeping beaming in over and over again, unless that was updated recently.
Actually I think it was updated. The starfleet beam in animation seems to fire only once when you switch an NPC from hidden to visible.
All tho you can't have npc beam out you can have objects beam out so put a invisible object over the npc then when task is complete have npc go invisible and same with invisible object with beam animation.
Actually I think it was updated. The starfleet beam in animation seems to fire only once when you switch an NPC from hidden to visible.
No that has always been the default behavior for when an NPC's state changes from invisble to visible. Kirkfat is talking about when you set an NPC's idle animation to "beam in" or "beam out" - it will loop because all animations set on an NPC are set to loop.
All tho you can't have npc beam out you can have objects beam out so put a invisible object over the npc then when task is complete have npc go invisible and same with invisible object with beam animation.
You can't make an NPC go invisible. Putting an invisible object over an NPC won't make them go invisible either - you just see the NPC through the invisible object because the object is invisible and not the NPC :p
I tried in my latest mission during combat to set ships to warp in with idle animations. I figured that if they are immediately in combat the animation would show only once. Problem was, by the time the second squad arrived, the battle had taken me out of range of the new ships entry spot. I watched them warp in looped until I got in range.